plasma-framework/declarativeimports/plasmacomponents/qml/Page.qml

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2011-10-30 19:47:08 +01:00
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Components project.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.1
import "." 0.1
Item {
id: root
// The status of the page. One of the following:
// PageStatus.Inactive - the page is not visible
// PageStatus.Activating - the page is transitioning into becoming the active page
// PageStatus.Active - the page is the current active page
// PageStatus.Deactivating - the page is transitioning into becoming inactive
property int status: PageStatus.Inactive
property PageStack pageStack
// Defines orientation lock for a page
property int orientationLock: PageOrientation.Automatic
property Item tools: null
visible: false
width: visible && parent ? parent.width : internal.previousWidth
height: visible && parent ? parent.height : internal.previousHeight
onWidthChanged: internal.previousWidth = visible ? width : internal.previousWidth
onHeightChanged: internal.previousHeight = visible ? height : internal.previousHeight
onStatusChanged: {
if (status == PageStatus.Activating)
internal.orientationLockCheck();
}
onOrientationLockChanged: {
if (status == PageStatus.Activating || status == PageStatus.Active)
internal.orientationLockCheck();
}
// This is needed to make a parentless Page component visible in the Designer of QtCreator.
// It's done here instead of binding the visible property because binding it to a script
// block returning false would cause an element on the Page not to end up focused despite
// specifying focus=true inside the active focus scope. The focus would be gained and lost
// in createObject.
Component.onCompleted: if (!parent) visible = true
QtObject {
id: internal
property int previousWidth: 0
property int previousHeight: 0
function isScreenInPortrait() {
return screen.currentOrientation == Screen.Portrait || screen.currentOrientation == Screen.PortraitInverted;
}
function isScreenInLandscape() {
return screen.currentOrientation == Screen.Landscape || screen.currentOrientation == Screen.LandscapeInverted;
}
function orientationLockCheck() {
switch (orientationLock) {
case PageOrientation.Automatic:
screen.allowedOrientations = Screen.Default
break
case PageOrientation.LockPortrait:
screen.allowedOrientations = Screen.Portrait
break
case PageOrientation.LockLandscape:
screen.allowedOrientations = Screen.Landscape
break
case PageOrientation.LockPrevious:
screen.allowedOrientations = screen.currentOrientation
break
case PageOrientation.Manual:
default:
// Do nothing
// In manual mode it is expected that orientation is set
// explicitly to "screen.allowedOrientations" by the user.
break
}
}
}
}