- Related: #2163
- Add ResourceLeakHint to allow a user to provide a meaningful information about the leak when touching it
- DefaultChannelHandlerContext now implements ResourceLeakHint to tell where the message is going.
- Cleaner resource leak report by excluding noisy stack trace elements
This implementation does not produce as much GC pressure as CompositeByteBuf and so is prefered,
for writing an array of ByteBufs. Be aware that FixedCompositeByteBuf is readonly.
When using this in a project that make heavy use of CompositeByteBuf for writes we was able to cut
down allocation to a half.
- Fixes#1810
- Add a new interface ChannelId and its default implementation which generates globally unique channel ID.
- Replace AbstractChannel.hashCode with ChannelId.hashCode() and ChannelId.shortValue()
- Add variants of ByteBuf.hexDump() which accept byte[] instead of ByteBuf.
- Remove the reference to ResourceLeak from the buffer implementations
and use wrappers instead:
- SimpleLeakAwareByteBuf and AdvancedLeakAwareByteBuf
- It is now allocator's responsibility to create a leak-aware buffer.
- Added AbstractByteBufAllocator.toLeakAwareBuffer() for easier
implementation
- Add WrappedByteBuf to reduce duplication between *LeakAwareByteBuf and
UnreleasableByteBuf
- Raise the level of leak reports to ERROR - because it will break the
app eventually
- Replace enabled/disabled property with the leak detection level
- Only print stack trace when level is ADVANCED or above to avoid user
confusion
- Add the 'leak' build profile, which enables highly detailed leak
reporting during the build
- Remove ResourceLeakException which is unsed anymore
Beside this it also helps to reduce CPU usage as nioBufferCount() is quite expensive when used on CompositeByteBuf which are
nested and contains a lot of components
that are not assigned to the same EventLoop. In general get* operations should always be safe to be used from different Threads.
This aslo include unit tests that show the issue
This is needed because of otherwise the JDK itself will do an extra ByteBuffer copy with it's own pool implementation. Even worth it will be done
multiple times if the ByteBuffer is always only partial written. With this change the copy is done inside of netty using it's own allocator and
only be done one time in all cases.
- A user can create multiple duplicates of a buffer and access their internal NIO buffers. (e.g. write multiple duplicates to multiple channels assigned to different event loop.) Because the derived buffers' internalNioBuffer() simply delegates the call to the original buffer, all derived buffers and the original buffer's internalNioBuffer() will return the same buffer, which will lead to a race condition.
- Fixes#1739