edc7191176
* don't emit finished() multiple times * start() is not virtual (which is why it wasn't getting called sometimes!), use updateState; also gets rid of the dirty flag hack svn path=/trunk/KDE/kdelibs/; revision=1058157
163 lines
3.6 KiB
C++
163 lines
3.6 KiB
C++
/*
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* Copyright 2009 Mehmet Ali Akmanalp <makmanalp@wpi.edu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "animationgroup.h"
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#include <QMapIterator>
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#include <QParallelAnimationGroup>
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#include <QSequentialAnimationGroup>
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#include <QDebug>
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namespace Plasma
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{
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class AnimationGroupPrivate
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{
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public:
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AnimationGroupPrivate()
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: parallel(false),
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duration(0),
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anim(0)
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{ }
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bool parallel;
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int duration;
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QAnimationGroup *anim;
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};
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AnimationGroup::AnimationGroup(QObject* parent)
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: QAbstractAnimation(parent),
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d(new AnimationGroupPrivate)
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{
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d->anim = new QSequentialAnimationGroup(this);
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}
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AnimationGroup::~AnimationGroup()
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{
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delete d;
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}
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void AnimationGroup::setParallel(bool parallel)
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{
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if (isParallel() == parallel) {
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return;
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}
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d->parallel = parallel;
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QAnimationGroup *newGroup;
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if (parallel) {
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newGroup = new QParallelAnimationGroup(this);
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} else {
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newGroup = new QSequentialAnimationGroup(this);
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}
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while (d->anim->animationCount()) {
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newGroup->addAnimation(d->anim->takeAnimation(0));
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}
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delete d->anim;
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d->anim = newGroup;
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}
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bool AnimationGroup::isParallel() const
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{
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return d->parallel;
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}
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int AnimationGroup::add(QAbstractAnimation* elem)
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{
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d->anim->addAnimation(elem);
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calculateGroupDuration();
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return d->anim->animationCount();
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}
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void AnimationGroup::remove(QAbstractAnimation* elem)
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{
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d->anim->removeAnimation(elem);
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calculateGroupDuration();
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}
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QAbstractAnimation* AnimationGroup::at(int id) const
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{
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return d->anim->animationAt(id);
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}
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void AnimationGroup::remove(int id)
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{
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d->anim->removeAnimation(d->anim->animationAt(id));
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calculateGroupDuration();
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}
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void AnimationGroup::updateCurrentTime(int currentTime)
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{
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Q_UNUSED(currentTime)
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}
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void AnimationGroup::calculateGroupDuration()
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{
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QAbstractAnimation *tmp;
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d->duration = 0;
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if (d->parallel) {
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for (int i = 0; i < d->anim->animationCount(); ++i) {
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tmp = d->anim->animationAt(i);
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if (d->duration < tmp->duration()) {
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d->duration = tmp->duration();
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}
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}
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} else {
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for (int i = 0; i < d->anim->animationCount(); ++i) {
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tmp = d->anim->animationAt(i);
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d->duration += tmp->duration();
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}
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}
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}
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int AnimationGroup::duration() const
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{
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return d->duration;
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}
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void AnimationGroup::updateDirection(QAbstractAnimation::Direction direction)
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{
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d->anim->setDirection(direction);
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}
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void AnimationGroup::updateState(QAbstractAnimation::State oldState, QAbstractAnimation::State newState)
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{
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Q_UNUSED(oldState)
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switch (newState) {
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case Running:
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d->anim->start();
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break;
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case Paused:
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d->anim->pause();
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break;
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case Stopped:
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d->anim->stop();
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break;
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}
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}
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} //namespace Plasma
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#include <../animationgroup.moc>
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