- Add EventExecutor and make EventLoop extend it
- Add SingleThreadEventExecutor and MultithreadEventExecutor
- Add EventExecutor's default implementation
- Fixed an API design problem where there is no way to get non-bypass
buffer of desired type
- The default behavior is now to close the channel on timeout. A user
can override this behavior, but I would just use IdleStateHandler or
use eventLoop's timer facility directly for finer control.
- Add ChannelHandlerContext.eventLoop() for convenience
- Bootstrap and ServerBootstrap handles channel initialization failure
better
- More strict checks for missing @Sharable annotation
- A handler without @Sharable annotation cannot be added more than
once now.
- Previous API did not support the pipeline which contains multiple
MessageToStreamEncoders because there was no way to find the closest
outbound byte buffer. Now you always get the correct buffer even if
the handler that provides the buffer is placed distantly.
For example:
Channel -> MsgAEncoder -> MsgBEncoder -> MsgCEncoder
Msg(A|B|C)Encoder will all have access to the channel's outbound
byte buffer. Previously, it was simply impossible.
- Improved ChannelBufferHolder.toString()
- Replaced FrameDecoder and OneToOne(Encoder|Decoder) with:
- (Stream|Message)To(String|Message)(Encoder|Decoder)
- Moved the classes in 'codec.frame' up to 'codec'
- Fixed some bugs found while running unit tests
- Added ChannelBufferHolders.(inbound|outbound)BypassBuffer()
- The holder returned by these methods returns the next handler's
buffer. When a handler's new(Inbound|Outbound)Buffer returns
a bypass holder, your inboundBufferUpdated() and flush()
implementation should check if the buffer is a bypass and should not
modify the content of the buffer.
- Channel(Inbound|Outbound)?HandlerAdapter is now abstract.
- A user has to specify the exact inbound/outbound buffer type
- It's because there's no way to determine the best buffer type
- Implemented LoggingHandler using the new API.
- It doesn't dump received or sent messages yet.
- Fixed a bug where DefaultUnsafe.close() does not trigger deregister()
- Fixed a bug where NioSocketChannel.isActive() does not return false
when closed
- Channel now creates a ChannelPipeline by itself
I find no reason to allow a user to use one's own pipeline
implementation since I saw nobody does except for the cases where a
user wants to add a user attribute to a channel, which is now covered
by AttributeMap.
- Removed ChannelEvent and its subtypes because they are replaced by
direct method invocation.
- Replaced ChannelSink with Channel.unsafe()
- Various getter renaming (e.g. Channel.getId() -> Channel.id())
- Added ChannelHandlerInvoker interface
- Implemented AbstractChannel and AbstractServerChannel
- Some other changes I don't remember
1) ReadTimeoutHandler is also affected by this bug - fixed
2) Reverted IdleStateHandler.beforeAdd() and channelConnected() -
without isAttached() check, timeout can be inaccurate if beforeAdd() is
called long before channelConnected().
1) Do not rely on ChannelPipeline.isAttached() to ensure initialize() is
called once.
2) Fix a race condition where initialize() can schedule timeouts after
destroy() is called.