2020-09-30 17:17:25 +02:00

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xps.1.1
; tex0 is the intensity texture
; tex1+ are the plasma textures
tex t0
tex t1
tex t2
tex t3
add r1, t1.a, t2.a ; add the plasmas together
add r1, r1, t3.a ; add the plasmas together
mul r1, r1, c0 ; multiple by blob intensity
; Render first plasma only, at full (x3) intensity
;add r1, t1, t1
;add r1, r1, t1
;mov r1, t1
mul r0.rgb, t0, r1 ; normal fog mode; multiply intensity by plasma
add r0.rgb, r0.rgb, c1.rgb ; add fade to yellow
;mov r0, t0 ; just render the intensity texture
mov r0.a, 1-zero ; set alpha to full