NT4/private/windows/inc/dsound.x
2020-09-30 17:12:29 +02:00

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/*==========================================================================;
*
* Copyright (C) 1995,1996 Microsoft Corporation. All Rights Reserved.
*
* File: dsound.h
* Content: DirectSound include file
*@@BEGIN_MSINTERNAL
* History:
* Date By Reason
* ==== == ======
* 2/10/96 angusm Added CLSID for DirectSound
* 2/11/96 angusm Added DSERR_UNINITIALIZED
* 2/12/96 angusm Added DSSCL_UNINITIALIZED
* 3/5/96 angusm Removed DSSCL_UNINITIALIZED
*@@END_MSINTERNAL
*
***************************************************************************/
#ifndef __DSOUND_INCLUDED__
#define __DSOUND_INCLUDED__
#ifdef _WIN32
#define COM_NO_WINDOWS_H
#include <objbase.h>
#endif
#define _FACDS 0x878
#define MAKE_DSHRESULT( code ) MAKE_HRESULT( 1, _FACDS, code )
#ifdef __cplusplus
extern "C" {
#endif
// Direct Sound Component GUID {47D4D946-62E8-11cf-93BC-444553540000}
DEFINE_GUID(CLSID_DirectSound,
0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
// DirectSound 279afa83-4981-11ce-a521-0020af0be560
DEFINE_GUID(IID_IDirectSound,0x279AFA83,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
// DirectSoundBuffer 279afa85-4981-11ce-a521-0020af0be560
DEFINE_GUID(IID_IDirectSoundBuffer,0x279AFA85,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
//@@BEGIN_MSINTERNAL
// Direct3DSound 279afa84-4981-11ce-a521-0020af0be560
DEFINE_GUID(IID_IDirect3DSound,0x279AFA84,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
// Direct3DSoundBuffer 279afa86-4981-11ce-a521-0020af0be560
DEFINE_GUID(IID_IDirect3DSoundBuffer,0x279AFA86,0x4981,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60);
//@@END_MSINTERNAL
//==========================================================================;
//
// Structures...
//
//==========================================================================;
#ifdef __cplusplus
/* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */
struct IDirectSound;
struct IDirectSoundBuffer;
//@@BEGIN_MSINTERNAL
struct IDirect3DSound;
struct IDirect3DSoundBuffer;
//@@END_MSINTERNAL
#endif
typedef struct IDirectSound *LPDIRECTSOUND;
typedef struct IDirectSoundBuffer *LPDIRECTSOUNDBUFFER;
typedef struct IDirectSoundBuffer **LPLPDIRECTSOUNDBUFFER;
//@@BEGIN_MSINTERNAL
typedef struct IDirect3DSound *LPDIRECT3DSOUND;
typedef struct IDirect3DSoundBuffer *LPDIRECT3DSOUNDBUFFER;
//@@END_MSINTERNAL
//@@BEGIN_MSINTERNAL
typedef HRESULT DSVAL;
//@@END_MSINTERNAL
typedef struct _DSCAPS
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwMinSecondarySampleRate;
DWORD dwMaxSecondarySampleRate;
DWORD dwPrimaryBuffers;
DWORD dwMaxHwMixingAllBuffers;
DWORD dwMaxHwMixingStaticBuffers;
DWORD dwMaxHwMixingStreamingBuffers;
DWORD dwFreeHwMixingAllBuffers;
DWORD dwFreeHwMixingStaticBuffers;
DWORD dwFreeHwMixingStreamingBuffers;
DWORD dwMaxHw3DAllBuffers;
DWORD dwMaxHw3DStaticBuffers;
DWORD dwMaxHw3DStreamingBuffers;
DWORD dwFreeHw3DAllBuffers;
DWORD dwFreeHw3DStaticBuffers;
DWORD dwFreeHw3DStreamingBuffers;
DWORD dwTotalHwMemBytes;
DWORD dwFreeHwMemBytes;
DWORD dwMaxContigFreeHwMemBytes;
DWORD dwUnlockTransferRateHwBuffers;
DWORD dwPlayCpuOverheadSwBuffers;
//@@BEGIN_MSINTERNAL
// dwReserved1 == minor ver number, dwReserved2 == major ver number.
//@@END_MSINTERNAL
DWORD dwReserved1;
DWORD dwReserved2;
} DSCAPS, *LPDSCAPS;
typedef struct _DSBCAPS
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwBufferBytes;
DWORD dwUnlockTransferRate;
DWORD dwPlayCpuOverhead;
} DSBCAPS, *LPDSBCAPS;
typedef struct _DSBUFFERDESC
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwBufferBytes;
DWORD dwReserved;
LPWAVEFORMATEX lpwfxFormat;
} DSBUFFERDESC, *LPDSBUFFERDESC;
//@@BEGIN_MSINTERNAL
typedef struct _DSVECTOR
{
LONG lX;
LONG lY;
LONG lZ;
} DSVECTOR, *LPDSVECTOR;
typedef struct _DSREFLECT
{
DWORD dwXNeg;
DWORD dwXPos;
DWORD dwYNeg;
DWORD dwYPos;
DWORD dwZNeg;
DWORD dwZPos;
} DSREFLECT, *LPDSREFLECT;
typedef struct _DSWAVEBLTSRC
{
LPDIRECTSOUNDBUFFER lpdsbSrc;
DWORD dwFlags;
DWORD dwPositionBytes;
DWORD dwDelayBytes;
DWORD dwLengthBytes;
DWORD dwReserved[8];
} DSBWAVEBLTSRC, *LPDSBWAVEBLTSRC;
typedef struct _DSWAVEBLT
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwPositionBytes;
DWORD dwLengthBytes;
DWORD dwSrcBuffers;
DWORD dwDswbsSize;
LPDSBWAVEBLTSRC lpDswbs;
} DSBWAVEBLT, *LPDSBWAVEBLT;
typedef struct _DSBUFFERINFO3D
{
DWORD dwSize;
DSVECTOR dsvPosition;
DWORD dwConeAngle;
DSVECTOR dsvConeOrientation;
LONG lAmbientVolume;
DWORD dwEnergy;
DWORD dwSoundSizeX;
DWORD dwSoundSizeY;
DSVECTOR dsvDirection;
DWORD dwVelocity;
} DSBUFFERINFO3D, *LPDSBUFFERINFO3D;
typedef struct _DSWORLDINFO3D
{
DWORD dwSize;
DSVECTOR dsvListenerPosition;
DSVECTOR dsvListenerOrientation;
DWORD dwHeadRotation;
DSVECTOR dsvListenerDirection;
DWORD dwListenerVelocity;
DSREFLECT dsrReflect;
DWORD dwRoomSize;
DWORD dwSoundDissipation;
DWORD dwSpeedOfSound;
} DSWORLDINFO3D, *LPDSWORLDINFO3D;
//@@END_MSINTERNAL
typedef LPVOID* LPLPVOID;
typedef BOOL (FAR PASCAL * LPDSENUMCALLBACKW)(GUID FAR *, LPWSTR, LPWSTR, LPVOID);
typedef BOOL (FAR PASCAL * LPDSENUMCALLBACKA)(GUID FAR *, LPSTR, LPSTR, LPVOID);
extern HRESULT WINAPI DirectSoundCreate(GUID FAR * lpGUID, LPDIRECTSOUND * ppDS, IUnknown FAR *pUnkOuter );
extern HRESULT WINAPI DirectSoundEnumerateW(LPDSENUMCALLBACKW lpCallback, LPVOID lpContext );
extern HRESULT WINAPI DirectSoundEnumerateA(LPDSENUMCALLBACKA lpCallback, LPVOID lpContext );
#ifdef UNICODE
#define LPDSENUMCALLBACK LPDSENUMCALLBACKW
#define DirectSoundEnumerate DirectSoundEnumerateW
#else
#define LPDSENUMCALLBACK LPDSENUMCALLBACKA
#define DirectSoundEnumerate DirectSoundEnumerateA
#endif
//
// IDirectSound
//
#undef INTERFACE
#define INTERFACE IDirectSound
#ifdef _WIN32
DECLARE_INTERFACE_( IDirectSound, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectSound methods ***/
STDMETHOD( CreateSoundBuffer)(THIS_ LPDSBUFFERDESC, LPLPDIRECTSOUNDBUFFER, IUnknown FAR *) PURE;
STDMETHOD( GetCaps)(THIS_ LPDSCAPS ) PURE;
STDMETHOD( DuplicateSoundBuffer)(THIS_ LPDIRECTSOUNDBUFFER, LPLPDIRECTSOUNDBUFFER ) PURE;
STDMETHOD( SetCooperativeLevel)(THIS_ HWND, DWORD ) PURE;
STDMETHOD( Compact)(THIS ) PURE;
STDMETHOD( GetSpeakerConfig)(THIS_ LPDWORD ) PURE;
STDMETHOD( SetSpeakerConfig)(THIS_ DWORD ) PURE;
STDMETHOD( Initialize)(THIS_ GUID FAR * ) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSound_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectSound_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectSound_Release(p) (p)->lpVtbl->Release(p)
#define IDirectSound_CreateSoundBuffer(p,a,b,c) (p)->lpVtbl->CreateSoundBuffer(p,a,b,c)
#define IDirectSound_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
#define IDirectSound_DuplicateSoundBuffer(p,a,b) (p)->lpVtbl->DuplicateSoundBuffer(p,a,b)
#define IDirectSound_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
#define IDirectSound_Compact(p) (p)->lpVtbl->Compact(p)
#define IDirectSound_GetSpeakerConfig(p,a) (p)->lpVtbl->GetSpeakerConfig(p,a)
#define IDirectSound_SetSpeakerConfig(p,b) (p)->lpVtbl->SetSpeakerConfig(p,b)
#define IDirectSound_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
#endif
#endif
//
// IDirectSoundBuffer
//
#undef INTERFACE
#define INTERFACE IDirectSoundBuffer
#ifdef _WIN32
DECLARE_INTERFACE_( IDirectSoundBuffer, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectSoundBuffer methods ***/
STDMETHOD( GetCaps)(THIS_ LPDSBCAPS ) PURE;
STDMETHOD(GetCurrentPosition)(THIS_ LPDWORD,LPDWORD ) PURE;
STDMETHOD( GetFormat)(THIS_ LPWAVEFORMATEX, DWORD, LPDWORD ) PURE;
STDMETHOD( GetVolume)(THIS_ LPLONG ) PURE;
STDMETHOD( GetPan)(THIS_ LPLONG ) PURE;
STDMETHOD( GetFrequency)(THIS_ LPDWORD ) PURE;
STDMETHOD( GetStatus)(THIS_ LPDWORD ) PURE;
STDMETHOD( Initialize)(THIS_ LPDIRECTSOUND, LPDSBUFFERDESC ) PURE;
STDMETHOD( Lock)(THIS_ DWORD,DWORD,LPVOID,LPDWORD,LPVOID,LPDWORD,DWORD ) PURE;
STDMETHOD( Play)(THIS_ DWORD,DWORD,DWORD ) PURE;
STDMETHOD(SetCurrentPosition)(THIS_ DWORD ) PURE;
STDMETHOD( SetFormat)(THIS_ LPWAVEFORMATEX ) PURE;
STDMETHOD( SetVolume)(THIS_ LONG ) PURE;
STDMETHOD( SetPan)(THIS_ LONG ) PURE;
STDMETHOD( SetFrequency)(THIS_ DWORD ) PURE;
STDMETHOD( Stop)(THIS ) PURE;
STDMETHOD( Unlock)(THIS_ LPVOID,DWORD,LPVOID,DWORD ) PURE;
STDMETHOD( Restore)(THIS ) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectSoundBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectSoundBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirectSoundBuffer_Release(p) (p)->lpVtbl->Release(p)
#define IDirectSoundBuffer_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
#define IDirectSoundBuffer_GetCurrentPosition(p,a,b) (p)->lpVtbl->GetCurrentPosition(p,a,b)
#define IDirectSoundBuffer_GetFormat(p,a,b,c) (p)->lpVtbl->GetFormat(p,a,b,c)
#define IDirectSoundBuffer_GetVolume(p,a) (p)->lpVtbl->GetVolume(p,a)
#define IDirectSoundBuffer_GetPan(p,a) (p)->lpVtbl->GetPan(p,a)
#define IDirectSoundBuffer_GetFrequency(p,a) (p)->lpVtbl->GetFrequency(p,a)
#define IDirectSoundBuffer_GetStatus(p,a) (p)->lpVtbl->GetStatus(p,a)
#define IDirectSoundBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
#define IDirectSoundBuffer_Lock(p,a,b,c,d,e,f,g) (p)->lpVtbl->Lock(p,a,b,c,d,e,f,g)
#define IDirectSoundBuffer_Play(p,a,b,c) (p)->lpVtbl->Play(p,a,b,c)
#define IDirectSoundBuffer_SetCurrentPosition(p,a) (p)->lpVtbl->SetCurrentPosition(p,a)
#define IDirectSoundBuffer_SetFormat(p,a) (p)->lpVtbl->SetFormat(p,a)
#define IDirectSoundBuffer_SetVolume(p,a) (p)->lpVtbl->SetVolume(p,a)
#define IDirectSoundBuffer_SetPan(p,a) (p)->lpVtbl->SetPan(p,a)
#define IDirectSoundBuffer_SetFrequency(p,a) (p)->lpVtbl->SetFrequency(p,a)
#define IDirectSoundBuffer_Stop(p) (p)->lpVtbl->Stop(p)
#define IDirectSoundBuffer_Unlock(p,a,b,c,d) (p)->lpVtbl->Unlock(p,a,b,c,d)
#define IDirectSoundBuffer_Restore(p) (p)->lpVtbl->Restore(p)
#endif
#endif
//@@BEGIN_MSINTERNAL
//
// IDirect3DSound
//
#undef INTERFACE
#define INTERFACE IDirect3DSound
#ifdef _WIN32
DECLARE_INTERFACE_( IDirect3DSound, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectSound3D methods ***/
STDMETHOD( GetListenersDirection)(THIS_ LPDSVECTOR ) PURE;
STDMETHOD(GetListenersOrientation)(THIS_ LPDSVECTOR ) PURE;
STDMETHOD( GetListenersPosition)(THIS_ LPDSVECTOR ) PURE;
STDMETHOD( GetListenersVelocity)(THIS_ LPDWORD ) PURE;
STDMETHOD( GetReflectivity)(THIS_ LPDSREFLECT ) PURE;
STDMETHOD( GetRoomSize)(THIS_ LPDWORD ) PURE;
STDMETHOD( GetSoundDissapation)(THIS_ LPDWORD ) PURE;
STDMETHOD( GetSpeedOfSound)(THIS_ LPDWORD ) PURE;
STDMETHOD( SetListenersDirection)(THIS_ LPDSVECTOR ) PURE;
STDMETHOD(SetListenersOrientation)(THIS_ LPDSVECTOR ) PURE;
STDMETHOD( SetListenersPosition)(THIS_ LPDSVECTOR ) PURE;
STDMETHOD( SetListenersVelocity)(THIS_ DWORD ) PURE;
STDMETHOD( SetReflectivity)(THIS_ LPDSREFLECT ) PURE;
STDMETHOD( SetRoomSize)(THIS_ DWORD ) PURE;
STDMETHOD( SetSoundDissipation)(THIS_ DWORD ) PURE;
STDMETHOD( SetSpeedOfSound)(THIS_ DWORD ) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DSound_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DSound_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DSound_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DSound_GetListenersDirection(p,a) (p)->lpVtbl->GetListenersDirection(p,a)
#define IDirect3DSound_GetListenersOrientation(p,a) (p)->lpVtbl->GetListenersOrientation(p,a)
#define IDirect3DSound_GetListenersPosition(p,a) (p)->lpVtbl->GetListenersPosition(p,a)
#define IDirect3DSound_GetListenersVelocity(p,a) (p)->lpVtbl->GetListenersVelocity(p,a)
#define IDirect3DSound_GetReflectivity(p,a) (p)->lpVtbl->GetReflectivity(p,a)
#define IDirect3DSound_GetRoomSize(p,a) (p)->lpVtbl->GetRoomSize(p,a)
#define IDirect3DSound_GetSoundDissapation(p,a) (p)->lpVtbl->GetSoundDissapation(p,a)
#define IDirect3DSound_GetSpeedOfSound(p,a) (p)->lpVtbl->GetSpeedOfSound(p,a)
#define IDirect3DSound_SetListenersDirection(p,a) (p)->lpVtbl->SetListenersDirection(p,a)
#define IDirect3DSound_SetListenersOrientation(p,a) (p)->lpVtbl->SetListenersOrientation(p,a)
#define IDirect3DSound_SetListenersPosition(p,a) (p)->lpVtbl->SetListenersPosition(p,a)
#define IDirect3DSound_SetListenersVelocity(p,a) (p)->lpVtbl->SetListenersVelocity(p,a)
#define IDirect3DSound_SetReflectivity(p,a) (p)->lpVtbl->SetReflectivity(p,a)
#define IDirect3DSound_SetRoomSize(p,a) (p)->lpVtbl->SetRoomSize(p,a)
#define IDirect3DSound_SetSoundDissipation(p,a) (p)->lpVtbl->SetSoundDissipation(p,a)
#define IDirect3DSound_SetSpeedOfSound(p,a) (p)->lpVtbl->SetSpeedOfSound(p,a)
#endif
#endif
//
// IDirect3DSoundBuffer
//
#undef INTERFACE
#define INTERFACE IDirect3DSoundBuffer
#ifdef _WIN32
DECLARE_INTERFACE_( IDirect3DSoundBuffer, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectSoundBuffer3D methods ***/
STDMETHOD( GetInfo)(THIS_ LPDSBUFFERINFO3D ) PURE;
STDMETHOD( GetAmbientVolume)(THIS_ LPDWORD ) PURE;
STDMETHOD( GetDirection)(THIS_ LPDSVECTOR ) PURE;
STDMETHOD(GetEffectPriority)(THIS_ LPDWORD ) PURE;
STDMETHOD( GetOrientation)(THIS_ LPDSVECTOR ) PURE;
STDMETHOD( GetPosition)(THIS_ LPDSVECTOR ) PURE;
STDMETHOD( GetSoundCone)(THIS_ LPDWORD ) PURE;
STDMETHOD( GetSoundPressure)(THIS_ LPDWORD ) PURE;
STDMETHOD( GetSoundSize)(THIS_ LPDWORD,LPDWORD ) PURE;
STDMETHOD( GetVelocity)(THIS_ LPDWORD ) PURE;
STDMETHOD( SetAmbientVolume)(THIS_ DWORD ) PURE;
STDMETHOD( SetDirection)(THIS_ LPDSVECTOR ) PURE;
STDMETHOD(SetEffectPriority)(THIS_ DWORD ) PURE;
STDMETHOD( SetInfo)(THIS_ DWORD,LPDSBUFFERINFO3D ) PURE;
STDMETHOD( SetOrientation)(THIS_ LPDSVECTOR ) PURE;
STDMETHOD( SetPosition)(THIS_ LPDSVECTOR ) PURE;
STDMETHOD( SetSoundCone)(THIS_ DWORD ) PURE;
STDMETHOD( SetSoundPressure)(THIS_ DWORD ) PURE;
STDMETHOD( SetSoundSize)(THIS_ DWORD,DWORD ) PURE;
STDMETHOD( SetVelocity)(THIS_ DWORD ) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DSoundBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DSoundBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DSoundBuffer_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DSoundBuffer_GetInfo(p,a) (p)->lpVtbl->GetInfo(p,a)
#define IDirect3DSoundBuffer_GetAmbientVolume(p,b) (p)->lpVtbl->GetAmbientVolume(p,b)
#define IDirect3DSoundBuffer_GetDirection(p,a) (p)->lpVtbl->GetDirection(p,a)
#define IDirect3DSoundBuffer_GetEffectPriority(p,a) (p)->lpVtbl->GetEffectPriority(p,a)
#define IDirect3DSoundBuffer_GetOrientation(p,a) (p)->lpVtbl->GetOrientation(p,a)
#define IDirect3DSoundBuffer_GetPosition(p,a) (p)->lpVtbl->GetPosition(p,a)
#define IDirect3DSoundBuffer_GetSoundCone(p,a) (p)->lpVtbl->GetSoundCone(p,a)
#define IDirect3DSoundBuffer_GetSoundPressure(p,a) (p)->lpVtbl->GetSoundPressure(p,a)
#define IDirect3DSoundBuffer_GetSoundSize(p,a,b) (p)->lpVtbl->GetSoundSize(p,a,b)
#define IDirect3DSoundBuffer_GetVelocity(p,a) (p)->lpVtbl->GetVelocity(p,a)
#define IDirect3DSoundBuffer_SetAmbientVolume(p,a) (p)->lpVtbl->SetAmbientVolume(p,a)
#define IDirect3DSoundBuffer_SetDirection(p,a) (p)->lpVtbl->SetDirection(p,a)
#define IDirect3DSoundBuffer_SetEffectPriority(p,a) (p)->lpVtbl->SetEffectPriority(p,a)
#define IDirect3DSoundBuffer_SetInfo(p,a,b) (p)->lpVtbl->SetInfo(p,a,b)
#define IDirect3DSoundBuffer_SetOrientation(p,a) (p)->lpVtbl->SetOrientation(p,a)
#define IDirect3DSoundBuffer_SetPosition(p,a) (p)->lpVtbl->SetPosition(p,a)
#define IDirect3DSoundBuffer_SetSoundCone(p,a) (p)->lpVtbl->SetSoundCone(p,a)
#define IDirect3DSoundBuffer_SetSoundPressure(p,b) (p)->lpVtbl->SetSoundPressure(p,b)
#define IDirect3DSoundBuffer_SetSoundSize(p,a,b) (p)->lpVtbl->SetSoundSize(p,a,b)
#define IDirect3DSoundBuffer_SetVelocity(p,a) (p)->lpVtbl->SetVelocity(p,a)
#endif
#endif
//@@END_MSINTERNAL
/*
* Return Codes
*/
#define DS_OK 0
/*
* The call failed because resources (such as a priority level)
* were already being used by another caller.
*/
#define DSERR_ALLOCATED MAKE_DSHRESULT( 10 )
//@@BEGIN_MSINTERNAL
/*
* An attempt was made to lock the area between the play and write cursors.
*/
#define DSERR_CANTLOCKPLAYCURSOR MAKE_DSHRESULT( 20 )
//@@END_MSINTERNAL
/*
* The control (vol,pan,etc.) requested by the caller is not available.
*/
#define DSERR_CONTROLUNAVAIL MAKE_DSHRESULT( 30 )
/*
* An invalid parameter was passed to the returning function
*/
#define DSERR_INVALIDPARAM E_INVALIDARG
/*
* This call is not valid for the current state of this object
*/
#define DSERR_INVALIDCALL MAKE_DSHRESULT( 50 )
/*
* An undetermined error occured inside the DSound subsystem
*/
#define DSERR_GENERIC E_FAIL
/*
* The caller does not have the priority level required for the function to
* succeed.
*/
#define DSERR_PRIOLEVELNEEDED MAKE_DSHRESULT( 70 )
/*
* The DSound subsystem couldn't allocate sufficient memory to complete the
* caller's request.
*/
#define DSERR_OUTOFMEMORY E_OUTOFMEMORY
/*
* The specified WAVE format is not supported
*/
#define DSERR_BADFORMAT MAKE_DSHRESULT( 100 )
/*
* The function called is not supported at this time
*/
#define DSERR_UNSUPPORTED E_NOTIMPL
/*
* No sound driver is available for use
*/
#define DSERR_NODRIVER MAKE_DSHRESULT( 120 )
/*
* This object is already initialized
*/
#define DSERR_ALREADYINITIALIZED MAKE_DSHRESULT( 130 )
/*
* This object does not support aggregation
*/
#define DSERR_NOAGGREGATION CLASS_E_NOAGGREGATION
/*
* The buffer memory has been lost, and must be Restored.
*/
#define DSERR_BUFFERLOST MAKE_DSHRESULT( 150 )
/*
* Another app has a higher priority level, preventing this call from
* succeeding.
*/
#define DSERR_OTHERAPPHASPRIO MAKE_DSHRESULT( 160 )
/*
* The Initialize() member on the Direct Sound Object has not been
* called or called successfully before calls to other members.
*/
#define DSERR_UNINITIALIZED MAKE_DSHRESULT( 170 )
//@@BEGIN_MSINTERNAL
#define DSERR_OK 0
#define DSERR_INTERNAL 0x1000
#define DSERR_SYSALLOCMEM (DSERR_INTERNAL + 1)
//@@END_MSINTERNAL
//==========================================================================;
//
// Flags...
//
//==========================================================================;
#define DSCAPS_PRIMARYMONO 0x00000001
#define DSCAPS_PRIMARYSTEREO 0x00000002
#define DSCAPS_PRIMARY8BIT 0x00000004
#define DSCAPS_PRIMARY16BIT 0x00000008
#define DSCAPS_CONTINUOUSRATE 0x00000010
#define DSCAPS_EMULDRIVER 0x00000020
#define DSCAPS_CERTIFIED 0x00000040
#define DSCAPS_SECONDARYMONO 0x00000100
#define DSCAPS_SECONDARYSTEREO 0x00000200
#define DSCAPS_SECONDARY8BIT 0x00000400
#define DSCAPS_SECONDARY16BIT 0x00000800
//@@BEGIN_MSINTERNAL
#define DSCAPS_VALIDDRIVERFLAGS 0x00000F1F
#define DSCAPS_FILENAMECOOKIE 179 // Must be less than 256.
#define DSCAPS_FILENAMEMODVALUE 247 // Must be less that 256.
#define DSC_LOCK_SYSMEM 65535
#define DSC_LOCK_SLOW 64
#define DSC_PLAY_DMA 20
#define DSC_PLAY_ONBOARD 0
//@@END_MSINTERNAL
#define DSBPLAY_LOOPING 0x00000001
//@@BEGIN_MSINTERNAL
#define DSBPLAY_SECONDARY 0x00010000
//@@END_MSINTERNAL
//@@BEGIN_MSINTERNAL
// Used to only allow certain flags to go down to the vxd driver functions
#define DSBPLAY_DRIVERFLAGSMASK 0x00000001
#define DSBPLAY_VALIDFLAGS 0x00010001
//@@END_MSINTERNAL
#define DSBSTATUS_PLAYING 0x00000001
#define DSBSTATUS_BUFFERLOST 0x00000002
#define DSBSTATUS_LOOPING 0x00000004
#define DSBLOCK_FROMWRITECURSOR 0x00000001
//@@BEGIN_MSINTERNAL
#define DSBLOCK_VALIDFLAGS 0x00000001
//@@END_MSINTERNAL
#define DSSCL_NORMAL 1
#define DSSCL_PRIORITY 2
#define DSSCL_EXCLUSIVE 3
#define DSSCL_WRITEPRIMARY 4
//@@BEGIN_MSINTERNAL
#define DSSCL_FIRST 1
#define DSSCL_LAST 4
//@@END_MSINTERNAL
#define DSBCAPS_PRIMARYBUFFER 0x00000001
#define DSBCAPS_STATIC 0x00000002
#define DSBCAPS_LOCHARDWARE 0x00000004
#define DSBCAPS_LOCSOFTWARE 0x00000008
//@@BEGIN_MSINTERNAL
#define DSBCAPS_CTRL3D 0x00000010
//@@END_MSINTERNAL
#define DSBCAPS_CTRLFREQUENCY 0x00000020
#define DSBCAPS_CTRLPAN 0x00000040
#define DSBCAPS_CTRLVOLUME 0x00000080
//@@BEGIN_MSINTERNAL
#define DSBCAPS_CTRLWAVEBLTSRC 0x00000100
#define DSBCAPS_CTRLWAVEBLTDST 0x00000200
//@@END_MSINTERNAL
#define DSBCAPS_CTRLDEFAULT 0x000000E0 // Pan + volume + frequency.
#define DSBCAPS_CTRLALL 0x000000E0 // All control capabilities
#define DSBCAPS_STICKYFOCUS 0x00004000
//@@BEGIN_MSINTERNAL
#define DSBCAPS_GLOBALFOCUS 0x00008000 // remember to add to VALIDFLAGS
//@@END_MSINTERNAL
#define DSBCAPS_GETCURRENTPOSITION2 0x00010000 // More accurate play cursor under emulation
//@@BEGIN_MSINTERNAL
// Used to only allow certain flags to go down to the vxd driver functions
#define DSBCAPS_DRIVERFLAGSMASK 0x000000E1
#define DSBCAPS_VALIDFLAGS 0x000140EF
//@@END_MSINTERNAL
//@@BEGIN_MSINTERNAL
#define DSBBLT_DSTWRITECURSOR 0x00000001
#define DSBBLT_BLTTODSTEND 0x00000002
#define DSBBLT_COPY 0x00000004
#define DSBBLT_MIX 0x00000008
#define DSBBLTSRC_SRCCURRENTPOS 0x00000010
#define DSBBLTSRC_USEDSTLENGTH 0x00000020
#define DSBBLTSRC_NOEFFECTS 0x00000040
#define DSBBLT_VALIDFLAGS 0x0000007F
//@@END_MSINTERNAL
#define DSSPEAKER_HEADPHONE 1
#define DSSPEAKER_MONO 2
#define DSSPEAKER_QUAD 3
#define DSSPEAKER_STEREO 4
#define DSSPEAKER_SURROUND 5
//@@BEGIN_MSINTERNAL
#define DSSPEAKER_FIRST 1
#define DSSPEAKER_LAST 5
//@@END_MSINTERNAL
//@@BEGIN_MSINTERNAL
#define REGSTR_KEY_DSHW_DESCRIPTION "Description"
#define REGSTR_KEY_DSHW_GUID "GUID"
#define REGSTR_KEY_DSHW_DRIVERNAME "DriverName"
#define REGSTR_VALUE_DSUSER_LATENCY "Timer Latency"
// This is where DirectSound stores registry values for MACHINE-specific settings
#define REGSTR_PATH_DSHW "System\\CurrentControlSet\\Control\\MediaResources\\DirectSound"
// This is where DirectSound stores registry values for USER-specific settings
#define REGSTR_PATH_DSUSER "Software\\Microsoft\\Multimedia\\DirectSound"
//@@END_MSINTERNAL
#ifdef __cplusplus
};
#endif
#endif /* __DSOUND_INCLUDED__ */