999dd60721
These signals are being added in order to keep track of property changes in the QML side. Signed-off-by: Luís Gabriel Lima <lampih@gmail.com>
93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
/***************************************************************************
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* Copyright 2010 Marco Martin <mart@kde.org> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . *
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***************************************************************************/
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#ifndef SVGITEM_P
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#define SVGITEM_P
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#include <QDeclarativeItem>
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namespace Plasma {
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class Svg;
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class SvgItem : public QDeclarativeItem
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{
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Q_OBJECT
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/**
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* The sub element of the svg we want to render. If empty the whole svg document will be painted.
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*/
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Q_PROPERTY(QString elementId READ elementId WRITE setElementId NOTIFY elementIdChanged)
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/**
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* Svg class that is the source of the image, use it like that:
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* <code>
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* SvgItem {
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* svg: Svg {imagePath: "widgets/arrows"}
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* elementId: "arrow-left"
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* }
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* </code>
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* Instead of a Svg declaration it can also be the id of a Svg declared elsewhere, useful to share Svg instances.
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*/
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Q_PROPERTY(Plasma::Svg * svg READ svg WRITE setSvg NOTIFY svgChanged)
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/**
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* The natural, unscaled size of the svg document or the element. useful if a pixel perfect rendering of outlines is needed.
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*/
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Q_PROPERTY(QSizeF naturalSize READ naturalSize NOTIFY naturalSizeChanged)
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/**
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* If true enable antialiasing in paint: default off, better quality but less performance.
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*/
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Q_PROPERTY(bool smooth READ smooth WRITE setSmooth NOTIFY smoothChanged)
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public:
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SvgItem(QDeclarativeItem *parent=0);
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~SvgItem();
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void setElementId(const QString &elementID);
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QString elementId() const;
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void setSvg(Plasma::Svg *svg);
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Plasma::Svg *svg() const;
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void setSmooth(const bool smooth);
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bool smooth() const;
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QSizeF naturalSize() const;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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Q_SIGNALS:
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void elementIdChanged();
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void svgChanged();
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void naturalSizeChanged();
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void smoothChanged();
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protected Q_SLOTS:
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void updateNeeded();
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private:
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QWeakPointer<Plasma::Svg> m_svg;
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QString m_elementID;
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bool m_smooth;
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};
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}
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#endif
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