xserver-multidpi/glamor/glamor_utils.h

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#ifndef GLAMOR_PRIV_H
#error This file can only be included by glamor_priv.h
#endif
#ifndef __GLAMOR_UTILS_H__
#define __GLAMOR_UTILS_H__
#define v_from_x_coord_x(_xscale_, _x_) ( 2 * (_x_) * (_xscale_) - 1.0)
#define v_from_x_coord_y(_yscale_, _y_) (-2 * (_y_) * (_yscale_) + 1.0)
#define v_from_x_coord_y_inverted(_yscale_, _y_) (2 * (_y_) * (_yscale_) - 1.0)
#define t_from_x_coord_x(_xscale_, _x_) ((_x_) * (_xscale_))
#define t_from_x_coord_y(_yscale_, _y_) (1.0 - (_y_) * (_yscale_))
#define t_from_x_coord_y_inverted(_yscale_, _y_) ((_y_) * (_yscale_))
#define pixmap_priv_get_scale(_pixmap_priv_, _pxscale_, _pyscale_) \
do { \
*(_pxscale_) = 1.0 / (_pixmap_priv_)->fbo->width; \
*(_pyscale_) = 1.0 / (_pixmap_priv_)->fbo->height; \
} while(0)
#define xFixedToFloat(_val_) ((float)xFixedToInt(_val_) \
+ ((float)xFixedFrac(_val_) / 65536.0))
#define glamor_picture_get_matrixf(_picture_, _matrix_) \
do { \
int _i_; \
if ((_picture_)->transform) \
{ \
for(_i_ = 0; _i_ < 3; _i_++) \
{ \
(_matrix_)[_i_ * 3 + 0] = \
xFixedToFloat((_picture_)->transform->matrix[_i_][0]); \
(_matrix_)[_i_ * 3 + 1] = \
xFixedToFloat((_picture_)->transform->matrix[_i_][1]); \
(_matrix_)[_i_ * 3 + 2] = \
xFixedToFloat((_picture_)->transform->matrix[_i_][2]); \
} \
} \
} while(0)
#define glamor_set_transformed_point(matrix, xscale, yscale, texcoord, \
x, y, yInverted) \
do { \
float result[4]; \
int i; \
float tx, ty; \
\
for (i = 0; i < 3; i++) { \
result[i] = (matrix)[i * 3] * (x) + (matrix)[i * 3 + 1] * (y) \
+ (matrix)[i * 3 + 2]; \
} \
tx = result[0] / result[2]; \
ty = result[1] / result[2]; \
\
(texcoord)[0] = t_from_x_coord_x(xscale, tx); \
if (yInverted) \
(texcoord)[1] = t_from_x_coord_y_inverted(yscale, ty); \
else \
(texcoord)[1] = t_from_x_coord_y(yscale, ty); \
} while(0)
#define glamor_set_transformed_normalize_tcoords( matrix, \
xscale, \
yscale, \
tx1, ty1, tx2, ty2, \
yInverted, texcoords) \
do { \
glamor_set_transformed_point(matrix, xscale, yscale, \
texcoords, tx1, ty1, \
yInverted); \
glamor_set_transformed_point(matrix, xscale, yscale, \
texcoords + 2, tx2, ty1, \
yInverted); \
glamor_set_transformed_point(matrix, xscale, yscale, \
texcoords + 4, tx2, ty2, \
yInverted); \
glamor_set_transformed_point(matrix, xscale, yscale, \
texcoords + 6, tx1, ty2, \
yInverted); \
} while (0)
#define glamor_set_normalize_tcoords(xscale, yscale, x1, y1, x2, y2, \
yInverted, vertices) \
do { \
(vertices)[0] = t_from_x_coord_x(xscale, x1); \
(vertices)[2] = t_from_x_coord_x(xscale, x2); \
(vertices)[4] = (vertices)[2]; \
(vertices)[6] = (vertices)[0]; \
if (yInverted) { \
(vertices)[1] = t_from_x_coord_y_inverted(yscale, y1); \
(vertices)[5] = t_from_x_coord_y_inverted(yscale, y2); \
} \
else { \
(vertices)[1] = t_from_x_coord_y(yscale, y1); \
(vertices)[5] = t_from_x_coord_y(yscale, y2); \
} \
(vertices)[3] = (vertices)[1]; \
(vertices)[7] = (vertices)[5]; \
} while(0)
#define glamor_set_tcoords(x1, y1, x2, y2, yInverted, vertices) \
do { \
(vertices)[0] = (x1); \
(vertices)[2] = (x2); \
(vertices)[4] = (vertices)[2]; \
(vertices)[6] = (vertices)[0]; \
if (yInverted) { \
(vertices)[1] = (y1); \
(vertices)[5] = (y2); \
} \
else { \
(vertices)[1] = (y2); \
(vertices)[5] = (y1); \
} \
(vertices)[3] = (vertices)[1]; \
(vertices)[7] = (vertices)[5]; \
} while(0)
#define glamor_set_normalize_vcoords(xscale, yscale, x1, y1, x2, y2, \
yInverted, vertices) \
do { \
(vertices)[0] = v_from_x_coord_x(xscale, x1); \
(vertices)[2] = v_from_x_coord_x(xscale, x2); \
(vertices)[4] = (vertices)[2]; \
(vertices)[6] = (vertices)[0]; \
if (yInverted) { \
(vertices)[1] = v_from_x_coord_y_inverted(yscale, y1); \
(vertices)[5] = v_from_x_coord_y_inverted(yscale, y2); \
} \
else { \
(vertices)[1] = v_from_x_coord_y(yscale, y1); \
(vertices)[5] = v_from_x_coord_y(yscale, y2); \
} \
(vertices)[3] = (vertices)[1]; \
(vertices)[7] = (vertices)[5]; \
} while(0)
#define glamor_set_normalize_pt(xscale, yscale, x, x_start, y, y_start, \
yInverted, pt) \
do { \
(pt)[0] = t_from_x_coord_x(xscale, x - x_start); \
if (yInverted) { \
(pt)[1] = t_from_x_coord_y_inverted(yscale, y - y_start); \
} else { \
(pt)[1] = t_from_x_coord_y(yscale, y - y_start); \
} \
(pt)[2] = (pt)[3] = 0.0; \
} while(0)
inline static void
glamor_calculate_boxes_bound(BoxPtr bound, BoxPtr boxes, int nbox)
{
int x_min, y_min;
int x_max, y_max;
int i;
x_min = y_min = MAXSHORT;
x_max = y_max = MINSHORT;
for (i = 0; i < nbox; i++) {
if (x_min > boxes[i].x1)
x_min = boxes[i].x1;
if (y_min > boxes[i].y1)
y_min = boxes[i].y1;
if (x_max < boxes[i].x2)
x_max = boxes[i].x2;
if (y_max < boxes[i].y2)
y_max = boxes[i].y2;
}
bound->x1 = x_min;
bound->y1 = y_min;
bound->x2 = x_max;
bound->y2 = y_max;
}
inline static void
glamor_transform_boxes(BoxPtr boxes, int nbox, int dx, int dy)
{
int i;
for (i = 0; i < nbox; i++) {
boxes[i].x1 += dx;
boxes[i].y1 += dy;
boxes[i].x2 += dx;
boxes[i].y2 += dy;
}
}
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1))
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define glamor_check_fbo_size(_glamor_,_w_, _h_) ((_w_) > 0 && (_h_) > 0 \
&& (_w_) < _glamor_->max_fbo_size \
&& (_h_) < _glamor_->max_fbo_size)
#define glamor_check_fbo_depth(_depth_) ( \
_depth_ == 8 \
|| _depth_ == 15 \
|| _depth_ == 16 \
|| _depth_ == 24 \
|| _depth_ == 30 \
|| _depth_ == 32)
#define GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv) (pixmap_priv && pixmap_priv->is_picture == 1)
#define GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv) (pixmap_priv && pixmap_priv->gl_fbo == GLAMOR_FBO_NORMAL)
#define GLAMOR_PIXMAP_PRIV_HAS_FBO_DOWNLOADED(pixmap_priv) (pixmap_priv && (pixmap_priv->gl_fbo == GLAMOR_FBO_DOWNLOADED))
#define GLAMOR_PIXMAP_PRIV_NEED_VALIDATE(pixmap_priv) \
(GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv) \
&& (pixmap_priv->pending_op.type != GLAMOR_PENDING_NONE))
#define GLAMOR_PIXMAP_PRIV_NO_PENDING(pixmap_priv) \
(pixmap_priv->pending_op.type == GLAMOR_PENDING_NONE)
#define GLAMOR_CHECK_PENDING_FILL(_dispatch_, _glamor_priv_, _pixmap_priv_) do \
{ \
if (_pixmap_priv_->pending_op.type == GLAMOR_PENDING_FILL) { \
_dispatch_->glUseProgram(_glamor_priv_->solid_prog); \
_dispatch_->glUniform4fv(_glamor_priv_->solid_color_uniform_location, 1, \
_pixmap_priv_->pending_op.fill.color4fv); \
} \
} while(0)
/**
* Borrow from uxa.
*/
static inline CARD32
format_for_depth(int depth)
{
switch (depth) {
case 1:
return PICT_a1;
case 4:
return PICT_a4;
case 8:
return PICT_a8;
case 15:
return PICT_x1r5g5b5;
case 16:
return PICT_r5g6b5;
default:
case 24:
return PICT_x8r8g8b8;
#if XORG_VERSION_CURRENT >= 10699900
case 30:
return PICT_x2r10g10b10;
#endif
case 32:
return PICT_a8r8g8b8;
}
}
static inline void
gl_iformat_for_depth(int depth, GLenum * format)
{
switch (depth) {
#if 0
case 8:
*format = GL_ALPHA;
break;
case 24:
*format = GL_RGB;
break;
#endif
default:
*format = GL_RGBA;
break;
}
}
static inline CARD32
format_for_pixmap(PixmapPtr pixmap)
{
glamor_pixmap_private *pixmap_priv;
PictFormatShort pict_format;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
pict_format = pixmap_priv->pict_format;
else
pict_format = format_for_depth(pixmap->drawable.depth);
return pict_format;
}
/*
* Map picture's format to the correct gl texture format and type.
* no_alpha is used to indicate whehter we need to wire alpha to 1.
*
* Return 0 if find a matched texture type. Otherwise return -1.
**/
#ifndef GLAMOR_GLES2
static inline int
glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
GLenum * tex_format,
GLenum * tex_type,
int *no_alpha, int *no_revert)
{
*no_alpha = 0;
*no_revert = 1;
switch (format) {
case PICT_a1:
*tex_format = GL_COLOR_INDEX;
*tex_type = GL_BITMAP;
break;
case PICT_b8g8r8x8:
*no_alpha = 1;
case PICT_b8g8r8a8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8;
break;
case PICT_x8r8g8b8:
*no_alpha = 1;
case PICT_a8r8g8b8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case PICT_x8b8g8r8:
*no_alpha = 1;
case PICT_a8b8g8r8:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case PICT_x2r10g10b10:
*no_alpha = 1;
case PICT_a2r10g10b10:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case PICT_x2b10g10r10:
*no_alpha = 1;
case PICT_a2b10g10r10:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case PICT_r5g6b5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
break;
case PICT_b5g6r5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5_REV;
break;
case PICT_x1b5g5r5:
*no_alpha = 1;
case PICT_a1b5g5r5:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case PICT_x1r5g5b5:
*no_alpha = 1;
case PICT_a1r5g5b5:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case PICT_a8:
*tex_format = GL_ALPHA;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x4r4g4b4:
*no_alpha = 1;
case PICT_a4r4g4b4:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case PICT_x4b4g4r4:
*no_alpha = 1;
case PICT_a4b4g4r4:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
default:
LogMessageVerb(X_INFO, 0,
"fail to get matched format for %x \n",
format);
return -1;
}
return 0;
}
#else
#define IS_LITTLE_ENDIAN (IMAGE_BYTE_ORDER == LSBFirst)
static inline int
glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
GLenum * tex_format,
GLenum * tex_type,
int *no_alpha, int *no_revert)
{
*no_alpha = 0;
*no_revert = IS_LITTLE_ENDIAN;
switch (format) {
case PICT_b8g8r8x8:
*no_alpha = 1;
case PICT_b8g8r8a8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_BYTE;
*no_revert = !IS_LITTLE_ENDIAN;
break;
case PICT_x8r8g8b8:
*no_alpha = 1;
case PICT_a8r8g8b8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x8b8g8r8:
*no_alpha = 1;
case PICT_a8b8g8r8:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x2r10g10b10:
*no_alpha = 1;
case PICT_a2r10g10b10:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_10_10_10_2;
*no_revert = TRUE;
break;
case PICT_x2b10g10r10:
*no_alpha = 1;
case PICT_a2b10g10r10:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_10_10_10_2;
*no_revert = TRUE;
break;
case PICT_r5g6b5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
*no_revert = TRUE;
break;
case PICT_b5g6r5:
*tex_format = GL_RGB;
*tex_type = GL_UNSIGNED_SHORT_5_6_5;
*no_revert = FALSE;
break;
case PICT_x1b5g5r5:
*no_alpha = 1;
case PICT_a1b5g5r5:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*no_revert = TRUE;
break;
case PICT_x1r5g5b5:
*no_alpha = 1;
case PICT_a1r5g5b5:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*no_revert = TRUE;
break;
case PICT_a8:
*tex_format = GL_ALPHA;
*tex_type = GL_UNSIGNED_BYTE;
*no_revert = TRUE;
break;
case PICT_x4r4g4b4:
*no_alpha = 1;
case PICT_a4r4g4b4:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
*no_revert = TRUE;
break;
case PICT_x4b4g4r4:
*no_alpha = 1;
case PICT_a4b4g4r4:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
*no_revert = TRUE;
break;
default:
LogMessageVerb(X_INFO, 0,
"fail to get matched format for %x \n",
format);
return -1;
}
return 0;
}
#endif
static inline int
glamor_get_tex_format_type_from_pixmap(PixmapPtr pixmap,
GLenum * format,
GLenum * type,
int *no_alpha, int *no_revert)
{
glamor_pixmap_private *pixmap_priv;
PictFormatShort pict_format;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv))
pict_format = pixmap_priv->pict_format;
else
pict_format = format_for_depth(pixmap->drawable.depth);
return glamor_get_tex_format_type_from_pictformat(pict_format,
format, type,
no_alpha,
no_revert);
}
/* borrowed from uxa */
static inline Bool
glamor_get_rgba_from_pixel(CARD32 pixel,
float *red,
float *green,
float *blue, float *alpha, CARD32 format)
{
int rbits, bbits, gbits, abits;
int rshift, bshift, gshift, ashift;
rbits = PICT_FORMAT_R(format);
gbits = PICT_FORMAT_G(format);
bbits = PICT_FORMAT_B(format);
abits = PICT_FORMAT_A(format);
if (PICT_FORMAT_TYPE(format) == PICT_TYPE_A) {
rshift = gshift = bshift = ashift = 0;
} else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ARGB) {
bshift = 0;
gshift = bbits;
rshift = gshift + gbits;
ashift = rshift + rbits;
} else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_ABGR) {
rshift = 0;
gshift = rbits;
bshift = gshift + gbits;
ashift = bshift + bbits;
#if XORG_VERSION_CURRENT >= 10699900
} else if (PICT_FORMAT_TYPE(format) == PICT_TYPE_BGRA) {
ashift = 0;
rshift = abits;
if (abits == 0)
rshift = PICT_FORMAT_BPP(format) - (rbits + gbits +
bbits);
gshift = rshift + rbits;
bshift = gshift + gbits;
#endif
} else {
return FALSE;
}
#define COLOR_INT_TO_FLOAT(_fc_, _p_, _s_, _bits_) \
*_fc_ = (((_p_) >> (_s_)) & (( 1 << (_bits_)) - 1)) \
/ (float)((1<<(_bits_)) - 1)
if (rbits)
COLOR_INT_TO_FLOAT(red, pixel, rshift, rbits);
else
*red = 0;
if (gbits)
COLOR_INT_TO_FLOAT(green, pixel, gshift, gbits);
else
*green = 0;
if (bbits)
COLOR_INT_TO_FLOAT(blue, pixel, bshift, bbits);
else
*blue = 0;
if (abits)
COLOR_INT_TO_FLOAT(alpha, pixel, ashift, abits);
else
*alpha = 1;
return TRUE;
}
inline static Bool glamor_pict_format_is_compatible(PictFormatShort pict_format, int depth)
{
GLenum iformat;
gl_iformat_for_depth(depth, &iformat);
switch (iformat) {
case GL_RGBA:
return (pict_format == PICT_a8r8g8b8 || pict_format == PICT_x8r8g8b8);
case GL_ALPHA:
return (pict_format == PICT_a8);
default:
return FALSE;
}
}
/* return TRUE if we can access this pixmap at DDX driver. */
inline static Bool glamor_ddx_fallback_check_pixmap(DrawablePtr drawable)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
return (!pixmap_priv
|| (pixmap_priv->type == GLAMOR_TEXTURE_DRM
|| pixmap_priv->type == GLAMOR_MEMORY
|| pixmap_priv->type == GLAMOR_DRM_ONLY));
}
inline static Bool glamor_ddx_fallback_check_gc(GCPtr gc)
{
PixmapPtr pixmap;
if (!gc)
return TRUE;
switch (gc->fillStyle) {
case FillStippled:
case FillOpaqueStippled:
pixmap = gc->stipple;
break;
case FillTiled:
pixmap = gc->tile.pixmap;
break;
default:
pixmap = NULL;
}
return (!pixmap || glamor_ddx_fallback_check_pixmap(&pixmap->drawable));
}
inline static Bool glamor_tex_format_is_readable(GLenum format)
{
return ((format == GL_RGBA || format == GL_RGB || format == GL_ALPHA));
}
static inline void _glamor_dump_pixmap_byte(PixmapPtr pixmap, int x, int y, int w, int h)
{
int i,j;
unsigned char * p = pixmap->devPrivate.ptr;
int stride = pixmap->devKind;
p = p + y * stride + x;
ErrorF("devKind %d, x %d y %d w %d h %d width %d height %d\n", stride, x, y, w, h, pixmap->drawable.width, pixmap->drawable.height);
for (i = 0; i < h; i++)
{
ErrorF("line %3d: ", i);
for(j = 0; j < w; j++)
ErrorF("%2x ", p[j]);
p += stride;
ErrorF("\n");
}
}
static inline void _glamor_dump_pixmap_sword(PixmapPtr pixmap, int x, int y, int w, int h)
{
int i,j;
unsigned short * p = pixmap->devPrivate.ptr;
int stride = pixmap->devKind / 2;
p = p + y * stride + x;
for (i = 0; i < h; i++)
{
ErrorF("line %3d: ", i);
for(j = 0; j < w; j++)
ErrorF("%2x ", p[j]);
p += stride;
ErrorF("\n");
}
}
static inline void _glamor_dump_pixmap_word(PixmapPtr pixmap, int x, int y, int w, int h)
{
int i,j;
unsigned int * p = pixmap->devPrivate.ptr;
int stride = pixmap->devKind / 4;
p = p + y * stride + x;
for (i = 0; i < h; i++)
{
ErrorF("line %3d: ", i);
for(j = 0; j < w; j++)
ErrorF("%2x ", p[j]);
p += stride;
ErrorF("\n");
}
}
static inline void glamor_dump_pixmap(PixmapPtr pixmap, int x, int y, int w, int h)
{
w = ((x + w) > pixmap->drawable.width) ? (pixmap->drawable.width - x) : w;
h = ((y + h) > pixmap->drawable.height) ? (pixmap->drawable.height - y) : h;
glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO);
switch (pixmap->drawable.depth) {
case 8:
_glamor_dump_pixmap_byte(pixmap, x, y, w, h);
break;
case 15:
case 16:
_glamor_dump_pixmap_sword(pixmap, x, y, w, h);
break;
case 24:
case 32:
_glamor_dump_pixmap_word(pixmap, x, y, w, h);
break;
default:
ErrorF("dump depth %d, not implemented.\n", pixmap->drawable.depth);
}
glamor_finish_access(&pixmap->drawable, GLAMOR_ACCESS_RO);
}
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
static inline void _glamor_compare_pixmaps(PixmapPtr pixmap1, PixmapPtr pixmap2,
int x, int y, int w, int h,
PictFormatShort short_format,
int all, int diffs)
{
int i, j;
unsigned char * p1 = pixmap1->devPrivate.ptr;
unsigned char * p2 = pixmap2->devPrivate.ptr;
int line_need_printed = 0;
int test_code = 0xAABBCCDD;
int little_endian = 0;
unsigned char *p_test;
int bpp = pixmap1->drawable.depth == 8 ? 1 : 4;
assert(pixmap1->devKind == pixmap2->devKind);
int stride = pixmap1->devKind;
ErrorF("stride:%d, width:%d, height:%d\n", stride, w, h);
p1 = p1 + y * stride + x;
p2 = p2 + y * stride + x;
if (all) {
for (i = 0; i < h; i++) {
ErrorF("line %3d: ", i);
for (j = 0; j < stride; j++) {
if (j % bpp == 0)
ErrorF("[%d]%2x:%2x ", j / bpp, p1[j], p2[j]);
else
ErrorF("%2x:%2x ", p1[j], p2[j]);
}
p1 += stride;
p2 += stride;
ErrorF("\n");
}
} else {
if (short_format == PICT_a8r8g8b8) {
p_test = (unsigned char *) & test_code;
little_endian = (*p_test == 0xDD);
bpp = 4;
for (i = 0; i < h; i++) {
line_need_printed = 0;
for (j = 0; j < stride; j++) {
if (p1[j] != p2[j] && (p1[j] - p2[j] > diffs || p2[j] - p1[j] > diffs)) {
if (line_need_printed) {
if (little_endian) {
switch (j % 4) {
case 2:
ErrorF("[%d]RED:%2x:%2x ", j / bpp, p1[j], p2[j]);
break;
case 1:
ErrorF("[%d]GREEN:%2x:%2x ", j / bpp, p1[j], p2[j]);
break;
case 0:
ErrorF("[%d]BLUE:%2x:%2x ", j / bpp, p1[j], p2[j]);
break;
case 3:
ErrorF("[%d]Alpha:%2x:%2x ", j / bpp, p1[j], p2[j]);
break;
}
} else {
switch (j % 4) {
case 1:
ErrorF("[%d]RED:%2x:%2x ", j / bpp, p1[j], p2[j]);
break;
case 2:
ErrorF("[%d]GREEN:%2x:%2x ", j / bpp, p1[j], p2[j]);
break;
case 3:
ErrorF("[%d]BLUE:%2x:%2x ", j / bpp, p1[j], p2[j]);
break;
case 0:
ErrorF("[%d]Alpha:%2x:%2x ", j / bpp, p1[j], p2[j]);
break;
}
}
} else {
line_need_printed = 1;
j = -1;
ErrorF("line %3d: ", i);
continue;
}
}
}
p1 += stride;
p2 += stride;
ErrorF("\n");
}
} //more format can be added here.
else { // the default format, just print.
for (i = 0; i < h; i++) {
line_need_printed = 0;
for (j = 0; j < stride; j++) {
if (p1[j] != p2[j]) {
if (line_need_printed) {
ErrorF("[%d]%2x:%2x ", j / bpp, p1[j], p2[j]);
} else {
line_need_printed = 1;
j = -1;
ErrorF("line %3d: ", i);
continue;
}
}
}
p1 += stride;
p2 += stride;
ErrorF("\n");
}
}
}
}
static inline void glamor_compare_pixmaps(PixmapPtr pixmap1, PixmapPtr pixmap2,
int x, int y, int w, int h, int all, int diffs)
{
assert(pixmap1->drawable.depth == pixmap2->drawable.depth);
glamor_prepare_access(&pixmap1->drawable, GLAMOR_ACCESS_RO);
glamor_prepare_access(&pixmap2->drawable, GLAMOR_ACCESS_RO);
_glamor_compare_pixmaps(pixmap1, pixmap2, x, y, w, h, -1, all, diffs);
glamor_finish_access(&pixmap1->drawable, GLAMOR_ACCESS_RO);
glamor_finish_access(&pixmap2->drawable, GLAMOR_ACCESS_RO);
}
/* This function is used to compare two pictures.
If the picture has no drawable, we use fb functions to generate it. */
static inline void glamor_compare_pictures( ScreenPtr screen,
PicturePtr fst_picture,
PicturePtr snd_picture,
int x_source, int y_source,
int width, int height,
int all, int diffs)
{
PixmapPtr fst_pixmap;
PixmapPtr snd_pixmap;
int fst_generated, snd_generated;
glamor_pixmap_private *fst_pixmap_priv;
glamor_pixmap_private *snd_pixmap_priv;
int error;
int fst_type = -1;
int snd_type = -1; // -1 represent has drawable.
if (fst_picture->format != snd_picture->format) {
ErrorF("Different picture format can not compare!\n");
return;
}
if (!fst_picture->pDrawable) {
fst_type = fst_picture->pSourcePict->type;
}
if (!snd_picture->pDrawable) {
snd_type = snd_picture->pSourcePict->type;
}
if ((fst_type != -1) && (snd_type != -1) && (fst_type != snd_type)) {
ErrorF("Different picture type will never be same!\n");
return;
}
fst_generated = snd_generated = 0;
if (!fst_picture->pDrawable) {
PicturePtr pixman_pic;
PixmapPtr pixmap = NULL;
PictFormatShort format;
format = fst_picture->format;
pixmap = glamor_create_pixmap(screen,
width, height,
PIXMAN_FORMAT_DEPTH(format),
GLAMOR_CREATE_PIXMAP_CPU);
pixman_pic = CreatePicture(0,
&pixmap->drawable,
PictureMatchFormat(screen,
PIXMAN_FORMAT_DEPTH(format), format),
0, 0, serverClient, &error);
fbComposite(PictOpSrc, fst_picture, NULL, pixman_pic,
x_source, y_source,
0, 0,
0, 0,
width, height);
glamor_destroy_pixmap(pixmap);
fst_picture = pixman_pic;
fst_generated = 1;
}
if (!snd_picture->pDrawable) {
PicturePtr pixman_pic;
PixmapPtr pixmap = NULL;
PictFormatShort format;
format = snd_picture->format;
pixmap = glamor_create_pixmap(screen,
width, height,
PIXMAN_FORMAT_DEPTH(format),
GLAMOR_CREATE_PIXMAP_CPU);
pixman_pic = CreatePicture(0,
&pixmap->drawable,
PictureMatchFormat(screen,
PIXMAN_FORMAT_DEPTH(format), format),
0, 0, serverClient, &error);
fbComposite(PictOpSrc, snd_picture, NULL, pixman_pic,
x_source, y_source,
0, 0,
0, 0,
width, height);
glamor_destroy_pixmap(pixmap);
snd_picture = pixman_pic;
snd_generated = 1;
}
fst_pixmap = glamor_get_drawable_pixmap(fst_picture->pDrawable);
snd_pixmap = glamor_get_drawable_pixmap(snd_picture->pDrawable);
if (fst_pixmap->drawable.depth != snd_pixmap->drawable.depth) {
if (fst_generated)
glamor_destroy_picture(fst_picture);
if (snd_generated)
glamor_destroy_picture(snd_picture);
ErrorF("Different pixmap depth can not compare!\n");
return;
}
glamor_prepare_access(&fst_pixmap->drawable, GLAMOR_ACCESS_RO);
glamor_prepare_access(&snd_pixmap->drawable, GLAMOR_ACCESS_RO);
if ((fst_type == SourcePictTypeLinear) ||
(fst_type == SourcePictTypeRadial) ||
(fst_type == SourcePictTypeConical) ||
(snd_type == SourcePictTypeLinear) ||
(snd_type == SourcePictTypeRadial) ||
(snd_type == SourcePictTypeConical)) {
x_source = y_source = 0;
}
_glamor_compare_pixmaps(fst_pixmap, snd_pixmap,
x_source, y_source,
width, height,
fst_picture->format, all, diffs);
glamor_finish_access(&fst_pixmap->drawable, GLAMOR_ACCESS_RO);
glamor_finish_access(&snd_pixmap->drawable, GLAMOR_ACCESS_RO);
if (fst_generated)
glamor_destroy_picture(fst_picture);
if (snd_generated)
glamor_destroy_picture(snd_picture);
return;
}
static inline void glamor_make_current(ScreenPtr screen)
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
{
glamor_egl_make_current(screen);
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
}
static inline void glamor_restore_current(ScreenPtr screen)
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
{
glamor_egl_restore_context(screen);
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
}
#ifdef GLX_USE_SHARED_DISPATCH
static inline glamor_gl_dispatch *
glamor_get_dispatch(glamor_screen_private *glamor_priv)
{
if (glamor_priv->flags & GLAMOR_USE_EGL_SCREEN)
glamor_make_current(glamor_priv->screen);
return &glamor_priv->_dispatch;
}
static inline void
glamor_put_dispatch(glamor_screen_private *glamor_priv)
{
if (glamor_priv->flags & GLAMOR_USE_EGL_SCREEN)
glamor_restore_current(glamor_priv->screen);
}
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
#else
#warning "Indirect GLX may be broken, need to implement context switch."
static inline glamor_gl_dispatch *
glamor_get_dispatch(glamor_screen_private *glamor_priv)
{
return &glamor_priv->_dispatch;
}
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
static inline void
glamor_put_dispatch(glamor_screen_private *glamor_priv)
{
}
GLX: Enable glx support. If we are using MESA as our GL library, then both xserver's GLX and glamor are link to the same library. As xserver's GLX has its own _glapi_get/set_context/dispatch etc, and it is a simplified version derived from mesa thus is not sufficient for mesa/egl's dri loader which is used by glamor. Then if glx module is loaded before glamoregl module, the initialization of mesa/egl/opengl will not be correct, and will fail at a very early stage, most likely fail to map the element buffer. Two methodis to fix this problem, first is to modify the xserver's glx's glapi.c to fit mesa's requirement. The second is to put a glamor.conf as below, to the system's xorg.conf path. Section "Module" Load "glamoregl" EndSection Then glamor will be loaded firstly, and the mesa's libglapi.so will be used. As current xserver's dispatch table is the same as mesa's, then the glx's dri loader can work without problem. We took the second method as it don't need any change to xorg.:) Although this is not a graceful implementation as it depends on the xserver's dispatch table and the mesa's dispatch table is the same and the context set and get is using the same method. Anyway it works. As by default, xserver will enable GLX_USE_TLS. But mesa will not enable it, you may need to enable that when build mesa. Three pre-requirements to make this glamor version work: 0. Make sure xserver has commit 66e603, if not please pull the latest master branch. 1. Rebuild mesa by enable GLX_USE_TLS. 2. Put the glamor.conf to your system's xorg.conf path and make sure it loaded prior to glx module. Preliminary testing shows indirect glxgears works fine. If user want to use GLES2 for glamor by using MESA, GLX will not work correctly. If you are not using normal MESA, for example PVR's private GLES implementation, then it should be ok to use GLES2 glamor and the GLX should work as expected. In this commit, I use gbm to check whether we are using MESA or non-mesa. Maybe not the best way. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2012-02-10 09:04:07 +01:00
#endif
#endif