Re-work of the relayout() function so that it actually works.
screenshot of using flowlayout with tasks applet: http://matt.rogers.name/r/96/s/6/ svn path=/trunk/KDE/kdebase/workspace/libs/plasma/; revision=772729
This commit is contained in:
parent
d99543abb8
commit
cc8024c991
@ -26,7 +26,7 @@
|
||||
#include <QtCore/QRectF>
|
||||
#include <QtCore/QTimeLine>
|
||||
|
||||
#include <QtDebug>
|
||||
#include <KDebug>
|
||||
|
||||
#include "layoutanimator.h"
|
||||
|
||||
@ -141,88 +141,98 @@ T qSum(const QList<T>& container)
|
||||
|
||||
void FlowLayout::relayout()
|
||||
{
|
||||
QRectF rect = geometry().adjusted(margin(LeftMargin), margin(TopMargin), -margin(RightMargin), -margin(BottomMargin));
|
||||
const QRectF rect = geometry().adjusted(margin(LeftMargin), margin(TopMargin),
|
||||
-margin(RightMargin), -margin(BottomMargin));
|
||||
|
||||
qDebug() << "Flow layout geometry set to " << geometry();
|
||||
const qreal space = spacing();
|
||||
const qreal rectWidth = rect.width();
|
||||
const qreal rectHeight = rect.height();
|
||||
const int count = d->items.count();
|
||||
//kDebug() << "Flow layout geometry set to " << geometry();
|
||||
|
||||
// calculate average size of items
|
||||
qreal totalWidth = 0;
|
||||
qreal totalHeight = 0;
|
||||
qreal colWidth = 0;
|
||||
qreal rowHeight = 0;
|
||||
qreal maxItemWidth = 0;
|
||||
//qreal minItemWidth = 0;
|
||||
//qreal maxItemHeight = 0;
|
||||
qreal minItemHeight = 0;
|
||||
int colCnt = 0;
|
||||
int rowMax = 0;
|
||||
int rowCnt = 0;
|
||||
|
||||
foreach(LayoutItem *item , d->items) {
|
||||
totalWidth += item->sizeHint().width();
|
||||
totalHeight += item->sizeHint().height();
|
||||
maxItemWidth = (maxItemWidth < item->maximumSize().width()) ?
|
||||
item->maximumSize().width() : maxItemWidth;
|
||||
//minItemWidth = (minItemWidth < item->minimumSize().width()) ?
|
||||
// item->minimumSize().width() : minItemWidth;
|
||||
//maxItemHeight = (maxItemHeight < item->maximumSize().height()) ?
|
||||
// item->maximumSize().height() : maxItemHeight;
|
||||
minItemHeight = (minItemHeight < item->minimumSize().height()) ?
|
||||
item->minimumSize().height() : minItemHeight;
|
||||
}
|
||||
|
||||
// use the average item width as the column width.
|
||||
// Also include the spacing either side of each item as part of the
|
||||
// average width, this provides the spacing between the items and
|
||||
// also allows some tolerance for small differences in item widths
|
||||
qreal averageWidth;
|
||||
if (d->columnWidth == -1) {
|
||||
averageWidth = totalWidth / d->items.count() + 2*spacing();
|
||||
if( minItemHeight != 0) {
|
||||
rowMax = (int)(rectHeight / (minItemHeight + space) );
|
||||
} else {
|
||||
averageWidth = d->columnWidth;
|
||||
kDebug() << "*************POSSIBLE DIVIDE BY ZERO **************";
|
||||
}
|
||||
|
||||
const int columnCount = (int)(rect.width() / averageWidth);
|
||||
if( maxItemWidth == 0) {
|
||||
kDebug() << "*************POSSIBLE DIVIDE BY ZERO **************";
|
||||
maxItemWidth = 20;
|
||||
}
|
||||
|
||||
// try to use the maxwidth if there is room
|
||||
maxItemWidth += space;
|
||||
qreal usedSpace = floor( (rectWidth / maxItemWidth ) ) * maxItemWidth;
|
||||
for(int i = 1; (i <= rowMax) && (colWidth == 0); i++) {
|
||||
if( i * (usedSpace / maxItemWidth ) >= count) {
|
||||
colWidth = maxItemWidth;
|
||||
rowHeight = floor( ((rectHeight - space) / i - space) );
|
||||
rowCnt = i;
|
||||
colCnt = (int)(usedSpace / colWidth);
|
||||
}
|
||||
}
|
||||
|
||||
//make items fit in available space
|
||||
if( colWidth == 0) {
|
||||
colCnt = (int)ceil((qreal)(count + (count % 2)) / rowMax);
|
||||
// use floor incase we get into repeating decimal situation (that breaks things..I think)
|
||||
colWidth = floor(rectWidth / colCnt);
|
||||
rowCnt = (count + (count % 2)) / colCnt;
|
||||
rowHeight = floor( ( ( rectHeight - space ) / rowCnt ) - space );
|
||||
}
|
||||
|
||||
//kDebug() << "colWidth: " << colWidth << "rowHeight: " << rowHeight
|
||||
// << "rowCnt: " << rowCnt << "rowMax: " << rowMax << "colCnt: " << colCnt;
|
||||
|
||||
int insertColumn = 0;
|
||||
qreal rowPos = 0;
|
||||
qreal rowHeight = 0;
|
||||
|
||||
// lay the items out in left-to-right , top-to-bottom order
|
||||
int insertColumn = 0;
|
||||
qreal rowPos = space;
|
||||
foreach(LayoutItem *item , d->items) {
|
||||
const QSizeF& itemSize = item->sizeHint();
|
||||
|
||||
int columnSpan = (int)ceil(itemSize.width() / averageWidth);
|
||||
|
||||
if ( insertColumn + columnSpan > columnCount ) {
|
||||
// start a new row
|
||||
if(insertColumn >= colCnt) {
|
||||
insertColumn = 0;
|
||||
rowPos += rowHeight + spacing();
|
||||
}
|
||||
|
||||
// qDebug() << "Inserting item at column" << insertColumn
|
||||
// << "spanning" << columnSpan << "columns"
|
||||
// << "with offset" << offset;
|
||||
|
||||
|
||||
// try to expand the item to fill its allocated number of columns
|
||||
qreal itemWidth = itemSize.width();
|
||||
const qreal idealWidth = columnSpan * averageWidth - spacing();
|
||||
if ( itemWidth < idealWidth &&
|
||||
idealWidth < item->maximumSize().width() ) {
|
||||
itemWidth = idealWidth;
|
||||
}
|
||||
|
||||
// calculate offset to horizontally center item
|
||||
qreal offset = (columnSpan * averageWidth) - itemWidth;
|
||||
if ( insertColumn == 0 )
|
||||
offset -= spacing();
|
||||
offset /= 2;
|
||||
|
||||
// try to restrict the item width to the available geometry's
|
||||
// width
|
||||
if ( itemWidth > rect.width() ) {
|
||||
itemWidth = qMax(rect.width(),item->minimumSize().width());
|
||||
offset = 0;
|
||||
rowPos += (rowHeight + space);
|
||||
}
|
||||
|
||||
// position the item
|
||||
const QRectF newGeometry(rect.left() + insertColumn * averageWidth + offset,
|
||||
const QRectF newGeometry(rect.left() + (insertColumn * colWidth),
|
||||
rect.top() + rowPos,
|
||||
itemWidth,
|
||||
itemSize.height());
|
||||
colWidth - space,
|
||||
rowHeight);
|
||||
|
||||
rowHeight = qMax(rowHeight,itemSize.height());
|
||||
insertColumn += columnSpan;
|
||||
//kDebug() << "newGeometry: " << newGeometry;
|
||||
insertColumn++;
|
||||
|
||||
if ( animator() )
|
||||
if ( animator() ){
|
||||
animator()->setGeometry( item , newGeometry );
|
||||
else
|
||||
} else {
|
||||
item->setGeometry( newGeometry );
|
||||
}
|
||||
}
|
||||
|
||||
startAnimation();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user