API REVIEW: duration(element) -> elementAnimationDuration(element)

svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=800743
This commit is contained in:
Davide Bettio 2008-04-24 19:11:12 +00:00
parent 2c169f97ff
commit b1da29061c
3 changed files with 3 additions and 3 deletions

View File

@ -73,7 +73,7 @@ int Animator::movementAnimationDuration(Plasma::Phase::Movement movement) const
return 270; return 270;
} }
int Animator::duration(Plasma::Phase::ElementAnimation) const int Animator::elementAnimationDuration(Plasma::Phase::ElementAnimation) const
{ {
return 333; return 333;
} }

View File

@ -49,7 +49,7 @@ public:
virtual int elementAnimationFramesPerSecond(Plasma::Phase::ElementAnimation) const; virtual int elementAnimationFramesPerSecond(Plasma::Phase::ElementAnimation) const;
virtual int animationDuration(Plasma::Phase::Animation) const; virtual int animationDuration(Plasma::Phase::Animation) const;
virtual int movementAnimationDuration(Plasma::Phase::Movement) const; virtual int movementAnimationDuration(Plasma::Phase::Movement) const;
virtual int duration(Plasma::Phase::ElementAnimation) const; virtual int elementAnimationDuration(Plasma::Phase::ElementAnimation) const;
virtual Phase::CurveShape curve(Plasma::Phase::Animation) const; virtual Phase::CurveShape curve(Plasma::Phase::Animation) const;
virtual Phase::CurveShape curve(Plasma::Phase::Movement) const; virtual Phase::CurveShape curve(Plasma::Phase::Movement) const;
virtual Phase::CurveShape curve(Plasma::Phase::ElementAnimation) const; virtual Phase::CurveShape curve(Plasma::Phase::ElementAnimation) const;

View File

@ -399,7 +399,7 @@ Phase::AnimId Phase::animateElement(QGraphicsItem *item, ElementAnimation animat
//TODO: variance in times based on the value of animation //TODO: variance in times based on the value of animation
state->frames = d->animator->elementAnimationFramesPerSecond(animation) / 5; state->frames = d->animator->elementAnimationFramesPerSecond(animation) / 5;
state->currentFrame = 0; state->currentFrame = 0;
state->interval = d->animator->duration(animation) / state->frames; state->interval = d->animator->elementAnimationDuration(animation) / state->frames;
state->interval = (state->interval / MIN_TICK_RATE) * MIN_TICK_RATE; state->interval = (state->interval / MIN_TICK_RATE) * MIN_TICK_RATE;
state->currentInterval = state->interval; state->currentInterval = state->interval;
state->id = ++d->animId; state->id = ++d->animId;