Summary:
When dynamically linking two binaries together, different builds of RocksDB from two sources might cause errors. To provide a tool for user to solve the problem, the RocksDB namespace is changed to a flag which can be overridden in build time.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6433
Test Plan: Build release, all and jtest. Try to build with ROCKSDB_NAMESPACE with another flag.
Differential Revision: D19977691
fbshipit-source-id: aa7f2d0972e1c31d75339ac48478f34f6cfcfb3e
Summary: I was checking some functions in coding.h and coding.cc when I noticed these unused functions. Let's remove them.
Test Plan: compiles
Reviewers: sdong, ljin, yhchiang, dhruba
Reviewed By: dhruba
Subscribers: leveldb
Differential Revision: https://reviews.facebook.net/D22077
Summary: By removing some includes form options.h and reply on forward declaration, we can more easily reason the dependencies.
Test Plan: make all check
Reviewers: kailiu, haobo, igor, dhruba
Reviewed By: kailiu
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15411
Summary:
This diff takes an even more aggressive way to inline the functions. A decent rule that I followed is "not inline a function if it is more than 10 lines long."
Normally optimizing code by inline is ugly and hard to control, but since one of our usecase has significant amount of CPU used in functions from coding.cc, I'd like to try this diff out.
Test Plan:
1. the size for some .o file increased a little bit, but most less than 1%. So I think the negative impact of inline is negligible.
2. As the regression test shows (ran for 10 times and I calculated the average number)
Metrics Befor After
========================================================================
rocksdb.build.fillseq.qps 426595 444515 (+4.6%)
rocksdb.build.memtablefillrandom.qps 121739 123110
rocksdb.build.memtablereadrandom.qps 1285103 1280520
rocksdb.build.overwrite.qps 125816 135570 (+9%)
rocksdb.build.readrandom_fillunique_random.qps 285995 296863
rocksdb.build.readrandom_memtable_sst.qps 1027132 1027279
rocksdb.build.readrandom.qps 1041427 1054665
rocksdb.build.readrandom_smallblockcache.qps 1028631 1038433
rocksdb.build.readwhilewriting.qps 918352 914629
Reviewers: haobo, sdong, igor
CC: leveldb
Differential Revision: https://reviews.facebook.net/D15291
Summary:
In this diff I present you BackupableDB v1. You can easily use it to backup your DB and it will do incremental snapshots for you.
Let's first describe how you would use BackupableDB. It's inheriting StackableDB interface so you can easily construct it with your DB object -- it will add a method RollTheSnapshot() to the DB object. When you call RollTheSnapshot(), current snapshot of the DB will be stored in the backup dir. To restore, you can just call RestoreDBFromBackup() on a BackupableDB (which is a static method) and it will restore all files from the backup dir. In the next version, it will even support automatic backuping every X minutes.
There are multiple things you can configure:
1. backup_env and db_env can be different, which is awesome because then you can easily backup to HDFS or wherever you feel like.
2. sync - if true, it *guarantees* backup consistency on machine reboot
3. number of snapshots to keep - this will keep last N snapshots around if you want, for some reason, be able to restore from an earlier snapshot. All the backuping is done in incremental fashion - if we already have 00010.sst, we will not copy it again. *IMPORTANT* -- This is based on assumption that 00010.sst never changes - two files named 00010.sst from the same DB will always be exactly the same. Is this true? I always copy manifest, current and log files.
4. You can decide if you want to flush the memtables before you backup, or you're fine with backing up the log files -- either way, you get a complete and consistent view of the database at a time of backup.
5. More things you can find in BackupableDBOptions
Here is the directory structure I use:
backup_dir/CURRENT_SNAPSHOT - just 4 bytes holding the latest snapshot
0, 1, 2, ... - files containing serialized version of each snapshot - containing a list of files
files/*.sst - sst files shared between snapshots - if one snapshot references 00010.sst and another one needs to backup it from the DB, it will just reference the same file
files/ 0/, 1/, 2/, ... - snapshot directories containing private snapshot files - current, manifest and log files
All the files are ref counted and deleted immediatelly when they get out of scope.
Some other stuff in this diff:
1. Added GetEnv() method to the DB. Discussed with @haobo and we agreed that it seems right thing to do.
2. Fixed StackableDB interface. The way it was set up before, I was not able to implement BackupableDB.
Test Plan:
I have a unittest, but please don't look at this yet. I just hacked it up to help me with debugging. I will write a lot of good tests and update the diff.
Also, `make asan_check`
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb, haobo
Differential Revision: https://reviews.facebook.net/D14295
Summary: In our project, when writing to the database, we want to form the value as the concatenation of a small header and a larger payload. It's a shame to have to copy the payload just so we can give RocksDB API a linear view of the value. Since RocksDB makes a copy internally, it's easy to support gather writes.
Test Plan: write_batch_test, new test case
Reviewers: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D13947
Summary:
Change namespace from leveldb to rocksdb. This allows a single
application to link in open-source leveldb code as well as
rocksdb code into the same process.
Test Plan: compile rocksdb
Reviewers: emayanke
Reviewed By: emayanke
CC: leveldb
Differential Revision: https://reviews.facebook.net/D13287
Summary:
This patch adds three new MemTableRep's: UnsortedRep, PrefixHashRep, and VectorRep.
UnsortedRep stores keys in an std::unordered_map of std::sets. When an iterator is requested, it dumps the keys into an std::set and iterates over that.
VectorRep stores keys in an std::vector. When an iterator is requested, it creates a copy of the vector and sorts it using std::sort. The iterator accesses that new vector.
PrefixHashRep stores keys in an unordered_map mapping prefixes to ordered sets.
I also added one API change. I added a function MemTableRep::MarkImmutable. This function is called when the rep is added to the immutable list. It doesn't do anything yet, but it seems like that could be useful. In particular, for the vectorrep, it means we could elide the extra copy and just sort in place. The only reason I haven't done that yet is because the use of the ArenaAllocator complicates things (I can elaborate on this if needed).
Test Plan:
make -j32 check
./db_stress --memtablerep=vector
./db_stress --memtablerep=unsorted
./db_stress --memtablerep=prefixhash --prefix_size=10
Reviewers: dhruba, haobo, emayanke
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D12117
Summary: Added BitStreamPutInt() and BitStreamGetInt() which take a stream of chars and can write integers of arbitrary bit sizes to that stream at arbitrary positions. There are also convenience versions of these functions that take std::strings and leveldb::Slices.
Test Plan: make check
Reviewers: sheki, vamsi, dhruba, emayanke
Reviewed By: vamsi
CC: leveldb
Differential Revision: https://reviews.facebook.net/D7071
Summary:
The default compilation process now uses "-Wall" to compile.
Fix all compilation error generated by gcc.
Test Plan: make all check
Reviewers: heyongqiang, emayanke, sheki
Reviewed By: heyongqiang
CC: MarkCallaghan
Differential Revision: https://reviews.facebook.net/D6525
- Replace raw slice comparison with a call to user comparator.
Added test for custom comparators.
- Fix end of namespace comments.
- Fixed bug in picking inputs for a level-0 compaction.
When finding overlapping files, the covered range may expand
as files are added to the input set. We now correctly expand
the range when this happens instead of continuing to use the
old range. For example, suppose L0 contains files with the
following ranges:
F1: a .. d
F2: c .. g
F3: f .. j
and the initial compaction target is F3. We used to search
for range f..j which yielded {F2,F3}. However we now expand
the range as soon as another file is added. In this case,
when F2 is added, we expand the range to c..j and restart the
search. That picks up file F1 as well.
This change fixes a bug related to deleted keys showing up
incorrectly after a compaction as described in Issue 44.
(Sync with upstream @25072954)
* env_chromium.cc should not export symbols.
* Fix MSVC warnings.
* Removed large value support.
* Fix broken reference to documentation file
git-svn-id: https://leveldb.googlecode.com/svn/trunk@24 62dab493-f737-651d-591e-8d6aee1b9529