plasma-framework/animations/pulser.cpp

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/* Copyright (C) 2009 Adenilson Cavalcanti <cavalcantii@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/* TODO:
* - fix centering of pulsed shadow object
*/
#include "pulser_p.h"
#include "plasma/private/pulsershadow_p.h"
#include <QAbstractAnimation>
#include <QDebug>
#include <QEvent>
#include <QGraphicsWidget>
#include <QParallelAnimationGroup>
#include <QPropertyAnimation>
#include <kdebug.h>
namespace Plasma
{
class PulseAnimationPrivate
{
public :
PulseAnimationPrivate()
: animation(0),
under(0),
pulseGeometry(0),
zvalue(0),
mscale(0),
opacityAnimation(0),
geometryAnimation(0),
scaleAnimation(0)
{}
~PulseAnimationPrivate()
{
if (pulseGeometry)
delete pulseGeometry;
}
QAbstractAnimation *animation;
QGraphicsWidget *under;
QRectF *pulseGeometry;
qreal zvalue, mscale, mopacity;
QPropertyAnimation *opacityAnimation;
QPropertyAnimation *geometryAnimation;
QPropertyAnimation *scaleAnimation;
};
PulseAnimation::PulseAnimation(): d(new PulseAnimationPrivate)
{
}
PulseAnimation::~PulseAnimation()
{
delete d;
}
void PulseAnimation::setCopy()
{
QGraphicsWidget *target = widgetToAnimate();
/* copy the parent to an image, the animation will happen on the
* pixmap copy.
*/
ShadowFake *shadow = 0;
if (!d->under)
shadow = new ShadowFake;
shadow->copyTarget(target);
if (d->pulseGeometry)
delete d->pulseGeometry;
d->pulseGeometry = new QRectF(target->geometry());
d->mopacity = 0;
d->zvalue = target->zValue();
--d->zvalue;
d->mscale = target->scale();
d->under = shadow;
d->under->setOpacity(d->mopacity);
d->under->setScale(d->mscale);
d->under->setZValue(d->zvalue);
}
void PulseAnimation::resetPulser()
{
d->under->setGeometry(*(d->pulseGeometry));
d->under->setOpacity(d->mopacity);
d->under->setScale(d->mscale);
d->under->setZValue(d->zvalue);
}
void PulseAnimation::createAnimation(qreal duration, qreal scale)
{
bool dirty = false;
if (!d->under)
setCopy();
QParallelAnimationGroup *anim = dynamic_cast<QParallelAnimationGroup* >(animation());
if (!anim) {
QParallelAnimationGroup *group = new QParallelAnimationGroup(this);
d->opacityAnimation = new QPropertyAnimation(d->under, "opacity");
d->opacityAnimation->setDuration(duration);
d->opacityAnimation->setStartValue(100);
d->opacityAnimation->setEndValue(0);
group->addAnimation(d->opacityAnimation);
QRectF initial(d->under->geometry());
QPointF tmp(initial.width() * 0.5, initial.height() * 0.5);
d->under->setTransformOriginPoint(tmp);
d->scaleAnimation = new QPropertyAnimation(d->under, "scale");
d->scaleAnimation->setDuration(duration);
d->scaleAnimation->setStartValue(d->mscale);
d->scaleAnimation->setEndValue(scale);
/* The group takes ownership of all animations */
group->addAnimation(d->scaleAnimation);
d->animation = group;
setAnimation(d->animation);
dirty = true;
} else {
QAbstractAnimation::State temp = anim->state();
if (temp == QAbstractAnimation::Running) {
anim->stop();
/* TODO: will need to watch stateChanged signal
* and *then* reset the geometry
*/
} else {
if ((*d->pulseGeometry) != widgetToAnimate()->geometry()) {
/*FIXME: it crashes when deleting old the image in ShadowFake
* setCopy();
*/
qDebug() << "PulseAnimation:: it should update the geom....";
}
d->opacityAnimation->setEndValue(0);
d->scaleAnimation->setEndValue(scale);
QRectF initial(d->under->geometry());
QPointF tmp(initial.width() * 0.5, initial.height() * 0.5);
d->under->setTransformOriginPoint(tmp);
}
}
if (dirty)
connect(d->animation, SIGNAL(finished()), this, SLOT(resetPulser()));
}
QAbstractAnimation* PulseAnimation::render(QObject* parent)
{
Q_UNUSED(parent)
createAnimation(duration());
return d->animation;
}
} //namespace Plasma