8a930cbaca
The idea is to keep in AbstractAnimationPrivate only what is shared by all (or at least most) of animations. svn path=/trunk/KDE/kdelibs/; revision=1039035
121 lines
2.7 KiB
C++
121 lines
2.7 KiB
C++
/*
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* Copyright 2009 Mehmet Ali Akmanalp <makmanalp@wpi.edu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "abstractanimation.h"
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#include "private/abstractanimationprivate_p.h"
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#include <QEasingCurve>
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#include <kdebug.h>
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namespace Plasma
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{
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AbstractAnimationPrivate::AbstractAnimationPrivate()
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: animVisible(true),
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easingCurve(QEasingCurve::Linear),
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forwards(true)
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{
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}
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AbstractAnimation::AbstractAnimation(QObject *parent)
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: QObject(parent),
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d(new AbstractAnimationPrivate)
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{
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}
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AbstractAnimation::~AbstractAnimation()
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{
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delete d;
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}
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void AbstractAnimation::setWidgetToAnimate(QGraphicsWidget* receiver)
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{
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d->animObject = receiver;
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}
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QGraphicsWidget* AbstractAnimation::widgetToAnimate()
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{
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return d->animObject.data();
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}
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void AbstractAnimation::setEasingCurveType(QEasingCurve::Type easingCurve)
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{
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d->easingCurve = easingCurve;
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}
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QEasingCurve::Type AbstractAnimation::easingCurveType() const
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{
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return d->easingCurve;
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}
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void AbstractAnimation::setForwards(bool forwards)
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{
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d->forwards = forwards;
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}
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bool AbstractAnimation::forwards() const
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{
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return d->forwards;
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}
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void AbstractAnimation::setDirection(AnimationDirection direction)
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{
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d->animDirection = direction;
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}
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AnimationDirection AbstractAnimation::direction() const
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{
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return d->animDirection;
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}
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void AbstractAnimation::setDistance(qreal distance)
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{
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d->animDistance = distance;
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}
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qreal AbstractAnimation::distance() const
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{
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return d->animDistance;
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}
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void AbstractAnimation::setVisible(bool isVisible)
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{
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d->animVisible = isVisible;
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}
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bool AbstractAnimation::isVisible() const
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{
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return d->animVisible;
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}
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void AbstractAnimation::start()
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{
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QAbstractAnimation* anim = toQAbstractAnimation(parent());
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if (anim) {
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anim->setDirection(d->forwards ? QAbstractAnimation::Forward :
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QAbstractAnimation::Backward);
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anim->start(QAbstractAnimation::DeleteWhenStopped);
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}
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}
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} //namespace Plasma
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#include <../abstractanimation.moc>
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