226 lines
8.0 KiB
Plaintext
226 lines
8.0 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="NarrHook" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=NarrHook - Win32 UNICODE Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "NarrHook.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "NarrHook.mak" CFG="NarrHook - Win32 UNICODE Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "NarrHook - Win32 ANSI Debug" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "NarrHook - Win32 ANSI Release" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "NarrHook - Win32 UNICODE Debug" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "NarrHook - Win32 UNICODE Release" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "NarrHook - Win32 ANSI Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "ANSI Debug"
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# PROP BASE Intermediate_Dir "ANSI Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\ObjFiles\NarrHook\DebugA"
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# PROP Intermediate_Dir "..\ObjFiles\NarrHook\DebugA"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\..\..\public\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "VC5_BUILD___NOT_NT_BUILD_ENVIRONMENT" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /i "..\..\..\..\..\..\public\sdk\inc" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib comctl32.lib uuid.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386
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# ADD LINK32 comctl32.lib uuid.lib ..\..\..\..\..\..\public\sdk\lib\i386\oleacc.lib ..\..\..\..\..\..\public\sdk\lib\i386\user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"../BinFiles/DebugA/NarrHook.dll"
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!ELSEIF "$(CFG)" == "NarrHook - Win32 ANSI Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ANSI Release"
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# PROP BASE Intermediate_Dir "ANSI Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\ObjFiles\NarrHook\ReleaseA"
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# PROP Intermediate_Dir "..\ObjFiles\NarrHook\ReleaseA"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "VC5_BUILD___NOT_NT_BUILD_ENVIRONMENT" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /i "..\..\..\..\..\..\public\sdk\inc" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib comctl32.lib uuid.lib /nologo /subsystem:windows /dll /map /machine:I386
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# SUBTRACT BASE LINK32 /incremental:yes
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# ADD LINK32 comctl32.lib uuid.lib oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib /nologo /subsystem:windows /dll /map /machine:I386 /out:"../BinFiles/ReleaseA/NarrHook.dll"
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# SUBTRACT LINK32 /incremental:yes
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!ELSEIF "$(CFG)" == "NarrHook - Win32 UNICODE Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "UNICODE Debug"
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# PROP BASE Intermediate_Dir "UNICODE Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\ObjFiles\NarrHook\DebugW"
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# PROP Intermediate_Dir "..\ObjFiles\NarrHook\DebugW"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "UNICODE" /D "_UNICODE" /D "WIN32" /D "_WINDOWS" /D "VC5_BUILD___NOT_NT_BUILD_ENVIRONMENT" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /i "..\..\..\..\..\..\public\sdk\inc" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib comctl32.lib uuid.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386
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# ADD LINK32 oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib comctl32.lib uuid.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"../BinFiles/DebugW/NarrHook.dll"
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!ELSEIF "$(CFG)" == "NarrHook - Win32 UNICODE Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "UNICODE Release"
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# PROP BASE Intermediate_Dir "UNICODE Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\ObjFiles\NarrHook\ReleaseW"
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# PROP Intermediate_Dir "..\ObjFiles\NarrHook\ReleaseW"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "UNICODE" /D "_UNICODE" /D "WIN32" /D "_WINDOWS" /D "VC5_BUILD___NOT_NT_BUILD_ENVIRONMENT" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /i "..\..\..\..\..\..\public\sdk\inc" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib comctl32.lib uuid.lib /nologo /subsystem:windows /dll /map /machine:I386
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# SUBTRACT BASE LINK32 /incremental:yes
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# ADD LINK32 oleacc.lib user32.lib kernel32.lib gdi32.lib ole32.lib oleaut32.lib comctl32.lib uuid.lib /nologo /subsystem:windows /dll /map /machine:I386 /out:"../BinFiles/ReleaseW/NarrHook.dll"
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# SUBTRACT LINK32 /incremental:yes
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!ENDIF
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# Begin Target
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# Name "NarrHook - Win32 ANSI Debug"
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# Name "NarrHook - Win32 ANSI Release"
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# Name "NarrHook - Win32 UNICODE Debug"
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# Name "NarrHook - Win32 UNICODE Release"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\getprop.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\HelpThd.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\keys.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\list.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\NarrHook.def
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# End Source File
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# Begin Source File
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SOURCE=.\NarrHook.rc
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!IF "$(CFG)" == "NarrHook - Win32 ANSI Debug"
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!ELSEIF "$(CFG)" == "NarrHook - Win32 ANSI Release"
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!ELSEIF "$(CFG)" == "NarrHook - Win32 UNICODE Debug"
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!ELSEIF "$(CFG)" == "NarrHook - Win32 UNICODE Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\other.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\GETPROP.H
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# End Source File
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# Begin Source File
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SOURCE=.\HelpThd.h
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# End Source File
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# Begin Source File
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SOURCE=.\keys.h
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# End Source File
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# Begin Source File
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SOURCE=.\list.h
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# End Source File
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# Begin Source File
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SOURCE=..\Narrator\Narrator.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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