2008-12-16 21:30:14 +01:00
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/*
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* Copyright © 2008 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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*
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*/
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2008-12-16 23:00:05 +01:00
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#ifndef GLAMOR_H
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#define GLAMOR_H
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#include "scrnintstr.h"
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2011-08-30 11:37:47 +02:00
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#ifdef GLAMOR_FOR_XORG
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2011-08-25 04:05:11 +02:00
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#include "xf86str.h"
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2011-08-30 11:37:47 +02:00
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#endif
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2008-12-16 23:00:05 +01:00
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#include "pixmapstr.h"
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#include "windowstr.h"
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#include "gcstruct.h"
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#include "picturestr.h"
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#include "fb.h"
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2011-06-10 09:46:23 +02:00
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#include "fbpict.h"
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2008-12-16 23:00:05 +01:00
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2011-11-02 06:44:50 +01:00
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#endif /* GLAMOR_H */
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2008-12-16 23:00:05 +01:00
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2011-12-13 15:48:34 +01:00
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/* @GLAMOR_INVERTED_Y_AXIS:
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* set 1 means the GL env's origin (0,0) is at top-left.
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* EGL/DRM platform is an example need to set this bit.
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* glx platform's origin is at bottom-left thus need to
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* clear this bit.*/
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2011-05-11 09:54:50 +02:00
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2011-11-02 06:44:50 +01:00
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#define GLAMOR_INVERTED_Y_AXIS 1
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2011-12-13 15:48:34 +01:00
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/* @GLAMOR_USE_SCREEN:
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* If want to let glamor to do everything including the
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* create/destroy pixmap and handle the gc ops. need to
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* set this bit. Standalone glamor DDX driver need to set
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* this bit.
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* Otherwise, need to clear this bit, as the intel video
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* driver with glamor enabled.
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* */
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2011-11-02 06:44:50 +01:00
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#define GLAMOR_USE_SCREEN 2
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2011-12-13 15:48:34 +01:00
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/* @GLAMOR_USE_PICTURE_SCREEN:
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* If want to let glamor to do all the composition related
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* things, need to set this bit. Just as standalone glamor
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* DDX driver.
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* Otherwise, need to clear this bit, as the intel video
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* driver with glamor enabled.
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*/
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2011-11-02 06:44:50 +01:00
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#define GLAMOR_USE_PICTURE_SCREEN 4
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#define GLAMOR_VALID_FLAGS (GLAMOR_INVERTED_Y_AXIS \
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| GLAMOR_USE_SCREEN \
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| GLAMOR_USE_PICTURE_SCREEN)
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2011-05-11 19:08:38 +02:00
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2011-12-12 00:09:03 +01:00
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/*
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* glamor_pixmap_type : glamor pixmap's type.
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* @MEMORY: pixmap is in memory.
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* @TEXTURE_DRM: pixmap is in a texture created from a DRM buffer.
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2011-12-13 15:48:34 +01:00
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* @SEPARATE_TEXTURE: The texture is created from a DRM buffer, but
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* the format is incompatible, so this type of pixmap
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* will never fallback to DDX layer.
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2011-12-12 00:09:03 +01:00
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* @DRM_ONLY: pixmap is in a external DRM buffer.
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* @TEXTURE_ONLY: pixmap is in an internal texture.
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*/
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typedef enum glamor_pixmap_type {
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GLAMOR_MEMORY,
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GLAMOR_TEXTURE_DRM,
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2011-12-13 15:48:34 +01:00
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GLAMOR_SEPARATE_TEXTURE,
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2011-12-12 00:09:03 +01:00
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GLAMOR_DRM_ONLY,
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GLAMOR_TEXTURE_ONLY
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} glamor_pixmap_type_t;
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2011-08-24 10:54:32 +02:00
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#define GLAMOR_EGL_EXTERNAL_BUFFER 3
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2011-12-16 08:04:33 +01:00
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/* @glamor_init: Initialize glamor internal data structure.
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*
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* @screen: Current screen pointer.
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* @flags: Please refer the flags description above.
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*
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* This function initializes necessary internal data structure
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* for glamor. And before calling into this function, the OpenGL
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* environment should be ready. Should be called before any real
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* glamor rendering or texture allocation functions.
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*/
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2011-08-23 04:31:50 +02:00
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extern _X_EXPORT Bool glamor_init(ScreenPtr screen, unsigned int flags);
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extern _X_EXPORT void glamor_fini(ScreenPtr screen);
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2011-11-02 06:44:50 +01:00
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extern _X_EXPORT void glamor_set_screen_pixmap_texture(ScreenPtr screen,
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int w, int h,
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unsigned int tex);
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2011-12-16 08:04:33 +01:00
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/* @glamor_glyphs_init: Initialize glyphs internal data structures.
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*
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* @pScreen: Current screen pointer.
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*
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* This function must be called after the glamor_init and the texture
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* can be allocated. An example is to call it when create the screen
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* resources at DDX layer.
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*/
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2011-11-02 06:44:50 +01:00
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extern _X_EXPORT Bool glamor_glyphs_init(ScreenPtr pScreen);
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2011-12-12 00:09:03 +01:00
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extern _X_EXPORT void glamor_set_pixmap_texture(PixmapPtr pixmap, int w, int h,
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unsigned int tex);
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extern _X_EXPORT void glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type);
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2011-11-02 06:44:50 +01:00
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extern _X_EXPORT void glamor_destroy_textured_pixmap(PixmapPtr pixmap);
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extern _X_EXPORT void glamor_block_handler(ScreenPtr screen);
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2011-12-16 08:04:33 +01:00
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extern _X_EXPORT PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
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unsigned int usage);
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2011-08-24 10:54:32 +02:00
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2011-08-30 11:37:47 +02:00
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#ifdef GLAMOR_FOR_XORG
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2011-12-16 08:04:33 +01:00
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/* @glamor_egl_init: Initialize EGL environment.
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*
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* @scrn: Current screen info pointer.
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* @fd: Current drm fd.
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*
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* This function creates and intialize EGL contexts.
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* Should be called from DDX's preInit function.
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* Return TRUE if success, otherwise return FALSE.
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* */
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2011-08-25 04:05:11 +02:00
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extern _X_EXPORT Bool glamor_egl_init(ScrnInfoPtr scrn, int fd);
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2011-12-16 08:04:33 +01:00
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/* @glamor_egl_init_textured_pixmap: Initialization for textured pixmap allocation.
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*
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* @screen: Current screen pointer.
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*
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* This function must be called before any textured pixmap's creation including
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* the screen pixmap. Could be called from DDX's screenInit function after the calling
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* to glamor_init..
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*/
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extern _X_EXPORT Bool glamor_egl_init_textured_pixmap(ScreenPtr screen);
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/* @glamor_egl_create_textured_screen: Create textured screen pixmap.
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*
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* @screen: screen pointer to be processed.
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* @handle: screen pixmap's BO handle.
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* @stride: screen pixmap's stride in bytes.
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*
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* This function is similar with the create_textured_pixmap. As the
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* screen pixmap is a special, we handle it separately in this function.
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*/
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2011-11-02 06:44:50 +01:00
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extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen,
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int handle,
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int stride);
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2011-12-16 08:04:33 +01:00
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/*
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* @glamor_egl_create_textured_pixmap: Try to create a textured pixmap from
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* a BO handle.
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*
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* @pixmap: The pixmap need to be processed.
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* @handle: The BO's handle attached to this pixmap at DDX layer.
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* @stride: Stride in bytes for this pixmap.
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*
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* This function try to create a texture from the handle and attach
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* the texture to the pixmap , thus glamor can render to this pixmap
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* as well. Return true if successful, otherwise return FALSE.
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*/
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2011-11-02 06:44:50 +01:00
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extern _X_EXPORT Bool glamor_egl_create_textured_pixmap(PixmapPtr pixmap,
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int handle,
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int stride);
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2011-12-16 08:04:33 +01:00
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extern _X_EXPORT void glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap);
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2011-11-02 06:44:50 +01:00
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extern _X_EXPORT Bool glamor_egl_close_screen(ScreenPtr screen);
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extern _X_EXPORT void glamor_egl_free_screen(int scrnIndex, int flags);
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2011-08-30 11:37:47 +02:00
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#endif
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2011-11-09 09:09:03 +01:00
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2011-12-13 15:48:34 +01:00
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/* Glamor rendering/drawing functions with XXX_nf.
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* nf means no fallback within glamor internal if possible. If glamor
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* fail to accelerate the operation, glamor will return a false, and the
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* caller need to implement fallback method. Return a true means the
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* rendering request get done successfully. */
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2011-11-09 09:09:03 +01:00
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extern _X_EXPORT Bool glamor_fill_spans_nf(DrawablePtr drawable,
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GCPtr gc,
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int n, DDXPointPtr points,
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int *widths, int sorted);
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2011-11-11 03:26:00 +01:00
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extern _X_EXPORT Bool glamor_poly_fill_rect_nf(DrawablePtr drawable,
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GCPtr gc,
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int nrect,
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xRectangle * prect);
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2011-11-09 09:09:03 +01:00
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2011-12-09 08:58:19 +01:00
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extern _X_EXPORT Bool glamor_put_image_nf(DrawablePtr drawable,
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GCPtr gc, int depth, int x, int y,
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int w, int h, int left_pad,
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int image_format, char *bits);
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extern _X_EXPORT Bool glamor_copy_n_to_n_nf(DrawablePtr src,
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DrawablePtr dst,
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GCPtr gc,
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BoxPtr box,
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int nbox,
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int dx,
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int dy,
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Bool reverse,
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Bool upsidedown, Pixel bitplane,
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void *closure);
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extern _X_EXPORT Bool glamor_composite_nf(CARD8 op,
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PicturePtr source,
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PicturePtr mask,
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PicturePtr dest,
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INT16 x_source,
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INT16 y_source,
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INT16 x_mask,
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INT16 y_mask,
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INT16 x_dest, INT16 y_dest,
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CARD16 width, CARD16 height);
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extern _X_EXPORT Bool glamor_trapezoids_nf(CARD8 op,
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PicturePtr src, PicturePtr dst,
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PictFormatPtr mask_format,
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INT16 x_src, INT16 y_src,
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int ntrap, xTrapezoid * traps);
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extern _X_EXPORT Bool glamor_glyphs_nf(CARD8 op,
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PicturePtr src,
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PicturePtr dst,
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PictFormatPtr mask_format,
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INT16 x_src,
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INT16 y_src, int nlist,
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GlyphListPtr list, GlyphPtr * glyphs);
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extern _X_EXPORT Bool glamor_triangles_nf(CARD8 op,
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PicturePtr pSrc,
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PicturePtr pDst,
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PictFormatPtr maskFormat,
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INT16 xSrc, INT16 ySrc,
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int ntris, xTriangle * tris);
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extern _X_EXPORT void glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph);
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2011-12-13 15:48:34 +01:00
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extern _X_EXPORT Bool glamor_set_spans_nf(DrawablePtr drawable, GCPtr gc, char *src,
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DDXPointPtr points, int *widths, int n, int sorted);
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extern _X_EXPORT Bool glamor_get_spans_nf(DrawablePtr drawable, int wmax,
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DDXPointPtr points, int *widths, int count, char *dst);
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extern _X_EXPORT Bool glamor_composite_rects_nf (CARD8 op,
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PicturePtr pDst,
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xRenderColor *color,
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int nRect,
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xRectangle *rects);
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extern _X_EXPORT Bool glamor_get_image_nf(DrawablePtr pDrawable, int x, int y, int w, int h,
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unsigned int format, unsigned long planeMask, char *d);
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extern _X_EXPORT Bool glamor_add_traps_nf(PicturePtr pPicture,
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INT16 x_off,
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INT16 y_off, int ntrap, xTrap * traps);
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2011-12-09 08:58:19 +01:00
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