86 lines
2.1 KiB
C++
86 lines
2.1 KiB
C++
#include "animationgroup.h"
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ParallelAnimationGroup::ParallelAnimationGroup(QObject *parent)
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: QParallelAnimationGroup(parent)
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{
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}
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void ParallelAnimationGroup::addAnimation(QAbstractAnimation *animation)
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{
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QParallelAnimationGroup::addAnimation(animation);
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}
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QAbstractAnimation *ParallelAnimationGroup::animationAt(int index) const
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{
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return QParallelAnimationGroup::animationAt(index);
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}
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int ParallelAnimationGroup::animationCount() const
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{
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return QParallelAnimationGroup::animationCount();
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}
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void ParallelAnimationGroup::clearAnimations()
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{
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QParallelAnimationGroup::clearAnimations();
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}
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int ParallelAnimationGroup::indexOfAnimation(QAbstractAnimation *animation) const
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{
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return QParallelAnimationGroup::indexOfAnimation(animation);
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}
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void ParallelAnimationGroup::insertAnimationAt(int index, QAbstractAnimation *animation)
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{
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QParallelAnimationGroup::insertAnimationAt(index, animation);
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}
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void ParallelAnimationGroup::removeAnimation(QAbstractAnimation *animation)
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{
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QParallelAnimationGroup::removeAnimation(animation);
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}
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SequentialAnimationGroup::SequentialAnimationGroup(QObject *parent)
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: QSequentialAnimationGroup(parent)
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{
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}
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void SequentialAnimationGroup::addAnimation(QAbstractAnimation *animation)
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{
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QSequentialAnimationGroup::addAnimation(animation);
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}
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QAbstractAnimation *SequentialAnimationGroup::animationAt(int index) const
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{
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return QSequentialAnimationGroup::animationAt(index);
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}
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int SequentialAnimationGroup::animationCount() const
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{
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return QSequentialAnimationGroup::animationCount();
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}
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void SequentialAnimationGroup::clearAnimations()
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{
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QSequentialAnimationGroup::clearAnimations();
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}
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int SequentialAnimationGroup::indexOfAnimation(QAbstractAnimation *animation) const
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{
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return QSequentialAnimationGroup::indexOfAnimation(animation);
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}
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void SequentialAnimationGroup::insertAnimationAt(int index, QAbstractAnimation *animation)
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{
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QSequentialAnimationGroup::insertAnimationAt(index, animation);
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}
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void SequentialAnimationGroup::removeAnimation(QAbstractAnimation *animation)
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{
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QSequentialAnimationGroup::removeAnimation(animation);
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}
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#include "animationgroup.moc"
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