78 lines
3.7 KiB
Markdown
78 lines
3.7 KiB
Markdown
# Replies
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A reply is AbilityBot's swiss army knife. It comes in two variants and is able to handle all possible use cases.
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## Standalone Reply
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Standalone replies are replies declared on their own without being attached to an ability. Here's an example of a possible reply declaration:
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```java
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/**
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* A reply that says "yuck" to all images sent to the bot.
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*/
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public Reply sayYuckOnImage() {
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// getChatId is a public utility function in rg.telegram.abilitybots.api.util.AbilityUtils
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Consumer<Update> action = upd -> silent.send("Yuck", getChatId(upd));
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return Reply.of(action, Flag.PHOTO)
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}
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```
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Let's break this down. Replies require a lambda function (consumer) that is able to consume our update. In this case, our consumer simply fetches the chatId
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from the update and sends a "Yuck" message. `Reply.of(upd)` would be enough. However, replies accept a var-arg of type `Predicate<Update>`. These predicates are the necessary conditions so that the bot acts the reply. We specify Flag.PHOTO to let the bot know
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that we only want the reply to act on images only! The Flag is a public enum at your disposal. It contains other conditionals like checking for videos, messages, voice, documents, etc...
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## Ability Reply
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In exactly the same manner, you are able to attach replies to abilities. This way you can localize replies that relate to the same ability.
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```java
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public Ability playWithMe() {
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String playMessage = "Play with me!";
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return Ability.builder()
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.name("play")
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.info("Do you want to play with me?")
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.privacy(PUBLIC)
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.locality(ALL)
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.input(0)
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.action(ctx -> silent.forceReply(playMessage, ctx.chatId()))
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// The signature of a reply is -> (Consumer<Update> action, Predicate<Update>... conditions)
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// So, we first declare the action that takes an update (NOT A MESSAGECONTEXT) like the action above
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// The reason of that is that a reply can be so versatile depending on the message, context becomes an inefficient wrapping
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.reply(upd -> {
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// Prints to console
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System.out.println("I'm in a reply!");
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// Sends message
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silent.send("It's been nice playing with you!", upd.getMessage().getChatId());
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},
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// Now we start declaring conditions, MESSAGE is a member of the enum Flag class
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// That class contains out-of-the-box predicates for your replies!
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// MESSAGE means that the update must have a message
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// This is imported statically, Flag.MESSAGE
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MESSAGE,
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// REPLY means that the update must be a reply, Flag.REPLY
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REPLY,
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// A new predicate user-defined
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// The reply must be to the bot
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isReplyToBot(),
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// If we process similar logic in other abilities, then we have to make this reply specific to this message
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// The reply is to the playMessage
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isReplyToMessage(playMessage)
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)
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// You can add more replies by calling .reply(...)
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.build();
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}
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private Predicate<Update> isReplyToMessage(String message) {
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return upd -> {
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Message reply = upd.getMessage().getReplyToMessage();
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return reply.hasText() && reply.getText().equalsIgnoreCase(message);
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};
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}
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private Predicate<Update> isReplyToBot() {
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return upd -> upd.getMessage().getReplyToMessage().getFrom().getUserName().equalsIgnoreCase(getBotUsername());
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}
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```
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In this example, we showcase how we can supply our own predicates. The two new predicates are `isReplyToMessage` and `isReplyToBot`.
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The checks are made so that, once you execute your logic there is no need to check for the validity of the reply.
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They were all made once the action logic is being executed.
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