plasma-framework/animations/pulser.cpp

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/* Copyright (C) 2009 Adenilson Cavalcanti <cavalcantii@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/* TODO:
* - fix opacity (for some reason is not working)
*/
#include "pulser_p.h"
#include "plasma/private/pulsershadow_p.h"
#include <QAbstractAnimation>
#include <QEvent>
#include <QGraphicsWidget>
#include <QParallelAnimationGroup>
#include <QPropertyAnimation>
#include <kdebug.h>
namespace Plasma
{
class PulseAnimationPrivate
{
public :
PulseAnimationPrivate()
: under(0),
zvalue(0),
mscale(0),
opacityAnimation(0),
scaleAnimation(0)
{}
~PulseAnimationPrivate()
{ }
QGraphicsWidget *under;
qreal zvalue, mscale, mopacity;
QPropertyAnimation *opacityAnimation;
QPropertyAnimation *scaleAnimation;
QWeakPointer<QParallelAnimationGroup> animation;
};
void PulseAnimation::setWidgetToAnimate(QGraphicsWidget *widget)
{
if (widget == widgetToAnimate()) {
return;
}
Animation::setWidgetToAnimate(widget);
if (widget) {
if (d->under) {
delete d->under;
d->under = 0;
}
createAnimation();
}
}
PulseAnimation::PulseAnimation(QObject *parent)
: Animation(parent), d(new PulseAnimationPrivate)
{
}
PulseAnimation::~PulseAnimation()
{
delete d;
}
void PulseAnimation::setCopy()
{
QGraphicsWidget *target = widgetToAnimate();
/* copy the parent to an image, the animation will happen on the
* pixmap copy.
*/
ShadowFake *shadow = 0;
if (!d->under)
shadow = new ShadowFake;
else
shadow = dynamic_cast<ShadowFake*>(d->under);
shadow->copyTarget(target);
d->mopacity = 0;
d->zvalue = target->zValue();
--d->zvalue;
d->mscale = target->scale();
d->under = shadow;
d->under->setOpacity(d->mopacity);
d->under->setScale(d->mscale);
d->under->setZValue(d->zvalue);
}
void PulseAnimation::resetPulser()
{
d->under->setOpacity(d->mopacity);
d->under->setScale(d->mscale);
d->under->setZValue(d->zvalue);
}
void PulseAnimation::createAnimation(qreal duration, qreal scale)
{
if (!d->under) {
setCopy();
}
QParallelAnimationGroup *anim = d->animation.data();
if (!anim) {
QParallelAnimationGroup *group = new QParallelAnimationGroup(this);
connect(group, SIGNAL(finished()), this, SLOT(resetPulser()));
d->opacityAnimation = new QPropertyAnimation(d->under, "opacity");
d->opacityAnimation->setDuration(duration);
d->opacityAnimation->setStartValue(1);
d->opacityAnimation->setEndValue(0);
group->addAnimation(d->opacityAnimation);
d->scaleAnimation = new QPropertyAnimation(d->under, "scale");
d->scaleAnimation->setDuration(duration);
d->scaleAnimation->setStartValue(d->mscale);
d->scaleAnimation->setEndValue(scale);
/* The group takes ownership of all animations */
group->addAnimation(d->scaleAnimation);
d->animation = group;
}
}
void PulseAnimation::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
{
if (oldState == Stopped && newState == Running) {
QParallelAnimationGroup *anim = d->animation.data();
QAbstractAnimation::State temp = anim->state();
if (temp == QAbstractAnimation::Running) {
anim->stop();
/* TODO: will need to watch stateChanged signal
* and *then* reset the geometry
*/
} else {
if (d->under->size() != widgetToAnimate()->size()) {
setCopy();
}
d->opacityAnimation->setEndValue(0);
/* TODO: save the scale factor somewhere */
d->scaleAnimation->setEndValue(1.5);
}
d->animation.data()->start();
} else if (newState == Stopped) {
}
}
void PulseAnimation::updateCurrentTime(int currentTime)
{
/* TODO: reuse this time and update properties without the
* the need of an internal animation group.
*/
}
} //namespace Plasma