233 lines
7.4 KiB
Java
233 lines
7.4 KiB
Java
package it.cavallium.warppi.gui.graphicengine.html;
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import org.teavm.jso.canvas.CanvasRenderingContext2D;
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import it.cavallium.warppi.StaticVars;
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import it.cavallium.warppi.gui.graphicengine.Renderer;
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public class HtmlRenderer implements Renderer {
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private String currentColor = "#000000ff";
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private String clearColor = "#c5c2afff";
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HtmlFont f = null;
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HtmlSkin currentSkin = null;
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private final CanvasRenderingContext2D g;
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private final HtmlEngine e;
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public HtmlRenderer(final HtmlEngine e, final CanvasRenderingContext2D g) {
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this.g = g;
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this.e = e;
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}
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private String toHex(final int r, final int g, final int b) {
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return String.format("#%02x%02x%02x", r, g, b);
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}
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private String toHex(final int r, final int g, final int b, final int a) {
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return String.format("#%02x%02x%02x%02x", r, g, b, a);
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}
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@Override
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public int glGetClearColor() {
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return hexToInt(clearColor);
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}
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private int hexToInt(final String hex) {
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switch (hex.length()) {
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case 6:
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return 0xFF << 24 | Integer.valueOf(hex.substring(0, 2), 16) << 16 | Integer.valueOf(hex.substring(2, 4), 16) << 8 | Integer.valueOf(hex.substring(4, 6), 16);
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case 6 + 1:
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return 0xFF << 24 | Integer.valueOf(hex.substring(0 + 1, 2 + 1), 16) << 16 | Integer.valueOf(hex.substring(2 + 1, 4 + 1), 16) << 8 | Integer.valueOf(hex.substring(4 + 1, 6 + 1), 16);
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case 8:
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return Integer.valueOf(hex.substring(6, 8), 16) << 24 | Integer.valueOf(hex.substring(0, 2), 16) << 16 | Integer.valueOf(hex.substring(2, 4), 16) << 8 | Integer.valueOf(hex.substring(4, 6), 16);
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case 8 + 1:
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return Integer.valueOf(hex.substring(6 + 1, 8 + 1), 16) << 24 | Integer.valueOf(hex.substring(0 + 1, 2 + 1), 16) << 16 | Integer.valueOf(hex.substring(2 + 1, 4 + 1), 16) << 8 | Integer.valueOf(hex.substring(4 + 1, 6 + 1), 16);
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}
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return 0xFF000000;
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}
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@Override
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public void glFillRect(final float x, final float y, final float width, final float height, final float uvX,
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final float uvY, final float uvWidth, final float uvHeight) {
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if (currentSkin != null)
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glDrawSkin((int) x, (int) y, (int) (x + width), (int) (y + height), (int) uvX, (int) uvY, (int) (uvWidth + uvX), (int) (uvHeight + uvY), true);
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else
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glFillColor(x, y, width, height);
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}
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@SuppressWarnings("unused")
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private void glDrawSkin(int x0, int y0, final int x1, final int y1, int s0, int t0, int s1, int t1,
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final boolean transparent) {
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final int[] size = e.getSize();
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final double incrementX = Math.abs((double) (x1 - x0) / (double) (s1 - s0));
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final double incrementY = Math.abs((double) (y1 - y0) / (double) (t1 - t0));
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final boolean flippedX = (x1 - x0) / (s1 - s0) < 0;
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final boolean flippedY = (y1 - y0) / (t1 - t0) < 0;
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final int oldColor = 0;
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final int newColor;
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final int onex = s0 <= s1 ? 1 : -1;
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final int oney = t0 <= t1 ? 1 : -1;
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int width = 0;
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int height = 0;
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if (onex == -1) {
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final int s00 = s0;
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s0 = s1;
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s1 = s00;
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width = s1 - s0;
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}
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if (oney == -1) {
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final int t00 = t0;
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t0 = t1;
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t1 = t00;
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height = t1 - t0;
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}
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if (x0 >= size[0] || y0 >= size[0])
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return;
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if (x0 + width >= size[0])
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s1 = size[0] - x0 + s0;
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if (y0 + height >= size[1])
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t1 = size[1] - y0 + t0;
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if (x0 < 0) {
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if (onex == -1) {
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width += x0;
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s1 += x0 + 1;
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} else
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s0 -= x0;
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x0 = 0;
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}
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if (y0 < 0) {
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if (oney == -1) {
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height += y0;
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t1 += y0 + 1;
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} else
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t0 -= y0;
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y0 = 0;
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}
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HtmlEngine.setImageSmoothingEnabled(g, false);
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g.drawImage(currentSkin.getImgElement(), s0, t0, s1 - s0, t1 - t0, x0 * e.mult, y0 * e.mult, (x1 - x0) * e.mult, (y1 - y0) * e.mult);
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}
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@Override
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public void glFillColor(float x, float y, final float width, final float height) {
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g.setFillStyle(currentColor);
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g.fillRect(x * e.mult, y * e.mult, width * e.mult, height * e.mult);
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}
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@Override
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public void glDrawStringRight(final float x, final float y, final String text) {
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glDrawStringLeft(x - f.getStringWidth(text), y, text);
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}
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@Override
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public void glDrawStringLeft(float x, float y, final String textString) {
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f.imgElCtx.setGlobalCompositeOperation("source-in");
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f.imgElCtx.setFillStyle(currentColor);
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f.imgElCtx.fillRect(0, 0, f.imgEl.getWidth(), f.imgEl.getHeight());
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final int[] text = f.getCharIndexes(textString);
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int cpos;
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final int l = text.length;
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for (int i = 0; i < l; i++) {
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cpos = i * f.charW;
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final int charIndex = text[i];
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HtmlEngine.setImageSmoothingEnabled(g, false);
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g.drawImage(f.imgEl, 0, charIndex * f.charH, f.charW, f.charH, (x + cpos) * e.mult, y * e.mult, f.charW * e.mult, f.charH * e.mult);
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}
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}
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@Override
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public void glDrawStringCenter(final float x, final float y, final String text) {
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glDrawStringLeft(x - f.getStringWidth(text) / 2, y, text);
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}
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@Override
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public void glDrawLine(final float x0, final float y0, final float x1, final float y1) {
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if (x1 - x0 > 0 && y1 - y0 > 0) {
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g.beginPath();
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g.moveTo(x0 * e.mult, y0 * e.mult);
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g.lineTo(x1 * e.mult, y1 * e.mult);
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g.setLineWidth(e.mult);
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g.stroke();
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} else
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g.fillRect(x0 * e.mult, y0 * e.mult, (x1 - x0 + 1) * e.mult, (y1 - y0 + 1) * e.mult);
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}
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@Override
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public void glDrawCharRight(final int x, final int y, final char ch) {
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glDrawStringRight(x, y, ch + "");
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}
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@Override
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public void glDrawCharLeft(final int x, final int y, final char ch) {
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glDrawStringLeft(x, y, ch + "");
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}
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@Override
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public void glDrawCharCenter(final int x, final int y, final char ch) {
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glDrawStringCenter(x, y, ch + "");
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}
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@Override
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public void glColor4i(final int red, final int green, final int blue, final int alpha) {
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g.setFillStyle(currentColor = toHex(red, green, blue, alpha));
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}
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@Override
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public void glColor4f(final float red, final float green, final float blue, final float alpha) {
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glColor4i((int) (red * 255d), (int) (green * 255d), (int) (blue * 255d), (int) (alpha * 255d));
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}
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@Override
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public void glColor3i(final int r, final int gg, final int b) {
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g.setFillStyle(currentColor = toHex(r, gg, b));
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}
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@Override
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public void glColor3f(final float red, final float green, final float blue) {
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glColor3i((int) (red * 255d), (int) (green * 255d), (int) (blue * 255d));
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}
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@Override
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public void glColor(final int c) {
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final int a = c >> 24 & 0xFF;
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final int r = c >> 16 & 0xFF;
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final int gg = c >> 8 & 0xFF;
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final int b = c & 0xFF;
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g.setFillStyle(currentColor = toHex(r, gg, b, a));
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}
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@Override
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public void glClearSkin() {
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currentSkin = null;
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}
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@Override
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public void glClearColor4i(final int red, final int green, final int blue, final int alpha) {
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clearColor = toHex(red, green, blue, alpha);
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}
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@Override
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public void glClearColor4f(final float red, final float green, final float blue, final float alpha) {
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clearColor = toHex((int) (red * 255), (int) (green * 255), (int) (blue * 255), (int) (alpha * 255));
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}
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@Override
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public void glClearColor(final int c) {
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final int r = c >> 16 & 0xFF;
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final int gg = c >> 8 & 0xFF;
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final int b = c & 0xFF;
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clearColor = toHex(r, gg, b);
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}
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@Override
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public void glClear(final int screenWidth, final int screenHeight) {
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g.setFillStyle(clearColor);
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g.fillRect(0, 0, screenWidth * e.mult, screenHeight * e.mult);
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g.setFillStyle(currentColor);
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}
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@Override
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public HtmlFont getCurrentFont() {
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return f;
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}
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} |