plasma-framework/animations/rotation.cpp
Adenilson Cavalcanti Da Silva 8a930cbaca Moving rotation related only parameters back to RotationAnimation.
The idea is to keep in AbstractAnimationPrivate only what is shared by all
(or at least most) of animations.


svn path=/trunk/KDE/kdelibs/; revision=1039035
2009-10-22 15:35:08 +00:00

185 lines
5.0 KiB
C++

////////////////////////////////////////////////////////////////////////
// rotation.cpp //
// //
// Copyright(C) 2009 Igor Trindade Oliveira <igor.oliveira@indt.org.br>//
// Copyright(C) 2009 Adenilson Cavalcanti <adenilson.silva@idnt.org.br>//
// //
// This library is free software; you can redistribute it and/or //
// modify it under the terms of the GNU Lesser General Public //
// License as published by the Free Software Foundation; either //
// version 2.1 of the License, or (at your option) any later version. //
// //
// This library is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
// Lesser General Public License for more details. //
// //
// You should have received a copy of the GNU Lesser General Public //
// License along with this library; if not, write to the Free Software //
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA //
// 02110-1301 USA //
/////////////////////////////////////////////////////////////////////////
#include "rotation.h"
#include <QGraphicsRotation>
#include <kdebug.h>
namespace Plasma
{
class RotationAnimationPrivate {
public:
/* TODO: check if the rotation object will be deleted
* when the animation runs
*/
QGraphicsRotation *rotation;
/**
* Animation rotation angle (e.g. 45, 180, etc)
*/
qreal angle;
/**
* Rotation axis (e.g. X, Y, Z)
*/
Qt::Axis axis;
/**
* Rotation reference (e.g. Center, Up, Down, Left, Right) can
* be combined (i.e. Center|Up)
*/
qint8 reference;
};
RotationAnimation::RotationAnimation(const qint8 &reference, const Qt::Axis &axis, const qreal &angle)
: d(new RotationAnimationPrivate)
{
setAngle(angle);
setAxis(axis);
setReference(reference);
d->rotation = new QGraphicsRotation(this);
}
RotationAnimation::~RotationAnimation()
{
delete d;
}
QPropertyAnimation *RotationAnimation::render(QObject *parent)
{
Q_UNUSED(parent);
QGraphicsWidget *m_object = widgetToAnimate();
QVector3D vector(0, 0, 0);
const qreal widgetWidth = m_object->size().width();
const qreal widgetHeight = m_object->size().height();
if (axis() == Qt::XAxis) {
switch (reference()) {
case Center:
vector.setY(widgetHeight/2);
break;
case Up:
vector.setY(0);
break;
case Down:
vector.setY(widgetHeight);
break;
}
} else if(axis() == Qt::YAxis) {
switch (reference()) {
case Center:
vector.setX(widgetWidth/2);
break;
case Left:
vector.setX(0);
break;
case Right:
vector.setX(widgetWidth);
break;
}
} else if (axis() == Qt::ZAxis) {
switch (reference()) {
case Center:
vector.setX(widgetWidth/2);
vector.setY(widgetHeight/2);
break;
case Center|Up:
vector.setX(widgetWidth/2);
vector.setY(0);
break;
case Center|Down:
vector.setX(widgetWidth/2);
vector.setY(widgetHeight);
break;
case Center|Left:
vector.setX(0);
vector.setY(widgetHeight/2);
break;
case Center|Right:
vector.setX(widgetWidth);
vector.setY(widgetHeight/2);
break;
}
}
d->rotation->setOrigin(vector);
d->rotation->setAxis(axis());
QList<QGraphicsTransform *> transformation;
transformation.append(d->rotation);
m_object->setTransformations(transformation);
QPropertyAnimation *rotationAnimation= new QPropertyAnimation(d->rotation, "angle", m_object);
rotationAnimation->setStartValue(0);
rotationAnimation->setEndValue(angle());
rotationAnimation->setDuration(duration());
return rotationAnimation;
}
Qt::Axis RotationAnimation::axis() const
{
return d->axis;
}
void RotationAnimation::setAxis(const Qt::Axis &axis)
{
d->axis = axis;
}
qint8 RotationAnimation::reference() const
{
return d->reference;
}
void RotationAnimation::setReference(const qint8 &reference)
{
d->reference = reference;
}
qreal RotationAnimation::angle() const
{
return d->angle;
}
void RotationAnimation::setAngle(const qreal &angle)
{
d->angle = angle;
}
}