plasma-framework/animations/rotationstacked.cpp

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/*
Copyright (C) 2009 Igor Trindade Oliveira <igor.oliveira@indt.org.br>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rotationstacked_p.h"
#include <QGraphicsRotation>
#include <QSequentialAnimationGroup>
#include <QWeakPointer>
#include <kdebug.h>
#include "stackedlayout.h"
#include "plasma.h"
namespace Plasma
{
RotationStackedAnimation::RotationStackedAnimation(QObject *parent)
: Animation(parent)
{
m_backRotation = new QGraphicsRotation(this);
m_frontRotation = new QGraphicsRotation(this);
m_wLayout = new StackedLayout;
}
RotationStackedAnimation::~RotationStackedAnimation()
{
delete m_wLayout.data();
}
void RotationStackedAnimation::setMovementDirection(const qint8 &direction)
{
m_animDirection = static_cast<MovementDirection>(direction);
}
qint8 RotationStackedAnimation::movementDirection() const
{
return static_cast<qint8>(m_animDirection);
}
void RotationStackedAnimation::setReference(const qint8 &reference)
{
m_reference = reference;
}
qint8 RotationStackedAnimation::reference() const
{
return m_reference;
}
QGraphicsWidget *RotationStackedAnimation::backWidget()
{
return m_backWidget.data();
}
void RotationStackedAnimation::setBackWidget(QGraphicsWidget *backWidget)
{
m_backWidget = backWidget;
StackedLayout *layout = m_wLayout.data();
if(targetWidget() && backWidget && layout) {
layout->addWidget(targetWidget());
layout->addWidget(backWidget);
}
}
QGraphicsLayoutItem *RotationStackedAnimation::layout()
{
return m_wLayout.data();
}
void RotationStackedAnimation::updateState(
QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
{
if (!backWidget()) {
return;
}
QPair<QGraphicsWidget *,QGraphicsWidget *> widgets = qMakePair(targetWidget(), backWidget());
const qreal widgetFrontWidth = widgets.first->size().width();
const qreal widgetFrontHeight = widgets.first->size().height();
const qreal widgetBackWidth = widgets.second->size().width();
const qreal widgetBackHeight = widgets.second->size().height();
QPair<QVector3D, QVector3D> vector;
if (reference() == Center) {
vector.first = QVector3D(widgetFrontWidth/2, widgetFrontHeight/2, 0);
vector.second = QVector3D(widgetBackWidth/2, widgetBackHeight/2, 0);
if (m_animDirection == MoveLeft || m_animDirection == MoveRight) {
m_frontRotation->setAxis(Qt::YAxis);
m_backRotation->setAxis(Qt::YAxis);
if (m_animDirection == MoveLeft) {
/* TODO: the order way */
} else {
m_frontStartAngle = 0;
m_frontEndAngle = 90;
m_backStartAngle = 265; //hack
m_backEndAngle = 360;
}
}
}
m_frontRotation->setOrigin(vector.first);
m_backRotation->setOrigin(vector.second);
QList<QGraphicsTransform *> backTransformation;
QList<QGraphicsTransform *> frontTransformation;
frontTransformation.append(m_frontRotation);
backTransformation.append(m_backRotation);
widgets.first->setTransformations(frontTransformation);
widgets.second->setTransformations(backTransformation);
if (oldState == Stopped && newState == Running) {
m_frontRotation->setAngle(direction() == Forward ? m_frontStartAngle : m_frontEndAngle);
m_backRotation->setAngle(direction() == Forward ? m_backStartAngle : m_backEndAngle);
} else if(newState == Stopped) {
m_frontRotation->setAngle(direction() == Forward ? m_frontEndAngle : m_frontStartAngle);
m_backRotation->setAngle(direction() == Forward ? m_backEndAngle : m_backStartAngle);
}
}
void RotationStackedAnimation::updateCurrentTime(int currentTime)
{
StackedLayout *layout = m_wLayout.data();
if (!layout) {
return;
}
QGraphicsWidget *w = targetWidget();
if (w) {
qreal delta;
if (currentTime <= duration()/2) {
delta = Animation::easingCurve().valueForProgress(
(currentTime * 2) / qreal(duration()));
layout->setCurrentWidgetIndex(0);
delta = m_frontEndAngle * delta;
m_frontRotation->setAngle(delta);
} else {
delta = Animation::easingCurve().valueForProgress(
(currentTime/2) / qreal(duration()));
layout->setCurrentWidgetIndex(1);
delta = m_backEndAngle * delta;
m_backRotation->setAngle(delta);
}
}
}
}