17b6cf0974
svn path=/trunk/KDE/kdelibs/; revision=1030886
269 lines
7.3 KiB
C++
269 lines
7.3 KiB
C++
////////////////////////////////////////////////////////////////////////
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// kineticscroll.cpp //
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// //
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// Copyright(C) 2009 Igor Trindade Oliveira <igor.oliveira@indt.org.br>//
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// Copyright(C) 2009 Adenilson Cavalcanti <adenilson.silva@idnt.org.br>//
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// //
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// This library is free software; you can redistribute it and/or //
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// modify it under the terms of the GNU Lesser General Public //
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// License as published by the Free Software Foundation; either //
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// version 2.1 of the License, or (at your option) any later version. //
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// //
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// This library is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
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// Lesser General Public License for more details. //
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// //
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// You should have received a copy of the GNU Lesser General Public //
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// License along with this library; if not, write to the Free Software //
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA //
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// 02110-1301 USA //
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/////////////////////////////////////////////////////////////////////////
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#include <QtCore/qglobal.h>
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#include <QtCore/qmetatype.h>
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#include <QGraphicsSceneMouseEvent>
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#include <QTime>
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#include <QDebug>
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#include <QGraphicsWidget>
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#include <QPoint>
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#include "kineticscroll_p.h"
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/* TODO:
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* - implement horizontal scrolling
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* - implement bouncing animation (not sure if it adds in usability
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* in plasma-netbook).
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* - Merge QPropertyAnimation code when KDE migrates to Qt 4.6
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* (http://repo.or.cz/w/kineticlist.git)
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* - swap the 'magic numbers' for consts
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*/
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namespace Plasma
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{
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class KineticScrollingPrivate
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{
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public:
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KineticScrollingPrivate(): timerID(0),
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overshoot(20), bounceFlag(0), hasOvershoot(true),
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friction(0.8)
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{
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maximum = 100 + overshoot;
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minimum = -overshoot;
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}
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void count()
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{
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t = QTime::currentTime();
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}
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void applyFriction()
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{
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qreal tmp(kinMovement.y());
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tmp *= friction;
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kinMovement.setY(tmp);
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}
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unsigned int timeDelta;
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qreal scrollVelocity;
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QPointF kinMovement;
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enum { None, Up, Down };
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int timerID, overshoot, direction;
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QPointF cposition;
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char bounceFlag;
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bool hasOvershoot;
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QObject *parent;
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QRectF geo;
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int maximum, minimum;
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qreal friction;
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QTime t;
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};
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KineticScrolling::KineticScrolling(): d(0)
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{
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d = new KineticScrollingPrivate;
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}
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KineticScrolling::~KineticScrolling()
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{
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delete d;
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}
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QPointF KineticScrolling::kinMovement()
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{
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return d->kinMovement;
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}
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void KineticScrolling::duration()
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{
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d->timeDelta = d->t.msecsTo(QTime::currentTime());
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}
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void KineticScrolling::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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doneOvershoot();
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Q_UNUSED(event);
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d->count();
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d->scrollVelocity = 0;
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d->kinMovement = QPoint(0, 0);
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}
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void KineticScrolling::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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QPointF temp = event->lastPos().toPoint() - event->pos().toPoint();
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if (!temp.isNull()) {
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d->kinMovement += temp;
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}
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/* After */
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setKineticScrollValue(d->kinMovement);
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}
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void KineticScrolling::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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duration();
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QPointF temp = event->pos().toPoint() - event->lastPos().toPoint();
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if (!temp.isNull()) {
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d->kinMovement += temp;
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/* Not so fast baby! */
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d->kinMovement *= 0.3;
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}
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if (d->timeDelta > 600) {
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if (d->kinMovement.y() > 0)
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d->kinMovement.setY(3);
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else
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d->kinMovement.setY(-3);
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}
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d->direction = KineticScrollingPrivate::None;
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startAnimationTimer(30);
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}
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void KineticScrolling::wheelReleaseEvent(QGraphicsSceneWheelEvent *event)
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{
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doneOvershoot();
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d->geo = d->parent->property("viewport").toRectF();
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if (d->direction == KineticScrollingPrivate::None) {
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mousePressEvent(0);
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duration();
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/* scroll down is negative in pixels and we want 6% */
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int temp = event->delta();
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if (temp < 0)
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temp = d->geo.height() * 0.07;
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else
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temp = d->geo.height() * -0.07;
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d->kinMovement.setY(kinMovement().y() + temp);
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startAnimationTimer(30);
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}
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}
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void KineticScrolling::startAnimationTimer(int interval)
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{
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if (d->timerID) {
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killTimer(d->timerID);
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d->timerID = 0;
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}
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d->geo = d->parent->property("viewport").toRectF();
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d->timerID = QObject::startTimer(interval);
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}
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void KineticScrolling::timerEvent(QTimerEvent *event)
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{
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Q_UNUSED(event);
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d->cposition.setY(d->parent->property("verticalScrollValue").value<qreal>());
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if (d->direction == KineticScrollingPrivate::None) {
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if ((qAbs(d->kinMovement.y()) < 5.0)) {
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if ((d->cposition.y() > 100) ||
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(d->cposition.y() < 0)) {
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if (d->cposition.y() < 0)
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d->kinMovement.setY(2);
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else
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d->kinMovement.setY(-2);
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d->parent->setProperty("verticalScrollValue", d->cposition.y()
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+ d->kinMovement.y());
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return;
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}
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if (d->timerID) {
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killTimer(d->timerID);
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}
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} else
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d->applyFriction();
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setKineticScrollValue(d->kinMovement);
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} else {
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/* TODO: call bouncer */
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}
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}
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void KineticScrolling::setKineticScrollValue(QPointF value)
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{
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if (!(d->geo.height())) {
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d->kinMovement.setY(0);
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return;
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}
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qreal movement = (100 * value.y())/int(d->geo.height());
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qreal final;
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movement += d->cposition.y();
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if (movement > d->maximum) {
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d->kinMovement.setY(-(d->overshoot));
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} else if (movement < d->minimum) {
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d->kinMovement.setY(d->overshoot);
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} else {
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final = qBound((qreal)d->minimum, movement, (qreal)d->maximum);
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d->parent->setProperty("verticalScrollValue", final);
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}
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/* TODO: use 'ScrollWidget::HorizontalScrollValue */
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}
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void KineticScrolling::bounceTimer()
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{
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d->applyFriction();
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qreal movement = d->kinMovement.y();
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d->cposition.setY(d->parent->property("verticalScrollValue").value<qreal>());
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movement += d->cposition.y();
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if ((d->direction == KineticScrollingPrivate::Down) &&
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(d->cposition.y() > 100)) {
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d->parent->setProperty("verticalScrollValue", movement);
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} else if ((d->direction == KineticScrollingPrivate::Up) &&
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(d->cposition.y() < 0)) {
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d->parent->setProperty("verticalScrollValue", movement);
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} else {
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doneOvershoot();
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}
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}
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void KineticScrolling::doneOvershoot(void)
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{
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d->direction = KineticScrollingPrivate::None;
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d->kinMovement.setY(0);
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killTimer(d->timerID);
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d->timerID = 0;
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}
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void KineticScrolling::setWidget(QGraphicsWidget *parent)
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{
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d->parent = parent;
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/* TODO: add a new property in plasma::ScrollWidget 'hasOvershoot' */
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}
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} // namespace Plasma
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