Summary: The work to make sure mac os compiles rocksdb is not completed yet. But at least we can start cleaning some warnings captured only by g++ from mac os..
Test Plan: ran make in mac os
Reviewers: dhruba
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D14049
Summary:
With this patch, when LRUCache.Insert() is called and the cache is full, it will first try to free up entries whose reference counter is 1 (would become 0 after remo\
ving from the cache). We do it in two passes, in the first pass, we only try to release those unreferenced entries. If we cannot free enough space after traversing t\
he first remove_scan_cnt_ entries, we start from the beginning again and remove those entries being used.
Test Plan: add two unit tests to cover the codes
Reviewers: dhruba, haobo, emayanke
Reviewed By: emayanke
CC: leveldb, emayanke, xjin
Differential Revision: https://reviews.facebook.net/D13377
Summary: Split Unref into two parts -> cheap and expensive. Try to call expensive Unref outside of critical section to decrease lock contention.
Test Plan: unittests
Reviewers: dhruba, haobo
Reviewed By: dhruba
CC: leveldb, kailiu
Differential Revision: https://reviews.facebook.net/D13299
Summary:
Change namespace from leveldb to rocksdb. This allows a single
application to link in open-source leveldb code as well as
rocksdb code into the same process.
Test Plan: compile rocksdb
Reviewers: emayanke
Reviewed By: emayanke
CC: leveldb
Differential Revision: https://reviews.facebook.net/D13287
Summary: Replace include/leveldb with include/rocksdb.
Test Plan:
make clean; make check
make clean; make release
Differential Revision: https://reviews.facebook.net/D12489
Summary:
1. The stock LRUCache nukes itself whenever the working set (the total number of entries not released by client at a certain time) is bigger than the cache capacity.
See https://our.dev.facebook.com/intern/tasks/?t=2252281
2. There's a bug in shard calculation leading to segmentation fault when only one shard is needed.
Test Plan: make check
Reviewers: dhruba, heyongqiang
Reviewed By: heyongqiang
CC: leveldb, zshao, sheki
Differential Revision: https://reviews.facebook.net/D9927
Summary:
Replace manual memory management with std::unique_ptr in a
number of places; not exhaustive, but this fixes a few leaks with file
handles as well as clarifies semantics of the ownership of file handles
with log classes.
Test Plan: db_stress, make check
Reviewers: dhruba
Reviewed By: dhruba
CC: zshao, leveldb, heyongqiang
Differential Revision: https://reviews.facebook.net/D8043
Summary: `~ShardedLRUCache()` was empty despite `init()` allocating memory on the heap. Fixed the leak by freeing memory allocated by `init()`.
Test Plan:
make check
Ran valgrind on db_test before and after patch and saw leaked memory went down
Reviewers: vamsi, dhruba, emayanke, sheki
Reviewed By: dhruba
CC: leveldb
Differential Revision: https://reviews.facebook.net/D7791
Summary:
The default compilation process now uses "-Wall" to compile.
Fix all compilation error generated by gcc.
Test Plan: make all check
Reviewers: heyongqiang, emayanke, sheki
Reviewed By: heyongqiang
CC: MarkCallaghan
Differential Revision: https://reviews.facebook.net/D6525
Summary: Print the block cache size in the LOG.
Test Plan: run db_bench and look at LOG. This is helpful while I was debugging one use-case.
Reviewers: heyongqiang, MarkCallaghan
Reviewed By: heyongqiang
Differential Revision: https://reviews.facebook.net/D5739
Summary:
The numbers of shards that the block cache is divided into is
configurable. However, if the user specifies that he/she wants
the block cache to be divided into more than 2**20 pieces, then
the system will rey to allocate a huge array of that size) that
could fail.
It is better to limit the sharding of the block cache to an
upper bound. The default sharding is 16 shards (i.e. 2**4)
and the maximum is now 2 million shards (i.e. 2**20).
Also, fixed a bug with the LRUCache where the numShardBits
should be a private member of the LRUCache object rather than
a static variable.
Test Plan:
run db_bench with --cache_numshardbits=64.
Task ID: #
Blame Rev:
Reviewers: heyongqiang
Reviewed By: heyongqiang
Differential Revision: https://reviews.facebook.net/D5013
- Replace raw slice comparison with a call to user comparator.
Added test for custom comparators.
- Fix end of namespace comments.
- Fixed bug in picking inputs for a level-0 compaction.
When finding overlapping files, the covered range may expand
as files are added to the input set. We now correctly expand
the range when this happens instead of continuing to use the
old range. For example, suppose L0 contains files with the
following ranges:
F1: a .. d
F2: c .. g
F3: f .. j
and the initial compaction target is F3. We used to search
for range f..j which yielded {F2,F3}. However we now expand
the range as soon as another file is added. In this case,
when F2 is added, we expand the range to c..j and restart the
search. That picks up file F1 as well.
This change fixes a bug related to deleted keys showing up
incorrectly after a compaction as described in Issue 44.
(Sync with upstream @25072954)
Fix GCC -Wshadow warnings in LevelDB's public header files,
reported by Dustin.
Add in-memory Env implementation (helpers/memenv/*).
This enables users to create LevelDB databases in-memory.
Initialize ShardedLRUCache::last_id_ to zero.
This fixes a Valgrind warning.
(Also delete port/sha1_* which were removed upstream some time ago.)
- Fix for issue 33 (non-null-terminated result from
leveldb_property_value())
- Support for running multiple instances of a benchmark in parallel.
- Reduce lock contention on Get():
(1) Do not hold the lock while searching memtables.
(2) Shard block and table caches 16-ways.
Benchmark for evaluating this change:
$ db_bench --benchmarks=fillseq1,readrandom --threads=$n
(fillseq1 is a small hack to make sure fillseq runs once regardless
of number of threads specified on the command line).
git-svn-id: https://leveldb.googlecode.com/svn/trunk@49 62dab493-f737-651d-591e-8d6aee1b9529
This revision adds two major changes:
1. build_detect_platform which generates build_config.mk
with platform-dependent flags for the build process
2. /port/atomic_pointer.h with anAtomicPointerimplementation
for platforms without <cstdatomic>
Some of this code is loosely based on patches submitted to the
LevelDB mailing list at https://groups.google.com/forum/#!forum/leveldb
Tip of the hat to Dave Smith and Edouard A, who both sent patches.
The presence of Snappy (http://code.google.com/p/snappy/) and
cstdatomic are now both detected in the build_detect_platform
script (1.) which gets executing during make.
For (2.), instead of broadly importing atomicops_* from Chromium or
the Google performance tools, we chose to just implement AtomicPointer
and the limited atomic load and store operations it needs.
This resulted in much less code and fewer files - everything is
contained in atomic_pointer.h.
git-svn-id: https://leveldb.googlecode.com/svn/trunk@34 62dab493-f737-651d-591e-8d6aee1b9529
* Patch LevelDB to build for OSX and iOS
* Fix race condition in memtable iterator deletion.
* Other small fixes.
git-svn-id: https://leveldb.googlecode.com/svn/trunk@29 62dab493-f737-651d-591e-8d6aee1b9529