74b660702e
Summary: Rename iterator property to folow property naming convention. Test Plan: Run all existing tests. Reviewers: andrewkr, anthony, yhchiang, kradhakrishnan, IslamAbdelRahman Reviewed By: IslamAbdelRahman Subscribers: leveldb, dhruba Differential Revision: https://reviews.facebook.net/D54957
143 lines
3.9 KiB
C++
143 lines
3.9 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "rocksdb/iterator.h"
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#include "table/internal_iterator.h"
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#include "table/iterator_wrapper.h"
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#include "util/arena.h"
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namespace rocksdb {
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Cleanable::Cleanable() {
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cleanup_.function = nullptr;
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cleanup_.next = nullptr;
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}
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Cleanable::~Cleanable() {
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if (cleanup_.function != nullptr) {
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(*cleanup_.function)(cleanup_.arg1, cleanup_.arg2);
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for (Cleanup* c = cleanup_.next; c != nullptr; ) {
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(*c->function)(c->arg1, c->arg2);
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Cleanup* next = c->next;
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delete c;
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c = next;
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}
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}
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}
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void Cleanable::RegisterCleanup(CleanupFunction func, void* arg1, void* arg2) {
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assert(func != nullptr);
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Cleanup* c;
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if (cleanup_.function == nullptr) {
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c = &cleanup_;
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} else {
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c = new Cleanup;
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c->next = cleanup_.next;
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cleanup_.next = c;
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}
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c->function = func;
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c->arg1 = arg1;
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c->arg2 = arg2;
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}
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Status Iterator::GetProperty(std::string prop_name, std::string* prop) {
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if (prop == nullptr) {
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return Status::InvalidArgument("prop is nullptr");
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}
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if (prop_name == "rocksdb.iterator.is-key-pinned") {
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*prop = "0";
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return Status::OK();
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}
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return Status::InvalidArgument("Undentified property.");
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}
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namespace {
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class EmptyIterator : public Iterator {
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public:
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explicit EmptyIterator(const Status& s) : status_(s) { }
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virtual bool Valid() const override { return false; }
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virtual void Seek(const Slice& target) override {}
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virtual void SeekToFirst() override {}
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virtual void SeekToLast() override {}
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virtual void Next() override { assert(false); }
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virtual void Prev() override { assert(false); }
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Slice key() const override {
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assert(false);
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return Slice();
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}
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Slice value() const override {
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assert(false);
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return Slice();
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}
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virtual Status status() const override { return status_; }
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private:
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Status status_;
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};
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class EmptyInternalIterator : public InternalIterator {
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public:
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explicit EmptyInternalIterator(const Status& s) : status_(s) {}
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virtual bool Valid() const override { return false; }
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virtual void Seek(const Slice& target) override {}
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virtual void SeekToFirst() override {}
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virtual void SeekToLast() override {}
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virtual void Next() override { assert(false); }
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virtual void Prev() override { assert(false); }
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Slice key() const override {
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assert(false);
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return Slice();
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}
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Slice value() const override {
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assert(false);
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return Slice();
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}
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virtual Status status() const override { return status_; }
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private:
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Status status_;
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};
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} // namespace
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Iterator* NewEmptyIterator() {
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return new EmptyIterator(Status::OK());
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}
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Iterator* NewErrorIterator(const Status& status) {
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return new EmptyIterator(status);
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}
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InternalIterator* NewEmptyInternalIterator() {
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return new EmptyInternalIterator(Status::OK());
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}
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InternalIterator* NewEmptyInternalIterator(Arena* arena) {
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if (arena == nullptr) {
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return NewEmptyInternalIterator();
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} else {
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auto mem = arena->AllocateAligned(sizeof(EmptyIterator));
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return new (mem) EmptyInternalIterator(Status::OK());
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}
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}
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InternalIterator* NewErrorInternalIterator(const Status& status) {
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return new EmptyInternalIterator(status);
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}
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InternalIterator* NewErrorInternalIterator(const Status& status, Arena* arena) {
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if (arena == nullptr) {
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return NewErrorInternalIterator(status);
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} else {
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auto mem = arena->AllocateAligned(sizeof(EmptyIterator));
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return new (mem) EmptyInternalIterator(status);
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}
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}
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} // namespace rocksdb
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