plasma-framework/svg.h

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/*
* Copyright 2006-2007 Aaron Seigo <aseigo@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PLASMA_SVG_H
#define PLASMA_SVG_H
#include <QtCore/QObject>
#include <QtGui/QPixmap>
#include <plasma/plasma_export.h>
class QPainter;
class QPoint;
class QPointF;
class QRect;
class QRectF;
class QSize;
class QSizeF;
class QMatrix;
namespace Plasma
{
class FrameSvgPrivate;
class SvgPrivate;
class Theme;
/**
* @class Svg plasma/svg.h <Plasma/Svg>
*
* @short A theme aware image-centric SVG class
*
* Plasma::Svg provides a class for rendering SVG images to a QPainter in a
* convenient manner. Unless an absolute path to a file is provided, it loads
* the SVG document using Plasma::Theme. It also provides a number of internal
* optimizations to help lower the cost of painting SVGs, such as caching.
*
* @see Plasma::FrameSvg
**/
class PLASMA_EXPORT Svg : public QObject
{
Q_OBJECT
Q_ENUMS(ContentType)
Q_PROPERTY(QSize size READ size WRITE resize NOTIFY sizeChanged)
Q_PROPERTY(bool multipleImages READ containsMultipleImages WRITE setContainsMultipleImages)
Q_PROPERTY(QString imagePath READ imagePath WRITE setImagePath)
Q_PROPERTY(bool usingRenderingCache READ isUsingRenderingCache WRITE setUsingRenderingCache)
public:
/**
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* Constructs an SVG object that implicitly shares and caches rendering.
*
* Unlike QSvgRenderer, which this class uses internally,
* Plasma::Svg represents an image generated from an SVG. As such, it
* has a related size and transform matrix (the latter being provided
* by the painter used to paint the image).
*
* The size is initialized to be the SVG's native size.
*
* @param parent options QObject to parent this to
*
* @related Plasma::Theme
*/
explicit Svg(QObject *parent = 0);
~Svg();
/**
* Returns a pixmap of the SVG represented by this object.
*
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* The size of the pixmap will be the size of this Svg object (size())
* if containsMultipleImages is @c true; otherwise, it will be the
* size of the requested element after the whole SVG has been scaled
* to size().
*
* @param elementId the ID string of the element to render, or an empty
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* string for the whole SVG (the default)
* @return a QPixmap of the rendered SVG
*/
Q_INVOKABLE QPixmap pixmap(const QString &elementID = QString());
/**
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* Paints all or part of the SVG represented by this object
*
* The size of the painted area will be the size of this Svg object
* (size()) if containsMultipleImages is @c true; otherwise, it will
* be the size of the requested element after the whole SVG has been
* scaled to size().
*
* @param painter the QPainter to use
* @param point the position to start drawing; the entire svg will be
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* drawn starting at this point.
* @param elementId the ID string of the element to render, or an empty
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* string for the whole SVG (the default)
*/
Q_INVOKABLE void paint(QPainter *painter, const QPointF &point,
const QString &elementID = QString());
/**
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* Paints all or part of the SVG represented by this object
*
* The size of the painted area will be the size of this Svg object
* (size()) if containsMultipleImages is @c true; otherwise, it will
* be the size of the requested element after the whole SVG has been
* scaled to size().
*
* @param painter the QPainter to use
* @param x the horizontal coordinate to start painting from
* @param y the vertical coordinate to start painting from
* @param elementId the ID string of the element to render, or an empty
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* string for the whole SVG (the default)
*/
Q_INVOKABLE void paint(QPainter *painter, int x, int y,
const QString &elementID = QString());
/**
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* Paints all or part of the SVG represented by this object
*
* @param painter the QPainter to use
* @param rect the rect to draw into; if smaller than the current size
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* the drawing is starting at this point.
* @param elementId the ID string of the element to render, or an empty
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* string for the whole SVG (the default)
*/
Q_INVOKABLE void paint(QPainter *painter, const QRectF &rect,
const QString &elementID = QString());
/**
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* Paints all or part of the SVG represented by this object
*
* @param painter the QPainter to use
* @param x the horizontal coordinate to start painting from
* @param y the vertical coordinate to start painting from
* @param width the width of the element to draw
* @param height the height of the element do draw
* @param elementId the ID string of the element to render, or an empty
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* string for the whole SVG (the default)
*/
Q_INVOKABLE void paint(QPainter *painter, int x, int y, int width,
int height, const QString &elementID = QString());
/**
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* The size of the SVG.
*
* If the SVG has been resized with resize(), that size will be
* returned; otherwise, the natural size of the SVG will be returned.
*
* If containsMultipleImages is @c true, each element of the SVG
* will be rendered at this size by default.
*
* @return the current size of the SVG
**/
QSize size() const;
/**
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* Resizes the rendered image.
*
* Rendering will actually take place on the next call to paint.
*
* If containsMultipleImages is @c true, each element of the SVG
* will be rendered at this size by default; otherwise, the entire
* image will be scaled to this size and each element will be
* scaled appropriately.
*
* @param width the new width
* @param height the new height
**/
Q_INVOKABLE void resize(qreal width, qreal height);
/**
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* Resizes the rendered image.
*
* Rendering will actually take place on the next call to paint.
*
* If containsMultipleImages is @c true, each element of the SVG
* will be rendered at this size by default; otherwise, the entire
* image will be scaled to this size and each element will be
* scaled appropriately.
*
* @param size the new size of the image
**/
Q_INVOKABLE void resize(const QSizeF &size);
/**
* Resizes the rendered image to the natural size of the SVG.
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*
* Rendering will actually take place on the next call to paint.
**/
Q_INVOKABLE void resize();
/**
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* Find the size of a given element.
*
* This is the size of the element with ID @p elementId after the SVG
* has been scaled (see resize()). Note that this is unaffected by
* the containsMultipleImages property.
*
* @param elementId the id of the element to check
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* @return the size of a given element, given the current size of the SVG
**/
Q_INVOKABLE QSize elementSize(const QString &elementId) const;
/**
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* The bounding rect of a given element.
*
* This is the bounding rect of the element with ID @p elementId after
* the SVG has been scaled (see resize()). Note that this is
* unaffected by the containsMultipleImages property.
*
* @param elementId the id of the element to check
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* @return the current rect of a given element, given the current size of the SVG
**/
Q_INVOKABLE QRectF elementRect(const QString &elementId) const;
/**
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* Check whether an element exists in the loaded SVG.
*
* @param elementId the id of the element to check for
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* @return @c true if the element is defined in the SVG, otherwise @c false
**/
Q_INVOKABLE bool hasElement(const QString &elementId) const;
/**
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* Returns the element (by id) at the given point.
*
* An empty string is returned if there no element is at @p point.
*
* NOTE: not implemented! This will currently return an empty string!
*
* @param point a point in SVG co-ordinates
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* @return an empty string
*/
Q_INVOKABLE QString elementAtPoint(const QPoint &point) const;
/**
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* Check whether this object is backed by a valid SVG file.
*
* This method can be expensive as it causes disk access.
*
* @return @c true if the SVG file exists and the document is valid,
* otherwise @c false.
**/
Q_INVOKABLE bool isValid() const;
/**
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* Set whether the SVG contains a single image or multiple ones.
*
* If this is set to @c true, the SVG will be treated as a
* collection of related images, rather than a consistent
* drawing.
*
* In particular, when individual elements are rendered, this
* affects whether the elements are resized to size() by default.
* See paint() and pixmap().
*
* @param multiple true if the svg contains multiple images
*/
void setContainsMultipleImages(bool multiple);
/**
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* Whether the SVG contains multiple images.
*
* If this is @c true, the SVG will be treated as a
* collection of related images, rather than a consistent
* drawing.
*
* @return @c true if the SVG will be treated as containing
* multiple images, @c false if it will be treated
* as a coherent image.
*/
bool containsMultipleImages() const;
/**
* Set the SVG file to render.
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*
* Relative paths are looked for in the current Plasma theme,
* and should not include the file extension (.svg and .svgz
* files will be searched for). See Theme::imagePath().
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*
* If the parent object of this Svg is a Plasma::Applet,
* relative paths will be searched for in the applet's package
* first.
*
* @param svgFilePath either an absolute path to an SVG file, or
* an image name
*/
void setImagePath(const QString &svgFilePath);
/**
* The SVG file to render.
*
* If this SVG is themed, this will be a relative path, and will not
* include a file extension.
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*
* @return either an absolute path to an SVG file, or an image name
* @see Theme::imagePath()
*/
QString imagePath() const;
/**
* Sets whether or not to cache the results of rendering to pixmaps.
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*
* If the SVG is resized and re-rendered often (and does not keep using the
* same small set of pixmap dimensions), then it may be less efficient to do
* disk caching. A good example might be a progress meter that uses an Svg
* object to paint itself: the meter will be changing often enough, with
* enough unpredictability and without re-use of the previous pixmaps to
* not get a gain from caching.
*
* Most Svg objects should use the caching feature, however.
* Therefore, the default is to use the render cache.
*
* @param useCache true to cache rendered pixmaps
* @since 4.3
*/
void setUsingRenderingCache(bool useCache);
/**
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* Whether the rendering cache is being used.
*
* @return @c true if the Svg object is using caching for rendering results
* @since 4.3
*/
bool isUsingRenderingCache() const;
/**
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* Sets the Plasma::Theme to use with this Svg object.
*
* By default, Svg objects use Plasma::Theme::default().
*
* This determines how relative image paths are interpreted.
*
* @param theme the theme object to use
* @since 4.3
*/
void setTheme(Plasma::Theme *theme);
/**
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* The Plasma::Theme used by this Svg object.
*
* This determines how relative image paths are interpreted.
*
* @return the theme used by this Svg
*/
Theme *theme() const;
Q_SIGNALS:
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/**
* Emitted whenever the SVG data has changed in such a way that a repaint is required.
* Any usage of an Svg object that does the painting itself must connect to this signal
* and respond by updating the painting. Note that connected to Theme::themeChanged is
* incorrect in such a use case as the Svg itself may not be updated yet nor may theme
* change be the only case when a repaint is needed. Also note that classes or QML code
* which take Svg objects as parameters for their own painting all respond to this signal
* so that in those cases manually responding to the signal is unnecessary; ONLY when
* direct, manual painting with an Svg object is done in application code is this signal
* used.
*/
void repaintNeeded();
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/**
* Emitted whenever the size of the Svg is changed. @see resize()
*/
void sizeChanged();
private:
SvgPrivate *const d;
Q_PRIVATE_SLOT(d, void themeChanged())
Q_PRIVATE_SLOT(d, void colorsChanged())
friend class SvgPrivate;
friend class FrameSvgPrivate;
friend class FrameSvg;
};
} // Plasma namespace
#endif // multiple inclusion guard