plasma-framework/deprecated/animator.cpp
Allen Winter 91f76a12f3 turn floating point constants into qreal's when passing them to qMin or qMax.
found when testing the new Krazy plugin for checking this condition.


svn path=/trunk/KDE/kdelibs/; revision=1171729
2010-09-04 23:07:23 +00:00

788 lines
26 KiB
C++

/*
* Copyright 2007 Aaron Seigo <aseigo@kde.org>
* 2007 Alexis Ménard <darktears31@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "animator.h"
#include "private/animator_p.h"
#include <QGraphicsItem>
#include <QTimeLine>
#include <QTimerEvent>
#include <kconfig.h>
#include <kconfiggroup.h>
#include <kservice.h>
#include <kservicetypetrader.h>
#include <kglobalsettings.h>
#include "animationdriver.h"
#include "private/kineticscroll_p.h"
namespace Plasma
{
static const int MIN_TICK_RATE_INT = 10;
static const qreal MIN_TICK_RATE = 10;
AnimatorPrivate::AnimatorPrivate(Animator *parent)
: q(parent),
driver(0),
animId(0),
timerId(0)
{
}
AnimatorPrivate::~AnimatorPrivate()
{
cleanupStates();
qDeleteAll(animatedItems);
qDeleteAll(animatedElements);
qDeleteAll(movingItems);
QMutableHashIterator<int, CustomAnimationState*> it(customAnims);
while (it.hasNext()) {
it.next();
delete[] it.value()->slot;
delete it.value();
it.remove();
}
// Animator is a QObject
// and we don't own the items
}
qreal AnimatorPrivate::calculateProgress(int time, int duration, Animator::CurveShape curve)
{
if (!(KGlobalSettings::graphicEffectsLevel() & KGlobalSettings::SimpleAnimationEffects)) {
return qreal(1.0);
}
timeline.setCurveShape(static_cast<QTimeLine::CurveShape>(curve));
timeline.setDuration(duration);
qreal progress = timeline.valueForTime(time);
return progress;
}
void AnimatorPrivate::performAnimation(qreal amount, const AnimationState *state)
{
/* TODO: write new animations to replace this.
*/
switch (state->animation) {
case Animator::AppearAnimation:
driver->itemAppear(amount, state->item);
break;
case Animator::DisappearAnimation:
driver->itemDisappear(amount, state->item);
if (amount >= 1) {
state->item->hide();
}
break;
case Animator::ActivateAnimation:
driver->itemActivated(amount, state->item);
break;
default:
kDebug() << "Unsupported animation type.";
}
}
void AnimatorPrivate::performMovement(qreal amount, const MovementState *state)
{
switch (state->movement) {
case Animator::SlideInMovement:
case Animator::FastSlideInMovement:
//kDebug() << "performMovement, SlideInMovement";
driver->itemSlideIn(amount, state->item, state->start, state->destination);
break;
case Animator::SlideOutMovement:
case Animator::FastSlideOutMovement:
//kDebug() << "performMovement, SlideOutMovement";
driver->itemSlideOut(amount, state->item, state->start, state->destination);
break;
}
}
void AnimatorPrivate::scrollStateChanged(QAbstractAnimation::State newState,
QAbstractAnimation::State oldState)
{
KineticScrolling *scroll = qobject_cast<KineticScrolling*>(q->sender());
if (!scroll) {
kDebug() << "Could not find KineticScrolling object";
return;
}
emit q->scrollStateChanged(scrollingManagers.key(scroll), newState, oldState);
}
class AnimatorSingleton
{
public:
Animator self;
};
K_GLOBAL_STATIC(AnimatorSingleton, privateSelf)
Animator *Animator::self()
{
return &privateSelf->self;
}
Animator::Animator(QObject *parent)
: QObject(parent),
d(new AnimatorPrivate(this))
{
d->init(this);
}
Animator::~Animator()
{
delete d;
}
void AnimatorPrivate::animatedItemDestroyed(QObject *o)
{
//kDebug() << "testing for" << (void*)o;
QMutableHashIterator<QGraphicsItem*, AnimationState*> it(animatedItems);
while (it.hasNext()) {
it.next();
//kDebug() << "comparing against" << it.value()->qobj;
if (it.value()->qobj == o) {
kDebug() << "found deleted animated item";
if (timerId) {
animatedItemsToDelete.insert(it.value());
} else {
delete it.value();
}
it.remove();
}
}
}
void AnimatorPrivate::movingItemDestroyed(QObject *o)
{
QMutableHashIterator<QGraphicsItem*, MovementState*> it(movingItems);
while (it.hasNext()) {
it.next();
if (it.value()->qobj == o) {
if (timerId) {
movingItemsToDelete.insert(it.value());
} else {
delete it.value();
}
it.remove();
}
}
}
void AnimatorPrivate::animatedElementDestroyed(QObject *o)
{
QMutableHashIterator<int, ElementAnimationState*> it(animatedElements);
while (it.hasNext()) {
it.next();
if (it.value()->qobj == o) {
if (timerId) {
animatedElementsToDelete.insert(it.value());
} else {
delete it.value();
}
it.remove();
}
}
}
void AnimatorPrivate::customAnimReceiverDestroyed(QObject *o)
{
QMutableHashIterator<int, CustomAnimationState*> it(customAnims);
while (it.hasNext()) {
if (it.next().value()->receiver == o) {
if (timerId) {
customAnimsToDelete.insert(it.value());
} else {
delete[] it.value()->slot;
delete it.value();
}
it.remove();
}
}
}
int Animator::animateItem(QGraphicsItem *item, Animation animation)
{
//kDebug();
// get rid of any existing animations on this item.
QHash<QGraphicsItem*, AnimationState*>::iterator it = d->animatedItems.find(item);
if (it != d->animatedItems.end()) {
if (d->timerId) {
d->animatedItemsToDelete.insert(it.value());
} else {
delete it.value();
}
d->animatedItems.erase(it);
}
int frames = d->driver->animationFps(animation);
if (frames < 1) {
// evidently this animator doesn't have an implementation
// for this Animation
return -1;
}
int duration = d->driver->animationDuration(animation);
AnimationState *state = new AnimationState;
state->id = ++d->animId;
state->item = item;
state->animation = animation;
state->curve = d->driver->animationCurve(animation);
state->frames = qMax(qreal(1.0), frames * (duration / 1000.0));
state->currentFrame = 0;
state->interval = d->driver->animationDuration(animation) / qreal(state->frames);
state->interval = qMax(MIN_TICK_RATE_INT, state->interval - (state->interval % MIN_TICK_RATE_INT));
state->currentInterval = state->interval;
state->qobj = dynamic_cast<QObject*>(item);
if (state->qobj) {
//kDebug() << "!!!!!!!!!!!!!!!!!!!!!!!!! got us an object!";
disconnect(state->qobj, SIGNAL(destroyed(QObject*)),
this, SLOT(animatedItemDestroyed(QObject*)));
connect(state->qobj, SIGNAL(destroyed(QObject*)),
this, SLOT(animatedItemDestroyed(QObject*)));
}
d->animatedItems[item] = state;
d->performAnimation(0, state);
if (!d->timerId) {
d->timerId = startTimer(MIN_TICK_RATE);
d->time.restart();
}
return state->id;
}
int Animator::moveItem(QGraphicsItem *item, Movement movement, const QPoint &destination)
{
//kDebug();
QHash<QGraphicsItem*, MovementState*>::iterator it = d->movingItems.find(item);
if (it != d->movingItems.end()) {
if (d->timerId) {
d->movingItemsToDelete.insert(it.value());
} else {
delete it.value();
}
d->movingItems.erase(it);
}
int frames = d->driver->movementAnimationFps(movement);
if (frames <= 1) {
// evidently this animator doesn't have an implementation
// for this Animation
return -1;
}
MovementState *state = new MovementState;
state->id = ++d->animId;
state->destination = destination;
state->start = item->pos().toPoint();
state->item = item;
state->movement = movement;
state->curve = d->driver->movementAnimationCurve(movement);
int duration = d->driver->movementAnimationDuration(movement);
state->frames = qMax(qreal(1.0), frames * (duration / 1000.0));
state->currentFrame = 0;
state->interval = duration / qreal(state->frames);
state->interval = qMax(MIN_TICK_RATE_INT, state->interval - (state->interval % MIN_TICK_RATE_INT));
// state->interval = (state->interval / MIN_TICK_RATE) * MIN_TICK_RATE;
// kDebug() << "interval of" << state->interval << state->frames << duration << frames;
state->currentInterval = state->interval;
state->qobj = dynamic_cast<QObject*>(item);
if (state->qobj) {
disconnect(state->qobj, SIGNAL(destroyed(QObject*)), this, SLOT(movingItemDestroyed(QObject*)));
connect(state->qobj, SIGNAL(destroyed(QObject*)), this, SLOT(movingItemDestroyed(QObject*)));
}
d->movingItems[item] = state;
d->performMovement(0, state);
if (!d->timerId) {
d->timerId = startTimer(MIN_TICK_RATE);
d->time.restart();
}
return state->id;
}
int Animator::customAnimation(int frames, int duration, Animator::CurveShape curve,
QObject *receiver, const char *slot)
{
if (frames < 1 || duration < 1 || !receiver || !slot) {
return -1;
}
CustomAnimationState *state = new CustomAnimationState;
state->id = ++d->animId;
state->frames = frames;
state->currentFrame = 0;
state->curve = curve;
state->frameInterval = qMax(qreal(1.0), duration / qreal(state->frames));
state->interval = qMax(MIN_TICK_RATE_INT, state->frameInterval - (state->frameInterval % MIN_TICK_RATE_INT));
state->currentInterval = state->interval;
state->receiver = receiver;
state->slot = qstrdup(slot);
d->customAnims[state->id] = state;
disconnect(receiver, SIGNAL(destroyed(QObject*)),
this, SLOT(customAnimReceiverDestroyed(QObject*)));
connect(receiver, SIGNAL(destroyed(QObject*)),
this, SLOT(customAnimReceiverDestroyed(QObject*)));
// try with only progress as argument
if (!QMetaObject::invokeMethod(receiver, slot, Q_ARG(qreal, 0))) {
//try to pass also the animation id
QMetaObject::invokeMethod(receiver, slot, Q_ARG(qreal, 0), Q_ARG(int, state->id));
}
if (!d->timerId) {
d->timerId = startTimer(MIN_TICK_RATE);
d->time.restart();
}
return state->id;
}
void Animator::stopCustomAnimation(int id)
{
QHash<int, CustomAnimationState*>::iterator it = d->customAnims.find(id);
if (it != d->customAnims.end()) {
if (d->timerId) {
d->customAnimsToDelete.insert(it.value());
} else {
delete[] it.value()->slot;
delete it.value();
}
d->customAnims.erase(it);
}
//kDebug() << "stopCustomAnimation(AnimId " << id << ") done";
}
void Animator::stopItemAnimation(int id)
{
QMutableHashIterator<QGraphicsItem*, AnimationState*> it(d->animatedItems);
while (it.hasNext()) {
it.next();
if (it.value()->id == id) {
if (d->timerId) {
d->animatedItemsToDelete.insert(it.value());
} else {
delete it.value();
}
it.remove();
return;
}
}
}
void Animator::stopItemMovement(int id)
{
QMutableHashIterator<QGraphicsItem*, MovementState*> it(d->movingItems);
while (it.hasNext()) {
it.next();
if (it.value()->id == id) {
if (d->timerId) {
d->movingItemsToDelete.insert(it.value());
} else {
delete it.value();
}
it.remove();
return;
}
}
}
int Animator::animateElement(QGraphicsItem *item, Animation animation)
{
//kDebug() << "startElementAnimation(AnimId " << animation << ")";
int frames = d->driver->elementAnimationFps(animation);
int duration = d->driver->animationDuration(animation);
ElementAnimationState *state = new ElementAnimationState;
state->item = item;
state->curve = d->driver->elementAnimationCurve(animation);
state->animation = animation;
state->frames = qMax(qreal(1.0), frames * (duration / 1000.0));
state->currentFrame = 0;
state->interval = duration / qreal(state->frames);
state->interval = qMax(MIN_TICK_RATE_INT, state->interval - (state->interval % MIN_TICK_RATE_INT));
state->currentInterval = state->interval;
state->id = ++d->animId;
state->qobj = dynamic_cast<QObject*>(item);
if (state->qobj) {
disconnect(state->qobj, SIGNAL(destroyed(QObject*)),
this, SLOT(animatedElementDestroyed(QObject*)));
connect(state->qobj, SIGNAL(destroyed(QObject*)),
this, SLOT(animatedElementDestroyed(QObject*)));
}
//kDebug() << "animateElement " << animation << ", interval: "
// << state->interval << ", frames: " << state->frames;
bool needTimer = true;
if (state->frames < 1) {
state->frames = 1;
state->currentFrame = 1;
needTimer = false;
}
d->animatedElements[state->id] = state;
//kDebug() << "startElementAnimation(AnimId " << animation << ") returning " << state->id;
if (needTimer && !d->timerId) {
// start a 20fps timer;
d->timerId = startTimer(MIN_TICK_RATE);
d->time.restart();
}
return state->id;
}
void Animator::stopElementAnimation(int id)
{
QHash<int, ElementAnimationState*>::iterator it = d->animatedElements.find(id);
if (it != d->animatedElements.end()) {
if (d->timerId) {
d->animatedElementsToDelete.insert(it.value());
} else {
delete it.value();
}
d->animatedElements.erase(it);
}
//kDebug() << "stopElementAnimation(AnimId " << id << ") done";
}
void Animator::setInitialPixmap(int id, const QPixmap &pixmap)
{
QHash<int, ElementAnimationState*>::iterator it = d->animatedElements.find(id);
if (it == d->animatedElements.end()) {
kDebug() << "No entry found for id " << id;
return;
}
it.value()->pixmap = pixmap;
}
QPixmap Animator::currentPixmap(int id)
{
QHash<int, ElementAnimationState*>::const_iterator it = d->animatedElements.constFind(id);
if (it == d->animatedElements.constEnd()) {
//kDebug() << "Animator::currentPixmap(" << id << ") found no entry for it!";
return QPixmap();
}
ElementAnimationState *state = it.value();
qreal progress = d->calculateProgress(state->currentFrame * state->interval,
state->frames * state->interval,
state->curve);
//kDebug() << "Animator::currentPixmap(" << id << " at " << progress;
switch (state->animation) {
case AppearAnimation:
return d->driver->elementAppear(progress, state->pixmap);
break;
case DisappearAnimation:
return d->driver->elementDisappear(progress, state->pixmap);
break;
case ActivateAnimation:
break;
default:
kDebug() << "Unsupported animation type.";
}
return state->pixmap;
}
bool Animator::isAnimating() const
{
return (!d->animatedItems.isEmpty() ||
!d->movingItems.isEmpty() ||
!d->animatedElements.isEmpty() ||
!d->customAnims.isEmpty());
}
void Animator::timerEvent(QTimerEvent *event)
{
if (event->timerId() != d->timerId) {
QObject::timerEvent(event);
return;
}
Q_UNUSED(event)
bool animationsRemain = false;
int elapsed = MIN_TICK_RATE;
if (d->time.elapsed() > elapsed) {
elapsed = d->time.elapsed();
}
d->time.restart();
//kDebug() << "timeEvent, elapsed time: " << elapsed;
foreach (AnimationState *state, d->animatedItems) {
if (d->animatedItemsToDelete.contains(state)) {
continue;
}
if (state->currentInterval <= elapsed) {
// we need to step forward!
state->currentFrame +=
(KGlobalSettings::graphicEffectsLevel() & KGlobalSettings::SimpleAnimationEffects) ?
qMax(1, elapsed / state->interval) : state->frames - state->currentFrame;
if (state->currentFrame < state->frames) {
qreal progress = d->calculateProgress(state->currentFrame * state->interval,
state->frames * state->interval,
state->curve);
d->performAnimation(progress, state);
state->currentInterval = state->interval;
animationsRemain = true;
} else {
d->performAnimation(1, state);
d->animatedItems.erase(d->animatedItems.find(state->item));
emit animationFinished(state->item, state->animation);
d->animatedItemsToDelete.insert(state);
}
} else {
state->currentInterval -= elapsed;
animationsRemain = true;
}
}
foreach (MovementState *state, d->movingItems) {
if (d->movingItemsToDelete.contains(state)) {
continue;
}
if (state->currentInterval <= elapsed) {
// we need to step forward!
state->currentFrame +=
(KGlobalSettings::graphicEffectsLevel() & KGlobalSettings::SimpleAnimationEffects) ?
qMax(1, elapsed / state->interval) : state->frames - state->currentFrame;
if (state->currentFrame < state->frames) {
//kDebug() << "movement";
qreal progress = d->calculateProgress(state->currentFrame * state->interval,
state->frames * state->interval,
state->curve);
d->performMovement(progress, state);
animationsRemain = true;
} else {
//kDebug() << "movement";
d->performMovement(1, state);
d->movingItems.erase(d->movingItems.find(state->item));
emit movementFinished(state->item);
d->movingItemsToDelete.insert(state);
}
} else {
state->currentInterval -= elapsed;
animationsRemain = true;
}
}
foreach (ElementAnimationState *state, d->animatedElements) {
if (d->animatedElementsToDelete.contains(state)) {
continue;
}
if (state->currentFrame == state->frames) {
//kDebug() << "skipping" << state->id << "as it is already at frame"
// << state->currentFrame << "of" << state->frames;
// since we keep element animations around until they are
// removed, we will end up with finished animations in the queue;
// just skip them
continue;
}
if (state->currentInterval <= elapsed) {
// we need to step forward!
/*kDebug() << "stepping forwards element anim " << state->id
<< " from " << state->currentFrame
<< " by " << qMax(1, elapsed / state->interval) << " to "
<< state->currentFrame + qMax(1, elapsed / state->interval) << endl;*/
state->currentFrame +=
(KGlobalSettings::graphicEffectsLevel() & KGlobalSettings::SimpleAnimationEffects) ?
qMax(1, elapsed / state->interval) : state->frames - state->currentFrame;
state->item->update();
if (state->currentFrame < state->frames) {
state->currentInterval = state->interval;
animationsRemain = true;
} else {
d->animatedElements.remove(state->id);
emit elementAnimationFinished(state->id);
d->animatedElementsToDelete.insert(state);
}
} else {
state->currentInterval -= elapsed;
animationsRemain = true;
}
}
foreach (CustomAnimationState *state, d->customAnims) {
if (d->customAnimsToDelete.contains(state)) {
continue;
}
if (state->currentInterval <= elapsed) {
// advance the frame
state->currentFrame +=
(KGlobalSettings::graphicEffectsLevel() & KGlobalSettings::SimpleAnimationEffects) ?
qMax(1, elapsed / state->frameInterval) : state->frames - state->currentFrame;
/*kDebug() << "custom anim for" << state->receiver
<< "to slot" << state->slot
<< "with interval of" << state->interval
<< "at frame" << state->currentFrame;*/
if (state->currentFrame < state->frames) {
//kDebug () << "not the final frame";
state->currentInterval = state->interval;
animationsRemain = true;
// signal the object
// try with only progress as argument
qreal progress = d->calculateProgress(state->currentFrame * state->interval,
state->frames * state->interval,
state->curve);
if (!QMetaObject::invokeMethod(state->receiver, state->slot, Q_ARG(qreal, progress))) {
//if fails try to add the animation id
QMetaObject::invokeMethod(state->receiver, state->slot, Q_ARG(qreal, progress),
Q_ARG(int, state->id));
}
} else {
if (!QMetaObject::invokeMethod(state->receiver, state->slot, Q_ARG(qreal, 1))) {
QMetaObject::invokeMethod(state->receiver, state->slot, Q_ARG(qreal, 1), Q_ARG(int, state->id));
}
d->customAnims.erase(d->customAnims.find(state->id));
emit customAnimationFinished(state->id);
d->customAnimsToDelete.insert(state);
}
} else {
state->currentInterval -= elapsed;
animationsRemain = true;
}
}
if (!animationsRemain && d->timerId) {
killTimer(d->timerId);
d->timerId = 0;
}
d->cleanupStates();
}
void AnimatorPrivate::init(Animator *q)
{
//FIXME: usage between different applications?
KConfig c("plasmarc");
KConfigGroup cg(&c, "Animator");
QString pluginName = cg.readEntry("driver", "default");
if (!pluginName.isEmpty()) {
QString constraint = QString("[X-KDE-PluginInfo-Name] == '%1'").arg(pluginName);
KService::List offers = KServiceTypeTrader::self()->query("Plasma/Animator", constraint);
if (!offers.isEmpty()) {
QString error;
KPluginLoader plugin(*offers.first());
if (Plasma::isPluginVersionCompatible(plugin.pluginVersion())) {
driver = offers.first()->createInstance<Plasma::AnimationDriver>(q, QVariantList(), &error);
}
if (!driver) {
kDebug() << "Could not load requested animator "
<< offers.first() << ". Error given: " << error;
}
}
}
if (!driver) {
driver = new AnimationDriver(q);
}
}
void AnimatorPrivate::cleanupStates()
{
/*
kDebug() << animatedItemsToDelete.count() << animatedElementsToDelete.count()
<< movingItemsToDelete.count() << customAnimsToDelete.count();
*/
qDeleteAll(animatedItemsToDelete);
animatedItemsToDelete.clear();
qDeleteAll(animatedElementsToDelete);
animatedElementsToDelete.clear();
qDeleteAll(movingItemsToDelete);
movingItemsToDelete.clear();
QSetIterator<CustomAnimationState*> it(customAnimsToDelete);
while (it.hasNext()) {
CustomAnimationState *state = it.next();
delete[] state->slot;
delete state;
}
customAnimsToDelete.clear();
}
void Animator::registerScrollingManager(QGraphicsWidget *widget)
{
if (!d->scrollingManagers.contains(widget)) {
KineticScrolling *scroll = new KineticScrolling(widget);
d->scrollingManagers.insert(widget, scroll);
connect(scroll,
SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), this,
SLOT(scrollStateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
}
}
void Animator::unregisterScrollingManager(QGraphicsWidget *widget)
{
if (d->scrollingManagers.contains(widget)) {
disconnect(d->scrollingManagers.value(widget),
SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)), this,
SLOT(scrollStateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
d->scrollingManagers.value(widget)->deleteLater();
d->scrollingManagers.remove(widget);
}
}
} // namespace Plasma