xserver-multidpi/glamor/glamor_glyphs.c

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/*
* Copyright © 2008 Red Hat, Inc.
* Partly based on code Copyright © 2000 SuSE, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Red Hat not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. Red Hat makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* Red Hat DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL Red Hat
* BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of SuSE not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. SuSE makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE
* BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: Owen Taylor <otaylor@fishsoup.net>
* Based on code by: Keith Packard
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include "glamor_priv.h"
#include "mipict.h"
#if DEBUG_GLYPH_CACHE
#define DBG_GLYPH_CACHE(a) ErrorF a
#else
#define DBG_GLYPH_CACHE(a)
#endif
/* Width of the pixmaps we use for the caches; this should be less than
* max texture size of the driver; this may need to actually come from
* the driver.
*/
/* Maximum number of glyphs we buffer on the stack before flushing
* rendering to the mask or destination surface.
*/
#define GLYPH_BUFFER_SIZE 1024
#define CACHE_PICTURE_SIZE 1024
#define GLYPH_MIN_SIZE 8
#define GLYPH_MAX_SIZE 64
#define GLYPH_CACHE_SIZE (CACHE_PICTURE_SIZE * CACHE_PICTURE_SIZE / (GLYPH_MIN_SIZE * GLYPH_MIN_SIZE))
glamor : Add dynamic texture uploading feature. Major refactoring. 1. Rewrite the pixmap texture uploading and downloading functions. Add some new functions for both the prepare/finish access and the new performance feature dynamic texture uploading, which could download and upload the current image to/from a private texture/fbo. In the uploading or downloading phase, we need to handle two things: The first is the yInverted option, If it set, then we don't need to flip y. If not set, if it is from a dynamic texture uploading then we don't need to flip either if the current drawing process will flip it latter. If it is from finish_access, then we must flip the y axis. The second thing is the alpha channel hanlding, if the pixmap's format is something like x8a8r8g8, x1r5g5b5 which means it doesn't has alpha channel, but it do has those extra bits. Then we need to wire those bits to 1. 2. Add almost all the required picture format support. This is not as trivial as it looks like. The previous implementation only support GL_a8,GL_a8r8g8b8,GL_x8r8g8b8. All the other format, we have to fallback to cpu. The reason why we can't simply add those other color format is because the exists of picture. one drawable pixmap may has one or even more container pictures. The drawable pixmap's depth can't map to a specified color format, for example depth 16 can mapped to r5g6b5, x1r5g5b5, a1r5g5b5, or even b5g6r5. So we can't get get the color format just from the depth value. But the pixmap do not has a pict_format element. We have to make a new one in the pixmap private data structure. Reroute the CreatePicture to glamor_create_picture and then store the picture's format to the pixmap's private structure. This is not an ideal solution, as there may be more than one pictures refer to the same pixmap. Then we will have trouble. There is an example in glamor_composite_with_shader. The source and mask often share the same pixmap, but use different picture format. Our current solution is to combine those two different picture formats to one which will not lose any data. Then change the source's format to this new format and then upload the pixmap to texture once. It works. If we fail to find a matched new format then we fallback. There still is a potential problem, if two pictures refer to the same pixmap, and one of them destroy the picture, but the other still remained to be used latter. We don't handle that situation currently. To be fixed. 3. Dynamic texture uploading. This is a performance feature. Although we don't like the client to hold a pixmap data to shared memory and we can't accelerate it. And even worse, we may need to fallback all the required pixmaps to cpu memory and then process them on CPU. This feature is to mitigate this penalty. When the target pixmap has a valid gl fbo attached to it. But the other pixmaps are not. Then it will be more efficient to upload the other pixmaps to GPU and then do the blitting or rendering on GPU than fallback all the pixmaps to CPU. To enable this feature, I experienced a significant performance improvement in the Game "Mines" :). 4. Debug facility. Modify the debug output mechanism. Now add a new macro: glamor_debug_output(_level_, _format_,...) to conditional output some messages according to the environment variable GLAMOR_DEBUG. We have the following levels currently. exports GLAMOR_DEBUG to 3 will enable all the above messages. 5. Changes in pixmap private data structure. Add some for the full color format supports and relate it to the pictures which already described. Also Add the following new elements: gl_fbo - to indicates whether this pixmap is on gpu only. gl_tex - to indicates whether the tex is valid and is containing the pixmap's image originally. As we bring the dynamic pixmap uploading feature, so a cpu memory pixmap may also has a valid fbo or tex attached to it. So we will have to use the above new element to check it true type. After this commit, we can pass the rendercheck testing for all the picture formats. And is much much fater than fallback to cpu when doing rendercheck testing. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-06-21 12:31:11 +02:00
typedef struct {
PicturePtr source;
glamor_composite_rect_t rects[GLYPH_BUFFER_SIZE];
int count;
} glamor_glyph_buffer_t;
struct glamor_glyph
{
glamor_glyph_cache_t *cache;
uint16_t x, y;
uint16_t size, pos;
};
typedef enum {
GLAMOR_GLYPH_SUCCESS, /* Glyph added to render buffer */
GLAMOR_GLYPH_FAIL, /* out of memory, etc */
GLAMOR_GLYPH_NEED_FLUSH, /* would evict a glyph already in the buffer */
} glamor_glyph_cache_result_t;
#define NeedsComponent(f) (PICT_FORMAT_A(f) != 0 && PICT_FORMAT_RGB(f) != 0)
static DevPrivateKeyRec glamor_glyph_key;
static inline struct glamor_glyph *
glamor_glyph_get_private (GlyphPtr glyph)
{
return dixGetPrivate (&glyph->devPrivates, &glamor_glyph_key);
}
static inline void
glamor_glyph_set_private (GlyphPtr glyph, struct glamor_glyph *priv)
{
dixSetPrivate (&glyph->devPrivates, &glamor_glyph_key, priv);
}
static void
glamor_unrealize_glyph_caches (ScreenPtr pScreen)
{
glamor_screen_private *glamor = glamor_get_screen_private (pScreen);
int i;
if (!glamor->glyph_cache_initialized)
return;
for (i = 0; i < GLAMOR_NUM_GLYPH_CACHE_FORMATS; i++)
{
glamor_glyph_cache_t *cache = &glamor->glyphCaches[i];
if (cache->picture)
FreePicture (cache->picture, 0);
if (cache->glyphs)
free (cache->glyphs);
}
glamor->glyph_cache_initialized = FALSE;
}
void
glamor_glyphs_fini (ScreenPtr pScreen)
{
glamor_unrealize_glyph_caches (pScreen);
}
/* All caches for a single format share a single pixmap for glyph storage,
* allowing mixing glyphs of different sizes without paying a penalty
* for switching between source pixmaps. (Note that for a size of font
* right at the border between two sizes, we might be switching for almost
* every glyph.)
*
* This function allocates the storage pixmap, and then fills in the
* rest of the allocated structures for all caches with the given format.
*/
static Bool
glamor_realize_glyph_caches (ScreenPtr pScreen)
{
glamor_screen_private *glamor = glamor_get_screen_private (pScreen);
unsigned int formats[] = {
PIXMAN_a8,
PIXMAN_a8r8g8b8,
};
int i;
if (glamor->glyph_cache_initialized)
return TRUE;
glamor->glyph_cache_initialized = TRUE;
memset (glamor->glyphCaches, 0, sizeof (glamor->glyphCaches));
for (i = 0; i < sizeof (formats) / sizeof (formats[0]); i++)
{
glamor_glyph_cache_t *cache = &glamor->glyphCaches[i];
PixmapPtr pixmap;
PicturePtr picture;
CARD32 component_alpha;
int depth = PIXMAN_FORMAT_DEPTH (formats[i]);
int error;
PictFormatPtr pPictFormat =
PictureMatchFormat (pScreen, depth, formats[i]);
if (!pPictFormat)
goto bail;
/* Now allocate the pixmap and picture */
pixmap = pScreen->CreatePixmap (pScreen,
CACHE_PICTURE_SIZE, CACHE_PICTURE_SIZE,
depth, 0);
if (!pixmap)
goto bail;
component_alpha = NeedsComponent (pPictFormat->format);
picture = CreatePicture (0, &pixmap->drawable, pPictFormat,
CPComponentAlpha, &component_alpha,
serverClient, &error);
pScreen->DestroyPixmap (pixmap);
if (!picture)
goto bail;
ValidatePicture (picture);
cache->picture = picture;
cache->glyphs = calloc (sizeof (GlyphPtr), GLYPH_CACHE_SIZE);
if (!cache->glyphs)
goto bail;
cache->evict = rand () % GLYPH_CACHE_SIZE;
}
assert (i == GLAMOR_NUM_GLYPH_CACHE_FORMATS);
return TRUE;
bail:
glamor_unrealize_glyph_caches (pScreen);
return FALSE;
}
Bool
glamor_glyphs_init (ScreenPtr pScreen)
{
if (!dixRegisterPrivateKey (&glamor_glyph_key, PRIVATE_GLYPH, 0))
return FALSE;
/* Skip pixmap creation if we don't intend to use it. */
return glamor_realize_glyph_caches (pScreen);
}
/* The most efficient thing to way to upload the glyph to the screen
* is to use CopyArea; glamor pixmaps are always offscreen.
*/
static void
glamor_glyph_cache_upload_glyph (ScreenPtr screen,
glamor_glyph_cache_t * cache,
GlyphPtr glyph, int x, int y)
{
PicturePtr pGlyphPicture = GlyphPicture (glyph)[screen->myNum];
PixmapPtr pGlyphPixmap = (PixmapPtr) pGlyphPicture->pDrawable;
PixmapPtr pCachePixmap = (PixmapPtr) cache->picture->pDrawable;
PixmapPtr scratch;
GCPtr gc;
gc = GetScratchGC (pCachePixmap->drawable.depth, screen);
if (!gc)
return;
ValidateGC (&pCachePixmap->drawable, gc);
scratch = pGlyphPixmap;
#if 0
/* Create a temporary bo to stream the updates to the cache */
if (pGlyphPixmap->drawable.depth != pCachePixmap->drawable.depth ||
!uxa_pixmap_is_offscreen (scratch))
{
scratch = screen->CreatePixmap (screen,
glyph->info.width,
glyph->info.height,
pCachePixmap->drawable.depth, 0);
if (scratch)
{
if (pGlyphPixmap->drawable.depth != pCachePixmap->drawable.depth)
{
PicturePtr picture;
int error;
picture = CreatePicture (0, &scratch->drawable,
PictureMatchFormat (screen,
pCachePixmap->
drawable.depth,
cache->picture->
format), 0, NULL,
serverClient, &error);
if (picture)
{
ValidatePicture (picture);
uxa_composite (PictOpSrc, pGlyphPicture, NULL, picture,
0, 0,
0, 0,
0, 0, glyph->info.width, glyph->info.height);
FreePicture (picture, 0);
}
}
else
{
glamor_copy_area (&pGlyphPixmap->drawable,
&scratch->drawable,
gc,
0, 0,
glyph->info.width, glyph->info.height, 0, 0);
}
}
else
{
scratch = pGlyphPixmap;
}
}
#endif
glamor_copy_area (&scratch->drawable, &pCachePixmap->drawable, gc,
0, 0, glyph->info.width, glyph->info.height, x, y);
if (scratch != pGlyphPixmap)
screen->DestroyPixmap (scratch);
FreeScratchGC (gc);
}
void
glamor_glyph_unrealize (ScreenPtr screen, GlyphPtr glyph)
{
struct glamor_glyph *priv;
/* Use Lookup in case we have not attached to this glyph. */
priv = dixLookupPrivate (&glyph->devPrivates, &glamor_glyph_key);
if (priv == NULL)
return;
priv->cache->glyphs[priv->pos] = NULL;
glamor_glyph_set_private (glyph, NULL);
free (priv);
}
/* Cut and paste from render/glyph.c - probably should export it instead */
static void
glamor_glyph_extents (int nlist,
GlyphListPtr list, GlyphPtr * glyphs, BoxPtr extents)
{
int x1, x2, y1, y2;
int x, y, n;
x1 = y1 = MAXSHORT;
x2 = y2 = MINSHORT;
x = y = 0;
while (nlist--)
{
x += list->xOff;
y += list->yOff;
n = list->len;
list++;
while (n--)
{
GlyphPtr glyph = *glyphs++;
int v;
v = x - glyph->info.x;
if (v < x1)
x1 = v;
v += glyph->info.width;
if (v > x2)
x2 = v;
v = y - glyph->info.y;
if (v < y1)
y1 = v;
v += glyph->info.height;
if (v > y2)
y2 = v;
x += glyph->info.xOff;
y += glyph->info.yOff;
}
}
extents->x1 = x1 < MINSHORT ? MINSHORT : x1;
extents->x2 = x2 > MAXSHORT ? MAXSHORT : x2;
extents->y1 = y1 < MINSHORT ? MINSHORT : y1;
extents->y2 = y2 > MAXSHORT ? MAXSHORT : y2;
}
/**
* Returns TRUE if the glyphs in the lists intersect. Only checks based on
* bounding box, which appears to be good enough to catch most cases at least.
*/
static Bool
glamor_glyphs_intersect (int nlist, GlyphListPtr list, GlyphPtr * glyphs)
{
int x1, x2, y1, y2;
int n;
int x, y;
BoxRec extents;
Bool first = TRUE;
x = 0;
y = 0;
extents.x1 = 0;
extents.y1 = 0;
extents.x2 = 0;
extents.y2 = 0;
while (nlist--)
{
x += list->xOff;
y += list->yOff;
n = list->len;
list++;
while (n--)
{
GlyphPtr glyph = *glyphs++;
if (glyph->info.width == 0 || glyph->info.height == 0)
{
x += glyph->info.xOff;
y += glyph->info.yOff;
continue;
}
x1 = x - glyph->info.x;
if (x1 < MINSHORT)
x1 = MINSHORT;
y1 = y - glyph->info.y;
if (y1 < MINSHORT)
y1 = MINSHORT;
x2 = x1 + glyph->info.width;
if (x2 > MAXSHORT)
x2 = MAXSHORT;
y2 = y1 + glyph->info.height;
if (y2 > MAXSHORT)
y2 = MAXSHORT;
if (first)
{
extents.x1 = x1;
extents.y1 = y1;
extents.x2 = x2;
extents.y2 = y2;
first = FALSE;
}
else
{
if (x1 < extents.x2 && x2 > extents.x1 &&
y1 < extents.y2 && y2 > extents.y1)
{
return TRUE;
}
if (x1 < extents.x1)
extents.x1 = x1;
if (x2 > extents.x2)
extents.x2 = x2;
if (y1 < extents.y1)
extents.y1 = y1;
if (y2 > extents.y2)
extents.y2 = y2;
}
x += glyph->info.xOff;
y += glyph->info.yOff;
}
}
return FALSE;
}
static inline unsigned int
glamor_glyph_size_to_count (int size)
{
size /= GLYPH_MIN_SIZE;
return size * size;
}
static inline unsigned int
glamor_glyph_count_to_mask (int count)
{
return ~(count - 1);
}
static inline unsigned int
glamor_glyph_size_to_mask (int size)
{
return glamor_glyph_count_to_mask (glamor_glyph_size_to_count (size));
}
static PicturePtr
glamor_glyph_cache (ScreenPtr screen, GlyphPtr glyph, int *out_x, int *out_y)
{
glamor_screen_private *glamor = glamor_get_screen_private (screen);
PicturePtr glyph_picture = GlyphPicture (glyph)[screen->myNum];
glamor_glyph_cache_t *cache =
&glamor->glyphCaches[PICT_FORMAT_RGB (glyph_picture->format) != 0];
struct glamor_glyph *priv = NULL;
int size, mask, pos, s;
if (glyph->info.width > GLYPH_MAX_SIZE
|| glyph->info.height > GLYPH_MAX_SIZE)
return NULL;
for (size = GLYPH_MIN_SIZE; size <= GLYPH_MAX_SIZE; size *= 2)
if (glyph->info.width <= size && glyph->info.height <= size)
break;
s = glamor_glyph_size_to_count (size);
mask = glamor_glyph_count_to_mask (s);
pos = (cache->count + s - 1) & mask;
if (pos < GLYPH_CACHE_SIZE)
{
cache->count = pos + s;
}
else
{
for (s = size; s <= GLYPH_MAX_SIZE; s *= 2)
{
int i = cache->evict & glamor_glyph_size_to_mask (s);
GlyphPtr evicted = cache->glyphs[i];
if (evicted == NULL)
continue;
priv = glamor_glyph_get_private (evicted);
if (priv->size >= s)
{
cache->glyphs[i] = NULL;
glamor_glyph_set_private (evicted, NULL);
pos = cache->evict & glamor_glyph_size_to_mask (size);
}
else
priv = NULL;
break;
}
if (priv == NULL)
{
int count = glamor_glyph_size_to_count (size);
mask = glamor_glyph_count_to_mask (count);
pos = cache->evict & mask;
for (s = 0; s < count; s++)
{
GlyphPtr evicted = cache->glyphs[pos + s];
if (evicted != NULL)
{
if (priv != NULL)
free (priv);
priv = glamor_glyph_get_private (evicted);
glamor_glyph_set_private (evicted, NULL);
cache->glyphs[pos + s] = NULL;
}
}
}
/* And pick a new eviction position */
cache->evict = rand () % GLYPH_CACHE_SIZE;
}
if (priv == NULL)
{
priv = malloc (sizeof (struct glamor_glyph));
if (priv == NULL)
return NULL;
}
glamor_glyph_set_private (glyph, priv);
cache->glyphs[pos] = glyph;
priv->cache = cache;
priv->size = size;
priv->pos = pos;
s =
pos / ((GLYPH_MAX_SIZE / GLYPH_MIN_SIZE) *
(GLYPH_MAX_SIZE / GLYPH_MIN_SIZE));
priv->x = s % (CACHE_PICTURE_SIZE / GLYPH_MAX_SIZE) * GLYPH_MAX_SIZE;
priv->y = (s / (CACHE_PICTURE_SIZE / GLYPH_MAX_SIZE)) * GLYPH_MAX_SIZE;
for (s = GLYPH_MIN_SIZE; s < GLYPH_MAX_SIZE; s *= 2)
{
if (pos & 1)
priv->x += s;
if (pos & 2)
priv->y += s;
pos >>= 2;
}
glamor_glyph_cache_upload_glyph (screen, cache, glyph, priv->x, priv->y);
*out_x = priv->x;
*out_y = priv->y;
return cache->picture;
}
static glamor_glyph_cache_result_t
glamor_buffer_glyph (ScreenPtr screen,
glamor_glyph_buffer_t * buffer,
GlyphPtr glyph, int x_glyph, int y_glyph)
{
glamor_screen_private *glamor_screen = glamor_get_screen_private (screen);
unsigned int format = (GlyphPicture (glyph)[screen->myNum])->format;
glamor_composite_rect_t *rect;
PicturePtr source;
struct glamor_glyph *priv;
int x, y;
PicturePtr glyph_picture = GlyphPicture (glyph)[screen->myNum];
glamor_glyph_cache_t *cache;
if (PICT_FORMAT_BPP (format) == 1)
format = PICT_a8;
cache = &glamor_screen->glyphCaches[PICT_FORMAT_RGB (glyph_picture->format) != 0];
if (buffer->source && buffer->source != cache->picture)
return GLAMOR_GLYPH_NEED_FLUSH;
if (buffer->count == GLYPH_BUFFER_SIZE)
return GLAMOR_GLYPH_NEED_FLUSH;
priv = glamor_glyph_get_private (glyph);
if (priv)
{
rect = &buffer->rects[buffer->count++];
rect->x_src = priv->x;
rect->y_src = priv->y;
if (buffer->source == NULL) buffer->source = priv->cache->picture;
}
else
{
source = glamor_glyph_cache (screen, glyph, &x, &y);
if (source != NULL)
{
rect = &buffer->rects[buffer->count++];
rect->x_src = x;
rect->y_src = y;
if (buffer->source == NULL) buffer->source = source;
}
else
{
source = GlyphPicture (glyph)[screen->myNum];
if (buffer->source && buffer->source != source)
return GLAMOR_GLYPH_NEED_FLUSH;
buffer->source = source;
rect = &buffer->rects[buffer->count++];
rect->x_src = 0;
rect->y_src = 0;
}
}
rect->x_dst = x_glyph - glyph->info.x;
rect->y_dst = y_glyph - glyph->info.y;
rect->width = glyph->info.width;
rect->height = glyph->info.height;
/* Couldn't find the glyph in the cache, use the glyph picture directly */
return GLAMOR_GLYPH_SUCCESS;
}
static void
glamor_glyphs_flush_mask (PicturePtr mask, glamor_glyph_buffer_t * buffer)
{
#ifdef RENDER
glamor_composite_rects (PictOpAdd, buffer->source, NULL, mask,
buffer->count, buffer->rects);
#endif
buffer->count = 0;
buffer->source = NULL;
}
static void
glamor_glyphs_via_mask (CARD8 op,
PicturePtr src,
PicturePtr dst,
PictFormatPtr mask_format,
INT16 x_src,
INT16 y_src,
int nlist, GlyphListPtr list, GlyphPtr * glyphs)
{
PixmapPtr mask_pixmap = 0;
PicturePtr mask;
ScreenPtr screen = dst->pDrawable->pScreen;
int width = 0, height = 0;
int x, y;
int x_dst = list->xOff, y_dst = list->yOff;
int n;
GlyphPtr glyph;
int error;
BoxRec extents = { 0, 0, 0, 0 };
CARD32 component_alpha;
glamor_glyph_buffer_t buffer;
GCPtr gc;
glamor_glyph_extents (nlist, list, glyphs, &extents);
if (extents.x2 <= extents.x1 || extents.y2 <= extents.y1)
return;
width = extents.x2 - extents.x1;
height = extents.y2 - extents.y1;
if (mask_format->depth == 1)
{
PictFormatPtr a8Format = PictureMatchFormat (screen, 8, PICT_a8);
if (a8Format)
mask_format = a8Format;
}
mask_pixmap = screen->CreatePixmap (screen, width, height,
mask_format->depth,
CREATE_PIXMAP_USAGE_SCRATCH);
if (!mask_pixmap)
return;
component_alpha = NeedsComponent (mask_format->format);
mask = CreatePicture (0, &mask_pixmap->drawable,
mask_format, CPComponentAlpha,
&component_alpha, serverClient, &error);
if (!mask)
{
screen->DestroyPixmap (mask_pixmap);
return;
}
gc = GetScratchGC (mask_pixmap->drawable.depth, screen);
ValidateGC (&mask_pixmap->drawable, gc);
glamor_fill (&mask_pixmap->drawable, gc, 0, 0, width, height);
FreeScratchGC (gc);
x = -extents.x1;
y = -extents.y1;
buffer.count = 0;
buffer.source = NULL;
while (nlist--)
{
x += list->xOff;
y += list->yOff;
n = list->len;
while (n--)
{
glyph = *glyphs++;
if (glyph->info.width > 0 && glyph->info.height > 0 &&
glamor_buffer_glyph (screen, &buffer, glyph, x,
y) == GLAMOR_GLYPH_NEED_FLUSH)
{
glamor_glyphs_flush_mask (mask, &buffer);
glamor_buffer_glyph (screen, &buffer, glyph, x, y);
}
x += glyph->info.xOff;
y += glyph->info.yOff;
}
list++;
}
if (buffer.count)
glamor_glyphs_flush_mask (mask, &buffer);
x = extents.x1;
y = extents.y1;
CompositePicture (op,
src,
mask,
dst,
x_src + x - x_dst,
y_src + y - y_dst, 0, 0, x, y, width, height);
FreePicture (mask, 0);
screen->DestroyPixmap (mask_pixmap);
}
static void
glamor_glyphs_flush_dst (CARD8 op,
PicturePtr src,
PicturePtr dst,
glamor_glyph_buffer_t * buffer,
INT16 x_src, INT16 y_src, INT16 x_dst, INT16 y_dst)
{
int i;
glamor_composite_rect_t *rect = &buffer->rects[0];
for (i = 0; i < buffer->count; i++, rect++)
{
rect->x_mask = rect->x_src;
rect->y_mask = rect->y_src;
rect->x_src = x_src + rect->x_dst - x_dst;
rect->y_src = y_src + rect->y_dst - y_dst;
}
glamor_composite_rects (op, src, buffer->source, dst,
buffer->count, &buffer->rects[0]);
buffer->count = 0;
buffer->source = NULL;
}
static void
glamor_glyphs_to_dst (CARD8 op,
PicturePtr src,
PicturePtr dst,
INT16 x_src,
INT16 y_src,
int nlist, GlyphListPtr list, GlyphPtr * glyphs)
{
ScreenPtr screen = dst->pDrawable->pScreen;
int x = 0, y = 0;
int x_dst = list->xOff, y_dst = list->yOff;
int n;
GlyphPtr glyph;
glamor_glyph_buffer_t buffer;
buffer.count = 0;
buffer.source = NULL;
while (nlist--)
{
x += list->xOff;
y += list->yOff;
n = list->len;
while (n--)
{
glyph = *glyphs++;
if (glyph->info.width > 0 && glyph->info.height > 0 &&
glamor_buffer_glyph (screen, &buffer, glyph, x,
y) == GLAMOR_GLYPH_NEED_FLUSH)
{
glamor_glyphs_flush_dst (op, src, dst,
&buffer, x_src, y_src, x_dst, y_dst);
glamor_buffer_glyph (screen, &buffer, glyph, x, y);
}
x += glyph->info.xOff;
y += glyph->info.yOff;
}
list++;
}
if (buffer.count)
glamor_glyphs_flush_dst (op, src, dst, &buffer,
x_src, y_src, x_dst, y_dst);
}
void
glamor_glyphs (CARD8 op,
PicturePtr src,
PicturePtr dst,
PictFormatPtr mask_format,
INT16 x_src,
INT16 y_src, int nlist, GlyphListPtr list, GlyphPtr * glyphs)
{
/* If we don't have a mask format but all the glyphs have the same format
* and don't intersect, use the glyph format as mask format for the full
* benefits of the glyph cache.
*/
if (!mask_format)
{
Bool same_format = TRUE;
int i;
mask_format = list[0].format;
for (i = 0; i < nlist; i++)
{
if (mask_format->format != list[i].format->format)
{
same_format = FALSE;
break;
}
}
if (!same_format || (mask_format->depth != 1 &&
glamor_glyphs_intersect (nlist, list, glyphs)))
{
mask_format = NULL;
}
}
if (mask_format)
glamor_glyphs_via_mask (op, src, dst, mask_format,
x_src, y_src, nlist, list, glyphs);
else
glamor_glyphs_to_dst (op, src, dst, x_src, y_src, nlist, list, glyphs);
}