6.9 KiB
just_audio
This Flutter plugin plays audio from URLs, files, assets, DASH/HLS streams and playlists. Furthermore, it can clip, concatenate, loop, shuffle and compose audio into complex arrangements with gapless playback. This plugin can be used with audio_service to play audio in the background and control playback from the lock screen, Android notifications, the iOS Control Center, and headset buttons.
Features
Feature | Android | iOS | MacOS | Web |
---|---|---|---|---|
read from URL | ✅ | ✅ | ✅ | ✅ |
read from file | ✅ | ✅ | ✅ | |
read from asset | ✅ | ✅ | ✅ | |
request headers | ✅ | ✅ | ✅ | |
DASH | ✅ | |||
HLS | ✅ | ✅ | ✅ | |
buffer status/position | ✅ | ✅ | ✅ | ✅ |
play/pause/seek | ✅ | ✅ | ✅ | ✅ |
set volume | ✅ | ✅ | ✅ | ✅ |
set speed | ✅ | ✅ | ✅ | ✅ |
clip audio | ✅ | ✅ | ✅ | ✅ |
playlists | ✅ | ✅ | ✅ | ✅ |
looping | ✅ | ✅ | ✅ | ✅ |
shuffle | ✅ | ✅ | ✅ | ✅ |
compose audio | ✅ | ✅ | ✅ | ✅ |
gapless playback | ✅ | ✅ | ✅ | |
report player errors | ✅ | ✅ | ✅ | ✅ |
Please consider reporting any bugs you encounter here or submitting pull requests here.
Example
Initialisation:
final player = AudioPlayer();
var duration = await player.setUrl('https://foo.com/bar.mp3');
Standard controls:
player.play(); // Usually you don't want to wait for playback to finish.
await player.seek(Duration(seconds: 10));
await player.pause();
Clipping audio:
await player.setClip(start: Duration(seconds: 10), end: Duration(seconds: 20));
await player.play(); // Waits until the clip has finished playing
Adjusting audio:
await player.setSpeed(2.0); // Double speed
await player.setVolume(0.5); // Halve volume
Gapless playlists:
await player.load(
ConcatenatingAudioSource(
children: [
AudioSource.uri(Uri.parse("https://example.com/track1.mp3")),
AudioSource.uri(Uri.parse("https://example.com/track2.mp3")),
AudioSource.uri(Uri.parse("https://example.com/track3.mp3")),
],
),
);
player.seekToNext();
player.seekToPrevious();
// Jump to the beginning of track3.mp3.
player.seek(Duration(milliseconds: 0), index: 2);
Looping and shuffling:
player.setLoopMode(LoopMode.off); // no looping (default)
player.setLoopMode(LoopMode.all); // loop playlist
player.setLoopMode(LoopMode.one); // loop current item
player.setShuffleModeEnabled(true); // shuffle except for current item
Composing audio sources:
player.load(
// Loop child 4 times
LoopingAudioSource(
count: 4,
// Play children one after the other
child: ConcatenatingAudioSource(
children: [
// Play a regular media file
ProgressiveAudioSource(Uri.parse("https://example.com/foo.mp3")),
// Play a DASH stream
DashAudioSource(Uri.parse("https://example.com/audio.mdp")),
// Play an HLS stream
HlsAudioSource(Uri.parse("https://example.com/audio.m3u8")),
// Play a segment of the child
ClippingAudioSource(
child: ProgressiveAudioSource(Uri.parse("https://w.xyz/p.mp3")),
start: Duration(seconds: 25),
end: Duration(seconds: 30),
),
],
),
),
);
Releasing resources:
await player.dispose();
Catching player errors:
try {
await player.setUrl("https://s3.amazonaws.com/404-file.mp3");
} catch (e) {
print("Error: $e");
}
Listening to state changes:
player.playerStateStream.listen((state) {
if (state.playing) ... else ...
switch (state.processingState) {
case AudioPlaybackState.none: ...
case AudioPlaybackState.loading: ...
case AudioPlaybackState.buffering: ...
case AudioPlaybackState.ready: ...
case AudioPlaybackState.completed: ...
}
});
// See also:
// - durationStream
// - positionStream
// - bufferedPositionStream
// - currentIndexStream
// - icyMetadataStream
// - playingStream
// - processingStateStream
// - loopModeStream
// - shuffleModeEnabledStream
// - volumeStream
// - speedStream
// - playbackEventStream
Platform specific configuration
Android
If you wish to connect to non-HTTPS URLS, add the following attribute to the application
element of your AndroidManifest.xml
file:
<application ... android:usesCleartextTraffic="true">
iOS
If you wish to connect to non-HTTPS URLS, add the following to your Info.plist
file:
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
<key>NSAllowsArbitraryLoadsForMedia</key>
<true/>
</dict>
By default, iOS will mute your app's audio when your phone is switched to
silent mode. Depending on the requirements of your app, you can change the
default audio session category using AudioPlayer.setIosCategory
. For example,
if you are writing a media app, Apple recommends that you set the category to
AVAudioSessionCategoryPlayback
, which you can achieve by adding the following
code to your app's initialisation:
AudioPlayer.setIosCategory(IosCategory.playback);
Note: If your app uses a number of different audio plugins in combination, e.g. for audio recording, or text to speech, or background audio, it is possible that those plugins may internally override the setting you choose here. You may consider asking the developer of each other plugin you use to provide a similar method so that you can configure the same audio session category universally across all plugins you use.
MacOS
To allow your MacOS application to access audio files on the Internet, add the following to your DebugProfile.entitlements
and Release.entitlements
files:
<key>com.apple.security.network.client</key>
<true/>
If you wish to connect to non-HTTPS URLS, add the following to your Info.plist
file:
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
<key>NSAllowsArbitraryLoadsForMedia</key>
<true/>
</dict>