52 lines
983 B
C++
52 lines
983 B
C++
#include <rw.h>
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#include <skeleton.h>
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rw::Camera*
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ViewerCreate(rw::World *world)
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{
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rw::Camera *camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
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assert(camera);
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camera->setNearPlane(0.1f);
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camera->setFarPlane(500.0f);
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world->addCamera(camera);
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return camera;
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}
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void
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ViewerDestroy(rw::Camera *camera, rw::World *world)
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{
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if(camera && world){
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world->removeCamera(camera);
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sk::CameraDestroy(camera);
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}
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}
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void
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ViewerMove(rw::Camera *camera, rw::V3d *offset)
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{
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sk::CameraMove(camera, offset);
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}
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void
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ViewerRotate(rw::Camera *camera, float deltaX, float deltaY)
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{
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sk::CameraTilt(camera, nil, deltaY);
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sk::CameraPan(camera, nil, deltaX);
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}
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void
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ViewerTranslate(rw::Camera *camera, float deltaX, float deltaY)
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{
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rw::V3d offset;
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offset.x = deltaX;
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offset.y = deltaY;
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offset.z = 0.0f;
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sk::CameraMove(camera, &offset);
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}
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void
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ViewerSetPosition(rw::Camera *camera, rw::V3d *position)
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{
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camera->getFrame()->translate(position, rw::COMBINEREPLACE);
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}
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