plasma-framework/scriptengines/javascript/simplebindings/animationgroup.h
Andreas Hartmetz 18a9f087a4 Thou shalst not commit old cheese which uses experimental API, unless thou hath
tested that it still compilest.

svn path=/trunk/KDE/kdebase/runtime/; revision=1062521
2009-12-15 00:33:01 +00:00

62 lines
1.9 KiB
C++

/*
* Copyright 2009 Aaron J. Seigo <aseigo@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License version 2 as
* published by the Free Software Foundation
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "filedialogproxy.h"
#ifndef ANIMATIONGROUP_H
#define ANIMATIONGROUP_H
#include <QParallelAnimationGroup>
#include <QSequentialAnimationGroup>
class ParallelAnimationGroup : public QParallelAnimationGroup
{
Q_OBJECT
public:
ParallelAnimationGroup(QObject *parent);
public Q_SLOTS:
void addAnimation(QAbstractAnimation * animation);
QAbstractAnimation *animationAt(int index) const;
int animationCount() const;
void clear();
int indexOfAnimation(QAbstractAnimation *animation) const;
void insertAnimation(int index, QAbstractAnimation * animation);
void removeAnimation(QAbstractAnimation * animation);
};
class SequentialAnimationGroup : public QSequentialAnimationGroup
{
Q_OBJECT
public:
SequentialAnimationGroup(QObject *parent);
public Q_SLOTS:
void addAnimation(QAbstractAnimation * animation);
QAbstractAnimation *animationAt(int index) const;
int animationCount() const;
void clear();
int indexOfAnimation(QAbstractAnimation *animation) const;
void insertAnimation(int index, QAbstractAnimation * animation);
void removeAnimation(QAbstractAnimation * animation);
};
#endif