This is a step toward effectively eliminating reference counting.
Reference counting is only needed when the memory in buffers can be shared.
If we remove all forms of sharing, then the buffers would be in an owned state at all times.
Then we would no longer need to worry about the state of the buffers before calling, e.g. `ensureWritable` and methods like that.
Just removing `acquire` is not enough; we also need to remove the `slice` method.
In this commit we are, however, starting with `acquire` because doing so requires rearranging the type hierarchy and the generics we have in play.
This was not an easy exercise, but for the purpose of record keeping, it's useful to have that work separate from the work of removing `slice`.
… by lazily allocating PoolSubpages inside of the PoolArenas.
By default, a pooled allocator creates 32 arenas, and each arena, by default, makes room for 39 PoolSubpage size classes, which all told is 1.248 objects that serve no purpose other than as headers and locks for linked lists.
Each of these objects is at least 81 bytes, plus whatever the JVM adds on top.
This might not sound like much, but in our testing we'll be creating many thousands of allocators, and then it really adds up.
And fix the remaining test failures for the PooledBufferAllocator.
The PooledBufferAllocator now also keeps its chunks alive, even after closing the pool, as long as there are allocated buffers that refer to the memory.
The pool now clears all of its relevant internal references when closed, allowing the GC to reclaim all of the pooled memory, assuming no allocated buffers remain.
This allows the pooling allocator to precisely control how each allocation should be dropped.
This is important to the pooling allocator, because it needs to know what arena, chunk, page, run, etc. is being freed, exactly.
Fundamental design issues remain, though.
Drops can end up being shared across instances with different memory allocations, and this means we can't currently attach the de-allocation information to the drop instance.
We also cannot use the AllocationControl instance for this because it has the same problem.
The ability to allocate a buffer on a sub-region of some recoverable memory will be useful when porting over the arena-based pooling allocator from Netty.
Fix a bug in CompositeBuffer.send, where the received buffer would not have ownership.
The fix is to avoid incrementing the reference count in the composite buffer constructor call used in the transferOwnership function.
The state that people really care about is whether or not an Rc has ownership.
Exposing the reference count will probably just confuse people.
The reference count is still exposed on RcSupport because it may be (and is, in the case of ByteBufAdaptor) needed to support implementation details.
These methods make it possible to accurately split composite buffers at component boundaries, either by rounding the offset down or up to the nearest component boundary, respectively.
Composite buffers already support the split method, but it is hard for client code to predict precisely where component boundaries are placed inside composite buffers.
When split is used with an offset that does not land exactly on a component boundary, then the internal component that the offset lands on will also be split.
This may make it harder to precisely reason about memory life cycles and reuse.