plasma-framework/animations/animationgroup.h
Aaron J. Seigo edc7191176 * don't duplicate what QAbstractAnimation already does for us
* don't emit finished() multiple times
* start() is not virtual (which is why it wasn't getting called sometimes!), use updateState; also gets rid of the dirty flag hack

svn path=/trunk/KDE/kdelibs/; revision=1058157
2009-12-04 01:13:40 +00:00

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2.9 KiB
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/*
* Copyright 2009 Mehmet Ali Akmanalp <makmanalp@wpi.edu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/**
* @file This file contains the class for animation groups in plasma.
*/
#ifndef PLASMA_ANIMATIONGROUP_H
#define PLASMA_ANIMATIONGROUP_H
#include <QAbstractAnimation>
#include <QAnimationGroup>
#include <QGraphicsWidget>
#include <QList>
#include <QObject>
#include <plasma/animations/animation.h>
#include <plasma/plasma_export.h>
namespace Plasma
{
class AnimationGroupPrivate;
/**
* @brief A group of Animations and / or AnimationGroups.
* @since 4.4
*/
class PLASMA_EXPORT AnimationGroup : public QAbstractAnimation
{
Q_OBJECT
Q_PROPERTY(bool parallel READ isParallel WRITE setParallel)
public:
QAbstractAnimation::Direction direction() const;
//void setDirection(QAbstractAnimation::Direction direction);
explicit AnimationGroup(QObject* parent = 0);
virtual ~AnimationGroup();
int duration() const;
/**
* @arg parallelness whether the animation should be in parallel or not,
* by default, it is not parallel
*/
void setParallel(bool parallelness);
/**
* @return whether the current animation is parallel or not
*/
bool isParallel() const;
public Q_SLOTS:
/**
* Add an Animation or AnimationGroup to the group
* @arg elem element to add
* @return id of element added
*/
Q_INVOKABLE int add(QAbstractAnimation* elem);
/**
* Remove an Animation or AnimationGroup from this group
* @arg eleme element to remove
*/
Q_INVOKABLE void remove(QAbstractAnimation* elem);
/**
* Return element with given id
* @return id of element to get
*/
Q_INVOKABLE QAbstractAnimation* at(int id) const;
/**
* Remove element with given id
* @arg id id of element to remove
*/
Q_INVOKABLE void remove(int id);
protected:
void updateCurrentTime(int currentTime);
void calculateGroupDuration();
void updateDirection(QAbstractAnimation::Direction direction);
void updateState(QAbstractAnimation::State oldState,
QAbstractAnimation::State newState);
private:
AnimationGroupPrivate *const d;
};
} //namespace Plasma
#endif