Motivation:
At the moment NioSocketChannelOutboundBuffer.nioBuffers() / EpollSocketChannelOutboundBuffer.memoryAddresses() returns null if something is contained in the ChannelOutboundBuffer which is not a ByteBuf. This is a problem for two reasons:
1 - In the javadocs we state that it will never return null
2 - We may do a not optimal write as there may be things that could be written via gathering writes
Modifications:
Change NioSocketChannelOutboundBuffer.nioBuffers() / EpollSocketChannelOutboundBuffer.memoryAddresses() to never return null but have it contain all ByteBuffer that were found before the non ByteBuf. This way we can do a gathering write and also conform to the javadocs.
Result:
Better speed and also correct implementation in terms of the api.
Motivation:
DNS packets that contain pointers in a loop will cause
DnsResponseDecoder.readName() to infinite loop.
Modifications:
Fixed DnsResponseDecoder.readName() to detect when packets have loops
and return null instead.
Result:
It is no longer possible to cause Netty to infinite loop by sending it malformed
DNS packets with a loop.
Motivation:
Now Netty has a few problems with null values.
Modifications:
- Check HAProxyProxiedProtocol in HAProxyMessage constructor and throw NPE if it is null.
If HAProxyProxiedProtocol is null we will set AddressFamily as null. So we will get NPE inside checkAddress(String, AddressFamily) and it won't be easy to understand why addrFamily is null.
- Check File in DiskFileUpload.toString().
If File is null we will get NPE when calling toString() method.
- Check Result<String> in MqttDecoder.decodeConnectionPayload(...).
If !mqttConnectVariableHeader.isWillFlag() || !mqttConnectVariableHeader.hasUserName() || !mqttConnectVariableHeader.hasPassword() we will get NPE when we will try to create new instance of MqttConnectPayload.
- Check Unsafe before calling unsafe.getClass() in PlatformDependent0 static block.
- Removed unnecessary null check in WebSocket08FrameEncoder.encode(...).
Because msg.content() can not return null.
- Removed unnecessary null check in DefaultStompFrame(StompCommand) constructor.
Because we have this check in the super class.
- Removed unnecessary null checks in ConcurrentHashMapV8.removeTreeNode(TreeNode<K,V>).
- Removed unnecessary null check in OioDatagramChannel.doReadMessages(List<Object>).
Because tmpPacket.getSocketAddress() always returns new SocketAddress instance.
- Removed unnecessary null check in OioServerSocketChannel.doReadMessages(List<Object>).
Because socket.accept() always returns new Socket instance.
- Pass Unpooled.buffer(0) instead of null inside CloseWebSocketFrame(boolean, int) constructor.
If we will pass null we will get NPE in super class constructor.
- Added throw new IllegalStateException in GlobalEventExecutor.awaitInactivity(long, TimeUnit) if it will be called before GlobalEventExecutor.execute(Runnable).
Because now we will get NPE. IllegalStateException will be better in this case.
- Fixed null check in OpenSslServerContext.setTicketKeys(byte[]).
Now we throw new NPE if byte[] is not null.
Result:
Added new null checks when it is necessary, removed unnecessary null checks and fixed some NPE problems.
Motivation:
Fix some typos in Netty.
Modifications:
- Fix potentially dangerous use of non-short-circuit logic in Recycler.transfer(Stack<?>).
- Removed double 'the the' in javadoc of EmbeddedChannel.
- Write to log an exception message if we can not get SOMAXCONN in the NetUtil's static block.
Motivation:
Fixed founded mistakes in compression codecs.
Modifications:
- Changed return type of ZlibUtil.inflaterException() from CompressionException to DecompressionException
- Updated @throws in javadoc of JZlibDecoder to throw DecompressionException instead of CompressionException
- Fixed JdkZlibDecoder to throw DecompressionException instead of CompressionException
- Removed unnecessary empty lines in JdkZlibEncoder and JZlibEncoder
- Removed public modifier from Snappy class
- Added MAX_UNCOMPRESSED_DATA_SIZE constant in SnappyFramedDecoder
- Used in.readableBytes() instead of (in.writerIndex() - in.readerIndex()) in SnappyFramedDecoder
- Added private modifier for enum ChunkType in SnappyFramedDecoder
- Fixed potential bug (sum overflow) in Bzip2HuffmanAllocator.first(). For more info, see http://googleresearch.blogspot.ru/2006/06/extra-extra-read-all-about-it-nearly.html
Result:
Fixed sum overflow in Bzip2HuffmanAllocator, improved exceptions in ZlibDecoder implementations, hid Snappy class
Modifications:
- Added a static modifier for CompositeByteBuf.Component.
This class is an inner class, but does not use its embedded reference to the object which created it. This reference makes the instances of the class larger, and may keep the reference to the creator object alive longer than necessary.
- Removed unnecessary boxing/unboxing operations in HttpResponseDecoder, RtspResponseDecoder, PerMessageDeflateClientExtensionHandshaker and PerMessageDeflateServerExtensionHandshaker
A boxed primitive is created from a String, just to extract the unboxed primitive value.
- Removed unnecessary 3 times calculations in DiskAttribute.addContent(...).
- Removed unnecessary checks if file exists before call mkdirs() in NativeLibraryLoader and PlatformDependent.
Because the method mkdirs() has this check inside.
- Removed unnecessary `instanceof AsciiString` check in StompSubframeAggregator.contentLength(StompHeadersSubframe) and StompSubframeDecoder.getContentLength(StompHeaders, long).
Because StompHeaders.get(CharSequence) always returns java.lang.String.
Motivation:
We create a new CompactObjectInputStream with ByteBufInputStream in ObjectDecoder.decode(...) method and don't close this InputStreams before return statement.
Modifications:
Save link to the ObjectInputStream and close it before return statement.
Result:
Close InputStreams and clean up unused resources. It will be better for GC.
Motivation:
In the previous fix for #2667 I did introduce a bit overhead by calling setEpollOut() too often.
Modification:
Only call setEpollOut() if really needed and remove unused code.
Result:
Less overhead when saturate network.
Motivation:
As a DatagramChannel supports to write to multiple remote peers we must not close the Channel once a IOException accours as this error may be only valid for one remote peer.
Modification:
Continue writing on IOException.
Result:
DatagramChannel can be used even after an IOException accours during writing.
Motivation:
We need to continue write until we hit EAGAIN to make sure we not see an starvation
Modification:
Write until EAGAIN is returned
Result:
No starvation when using native transport with ET.
Motivation:
Because of a missing return statement we may produce a NPE when try to fullfill the connect ChannelPromise when it was fullfilled before.
Modification:
Add missing return statement.
Result:
No more NPE.
Motivation:
The handling of IOV_MAX was done in JNI code base which makes stuff really complicated to maintain etc.
Modifications:
Move handling of IOV_MAX to java code to simplify stuff
Result:
Cleaner code.
Motivation:
In our nio implementation we use write-spinning for maximize throughput, but in the native implementation this is not used.
Modification:
Respect writeSpinCount in native transport.
Result:
Better throughput
Motivation:
LZF compression codec provides sending and receiving data encoded by very fast LZF algorithm.
Modifications:
- Added Compress-LZF library which implements LZF algorithm
- Implemented LzfEncoder which extends MessageToByteEncoder and provides compression of outgoing messages
- Added tests to verify the LzfEncoder and how it can compress data for the next uncompression using the original library
- Implemented LzfDecoder which extends ByteToMessageDecoder and provides uncompression of incoming messages
- Added tests to verify the LzfDecoder and how it can uncompress data after compression using the original library
- Added integration tests for LzfEncoder/Decoder
Result:
Full LZF compression codec which can compress/uncompress data using LZF algorithm.
Motivation:
When we receive an incomplete WebSocketFrame we need to make sure to wait for more data. Because we not did this we could produce a NPE.
Modification:
Make sure we not try to add null into the RecyclableArrayList
Result:
no more NPE on incomplete frames.
Motivation:
I introduced ensureAccessible() class as part of 6c47cc9711 in some places. Unfortunally I also added some where these are not needed and so caused a performance regression.
Modification:
Remove calls where not needed.
Result:
Fixed performance regression.
Motivation:
I introduced range checks as part of 6c47cc9711 in some places. Unfortunally I also added some where these are not needed and so caused a performance regression.
Modification:
Remove range checks where not needed
Result:
Fixed performance regression.
Motivations:
In our new version of HWT we used some kind of lazy cancelation of timeouts by put them back in the queue and let them pick up on the next tick. This multiple problems:
- we may corrupt the MpscLinkedQueue if the task is used as tombstone
- this sometimes lead to an uncessary delay especially when someone did executed some "heavy" logic in the TimeTask
Modifications:
Use a Lock per HashedWheelBucket for save and fast removal.
Modifications:
Cancellation of tasks can be done fast and so stuff can be GC'ed and no more infinite-loop possible
Motivation:
HTTP header validation can be expensive so we should allow to disable it like we do in HttpObjectDecoder.
Modification:
Add constructor argument to disable validation.
Result:
Performance improvement
Motivation:
HttpObjectAggregator currently creates a new FullHttpResponse / FullHttpRequest for each message it needs to aggregate. While doing so it also creates 2 DefaultHttpHeader instances (one for the headers and one for the trailing headers). This is bad for two reasons:
- More objects are created then needed and also populate the headers is not for free
- Headers may get validated even if the validation was disabled in the decoder
Modification:
- Wrap the previous created HttpResponse / HttpRequest and so reuse the original HttpHeaders
- Reuse the previous created trailing HttpHeader.
- Fix a bug where the trailing HttpHeader was incorrectly mixed in the headers.
Result:
- Less GC
- Faster HttpObjectAggregator implementation
Motivation:
It's not always the case that there is another handler in the pipeline that will intercept the exceptionCaught event because sometimes users just sub-class. In this case the exception will just hit the end of the pipeline.
Modification:
Throw the TooLongFrameException so that sub-classes can handle it in the exceptionCaught(...) method directly.
Result:
Sub-classes can correctly handle the exception,
Motivation:
Collect all bit-level read operations in one class is better. And now it's easy to use not only in Bzip2Decoder. For example, in Bzip2HuffmanStageDecoder.
Modifications:
Created a new class - Bzip2BitReader which provides bit-level reads.
Removed bit-level read operations from Bzip2Decoder.
Improved javadoc.
Result:
Bzip2BitReader allows the reading of single bit booleans, bit strings of arbitrary length (up to 24 bits), and bit aligned 32-bit integers.
Motivation:
Currently when Native.writev(...) is used it is possible to see a JVM segfault because the offset is updated to early.
Modification:
Only update the offset once it is safe to do so.
Result:
No more segfault
Motivation:
epoll transport fails on gathering write of more then 1024 buffers. As linux supports max. 1024 iov entries when calling writev(...) the epoll transport throws an exception.
Thanks again to @blucas to provide me with a reproducer and so helped me to understand what the issue is.
Modifications:
Make sure we break down the writes if to many buffers are uses for gathering writes.
Result:
Gathering writes work with any number of buffers
Motivation:
CompositeByteBuf.deallocate generates unnecessary GC pressure when using the 'foreach' loop, as a 'foreach' loop creates an iterator when looping.
Modification:
Convert 'foreach' loop into regular 'for' loop.
Result:
Less GC pressure (and possibly more throughput) as the 'for' loop does not create an iterator
Motivation:
HttpOrSpdyChooser can be simplified so the user not need to implement getProtocol(...) method.
Modification:
Add implementation for the method. The user can override it if necessary.
Result:
Easier usage of HttpOrSpdyChooser.
Motivation:
When system is in short of entrophy, the initialization of
ThreadLocalRandom can take at most 3 seconds. The initialization occurs
when ThreadLocalRandom.current() is invoked first time, which might be
much later than the moment when the application has started. If we
start the initialization of ThreadLocalRandom as early as possible, we
can reduce the perceived time taken for the retrieval.
Modification:
Begin the initialization of ThreadLocalRandom in InternalLoggerFactory,
potentially one of the firstly initialized class in a Netty application.
Make DefaultChannelId retrieve the current process ID before retrieving
the current machine ID, because retrieval of a machine ID is more likely
to use ThreadLocalRandom.current().
Use a dummy channel ID for EmbeddedChannel, which prevents many unit
tests from creating a ThreadLocalRandom instance.
Result:
We gain extra 100ms at minimum for initialSeedUniquifier generation. If
an application has its own initialization that takes long enough time
and generates good amount of entrophy, it is very likely that we will
gain a lot more.
Motivation:
There's no way to recover from a corrupted JSON stream. The current
implementation will raise an infinite exception storm when a peer sends
a large corrupted stream.
Modification:
Discard everything once stream corruption is detected.
Result:
Fixes a buffer leak
Fixes exception storm
Motivation:
When a bind fails AbstractBootstrap will use the GlobalEventExecutor to notify the ChannelPromise. We should use the EventLoop of the Channel if possible.
Modification:
Use EventLoop of the Channel if possible to use the correct Thread to notify and so guaranteer the right order of events.
Result:
Use the correct EventLoop for notification
Motivation:
There is no way for a ChannelHandler to check if the passed in ChannelPromise for a write(...) call is a VoidChannelPromise. This is a problem as some handlers need to add listeners to the ChannelPromise which is not possible in the case of a VoidChannelPromise.
Modification:
- Introduce ChannelFuture.isVoid() which will return true if it is not possible to add listeners or wait on the result.
- Add ChannelPromise.unvoid() which allows to create a ChannelFuture out of a void ChannelFuture which supports all the operations.
Result:
It's now easy to write ChannelHandler implementations which also works when a void ChannelPromise is used.
Motivation:
See GitHub Issue #2536.
Modifications:
Introduce the class JsonObjectDecoder to split a JSON byte stream
into individual JSON objets/arrays.
Result:
A Netty application can now handle a byte stream where multiple JSON
documents follow eachother as opposed to only a single JSON document
per request.
Motivation:
OkResponseHandler is the last handler in the pipeline of the HTTP CORS
example. It is responsible for releasing all messages it handled.
Modification:
Extend SimpleChannelInboundHandler instead of
ChannelInboundHandlerAdapter
Result:
Fixed a leak
Motivation:
AbstractByteBufTest.testInternalBuffer() uses writeByte() operations to
populate the sample data. Usually, this isn't a problem, but it starts
to take a lot of time when the resource leak detection level gets
higher.
In our CI machine, testInternalBuffer() takes more than 30 minutes,
causing the build timeout when the 'leak' profile is active (paranoid
level resource detection.)
Modification:
Populate the sample data using ThreadLocalRandom.nextBytes() instead of
using millions of writeByte() operations.
Result:
Test runs much faster when leak detection level is high.
Motivation:
Currently it is impossible to build netty on linux system that not define SO_REUSEPORT even if it is supported.
Modification:
Define SO_REUSEPORT if not defined.
Result:
Possible to build on more linux dists.
Motivation:
We use the nanoTime of the scheduledTasks to calculate the milli-seconds to wait for a select operation to select something. Once these elapsed we check if there was something selected or some task is ready for processing. Unfortunally we not take into account scheduled tasks here so the selection loop will continue if only scheduled tasks are ready for processing. This will delay the execution of these tasks.
Modification:
- Check if a scheduled task is ready after selecting
- also make a tiny change in NioEventLoop to not trigger a rebuild if nothing was selected because the timeout was reached a few times in a row.
Result:
Execute scheduled tasks on time.