xserver-multidpi/glamor/glamor_render.c

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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
/** @file glamor_render.c
*
* Render acceleration implementation
*/
#include "glamor_priv.h"
#ifdef RENDER
#include "mipict.h"
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#include "fbpict.h"
#include "glu3/glu3.h"
struct shader_key {
Bool solid_source;
Bool has_mask;
Bool solid_mask;
};
struct blendinfo {
Bool dest_alpha;
Bool source_alpha;
GLenum source_blend;
GLenum dest_blend;
};
static struct blendinfo composite_op_info[] = {
[PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
[PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
[PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
[PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
[PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
[PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
[PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
[PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
[PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
[PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
[PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
[PictOpXor] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
[PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
};
#define SOLID_SOURCE_INDEX 1
#define HAS_MASK_INDEX 2
#define SOLID_MASK_INDEX 3
static glamor_composite_shader *
glamor_lookup_composite_shader(ScreenPtr screen, struct shader_key *key)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
int index = 0;
if (key->solid_source)
index += SOLID_SOURCE_INDEX;
if (key->has_mask) {
index += HAS_MASK_INDEX;
if (key->solid_mask)
index += SOLID_MASK_INDEX;
}
assert(index < ARRAY_SIZE(glamor_priv->composite_shader));
return &glamor_priv->composite_shader[index];
}
static GLuint
glamor_create_composite_fs(struct shader_key *key)
{
const char *source_pixmap_header =
"uniform sampler2D source_sampler;\n";
const char *source_solid_header =
"uniform vec4 source;\n";
const char *mask_pixmap_header =
"uniform sampler2D mask_sampler;\n";
const char *mask_solid_header =
"uniform vec4 mask;\n";
const char *main_opening =
"void main()\n"
"{\n";
const char *source_pixmap_fetch =
" vec4 source = texture2D(source_sampler, gl_TexCoord[0].xy);\n";
const char *mask_pixmap_fetch =
" vec4 mask = texture2D(mask_sampler, gl_TexCoord[1].xy);\n";
const char *source_in_mask =
" gl_FragColor = source * mask.w;\n";
const char *source_only =
" gl_FragColor = source;\n";
const char *main_closing =
"}\n";
char *source;
const char *source_setup = "";
const char *source_fetch = "";
const char *mask_setup = "";
const char *mask_fetch = "";
GLuint prog;
if (key->solid_source) {
source_setup = source_solid_header;
} else {
source_setup = source_pixmap_header;
source_fetch = source_pixmap_fetch;
}
if (key->has_mask) {
if (key->solid_mask) {
mask_setup = mask_solid_header;
} else {
mask_setup = mask_pixmap_header;
mask_fetch = mask_pixmap_fetch;
}
}
source = XNFprintf("%s%s%s%s%s%s%s",
source_setup,
mask_setup,
main_opening,
source_fetch,
mask_fetch,
key->has_mask ? source_in_mask : source_only,
main_closing);
prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER_ARB, source);
xfree(source);
return prog;
}
static GLuint
glamor_create_composite_vs(struct shader_key *key)
{
const char *main_opening =
"void main()\n"
"{\n"
" gl_Position = gl_Vertex;\n"
" gl_TexCoord[0] = gl_MultiTexCoord0;\n";
const char *mask_coords =
" gl_TexCoord[1] = gl_MultiTexCoord1;\n";
const char *main_closing =
"}\n";
char *source;
GLuint prog;
Bool compute_mask_coords = key->has_mask && !key->solid_mask;
source = XNFprintf("%s%s%s",
main_opening,
compute_mask_coords ? mask_coords : "",
main_closing);
prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER_ARB, source);
xfree(source);
return prog;
}
static void
glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key)
{
GLuint vs, fs, prog;
GLint source_sampler_uniform_location, mask_sampler_uniform_location;
glamor_composite_shader *shader;
shader = glamor_lookup_composite_shader(screen, key);
vs = glamor_create_composite_vs(key);
if (vs == 0)
return;
fs = glamor_create_composite_fs(key);
if (fs == 0)
return;
prog = glCreateProgramObjectARB();
glAttachObjectARB(prog, vs);
glAttachObjectARB(prog, fs);
glamor_link_glsl_prog(prog);
shader->prog = prog;
glUseProgramObjectARB(prog);
if (key->solid_source) {
shader->source_uniform_location = glGetUniformLocationARB(prog,
"source");
} else {
source_sampler_uniform_location = glGetUniformLocationARB(prog,
"source_sampler");
glUniform1i(source_sampler_uniform_location, 0);
}
if (key->has_mask) {
if (key->solid_mask) {
shader->mask_uniform_location = glGetUniformLocationARB(prog,
"mask");
} else {
mask_sampler_uniform_location = glGetUniformLocationARB(prog,
"mask_sampler");
glUniform1i(mask_sampler_uniform_location, 1);
}
}
}
void
glamor_init_composite_shaders(ScreenPtr screen)
{
struct shader_key key;
memset(&key, 0, sizeof(key));
key.has_mask = FALSE;
glamor_create_composite_shader(screen, &key);
key.has_mask = TRUE;
glamor_create_composite_shader(screen, &key);
key.solid_mask = TRUE;
glamor_create_composite_shader(screen, &key);
memset(&key, 0, sizeof(key));
key.solid_source = TRUE;
key.has_mask = FALSE;
glamor_create_composite_shader(screen, &key);
key.has_mask = TRUE;
glamor_create_composite_shader(screen, &key);
key.solid_mask = TRUE;
glamor_create_composite_shader(screen, &key);
}
static Bool
glamor_set_composite_op(ScreenPtr screen,
CARD8 op, PicturePtr dest, PicturePtr mask)
{
GLenum source_blend, dest_blend;
struct blendinfo *op_info;
if (op >= ARRAY_SIZE(composite_op_info)) {
ErrorF("unsupported render op\n");
return GL_FALSE;
}
op_info = &composite_op_info[op];
source_blend = op_info->source_blend;
dest_blend = op_info->dest_blend;
/* If there's no dst alpha channel, adjust the blend op so that we'll treat
* it as always 1.
*/
if (PICT_FORMAT_A(dest->format) == 0 && op_info->dest_alpha) {
if (source_blend == GL_DST_ALPHA)
source_blend = GL_ONE;
else if (source_blend == GL_ONE_MINUS_DST_ALPHA)
source_blend = GL_ZERO;
}
/* Set up the source alpha value for blending in component alpha mode. */
if (mask && mask->componentAlpha && PICT_FORMAT_RGB(mask->format) != 0 &&
op_info->source_alpha) {
if (source_blend != GL_ZERO) {
ErrorF("Dual-source composite blending not supported\n");
return GL_FALSE;
}
if (dest_blend == GL_SRC_ALPHA)
dest_blend = GL_SRC_COLOR;
else if (dest_blend == GL_ONE_MINUS_SRC_ALPHA)
dest_blend = GL_ONE_MINUS_SRC_COLOR;
}
if (source_blend == GL_ONE && dest_blend == GL_ZERO) {
glDisable(GL_BLEND);
} else {
glEnable(GL_BLEND);
glBlendFunc(source_blend, dest_blend);
}
return TRUE;
}
static void
glamor_set_composite_texture(ScreenPtr screen, int unit, PicturePtr picture,
glamor_pixmap_private *pixmap_priv)
{
glActiveTexture(GL_TEXTURE0 + unit);
glBindTexture(GL_TEXTURE_2D, pixmap_priv->tex);
switch (picture->repeatType) {
case RepeatNone:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
break;
case RepeatNormal:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
break;
case RepeatPad:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
break;
case RepeatReflect:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
break;
}
switch (picture->filter) {
case PictFilterNearest:
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case PictFilterBilinear:
default:
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
}
glEnable(GL_TEXTURE_2D);
}
static void
glamor_set_composite_solid(PicturePtr picture, GLint uniform_location)
{
CARD32 c = picture->pSourcePict->solidFill.color; /* a8r8g8b8 */
float color[4]; /* rgba */
color[0] = ((c >> 16) & 0xff) / 255.0;
color[1] = ((c >> 8) & 0xff) / 255.0;
color[2] = ((c >> 0) & 0xff) / 255.0;
color[3] = ((c >> 24) & 0xff) / 255.0;
glUniform4fvARB(uniform_location, 1, color);
}
static int
compatible_formats (CARD8 op, PicturePtr dst, PicturePtr src)
{
if (op == PictOpSrc) {
if (src->format == dst->format)
return 1;
if (src->format == PICT_a8r8g8b8 && dst->format == PICT_x8r8g8b8)
return 1;
if (src->format == PICT_a8b8g8r8 && dst->format == PICT_x8b8g8r8)
return 1;
} else if (op == PictOpOver) {
if (src->alphaMap || dst->alphaMap)
return 0;
if (src->format != dst->format)
return 0;
if (src->format == PICT_x8r8g8b8 || src->format == PICT_x8b8g8r8)
return 1;
}
return 0;
}
static char
glamor_get_picture_location(PicturePtr picture)
{
if (picture == NULL)
return ' ';
if (picture->pDrawable == NULL) {
switch (picture->pSourcePict->type) {
case SourcePictTypeSolidFill:
return 'c';
case SourcePictTypeLinear:
return 'l';
case SourcePictTypeRadial:
return 'r';
default:
return '?';
}
}
return glamor_get_drawable_location(picture->pDrawable);
}
static Bool
glamor_composite_with_copy(CARD8 op,
PicturePtr source,
PicturePtr dest,
INT16 x_source,
INT16 y_source,
INT16 x_dest,
INT16 y_dest,
CARD16 width,
CARD16 height)
{
RegionRec region;
if (!compatible_formats(op, dest, source))
return FALSE;
if (source->repeat || source->transform)
return FALSE;
x_dest += dest->pDrawable->x;
y_dest += dest->pDrawable->y;
x_source += source->pDrawable->x;
y_source += source->pDrawable->y;
if (!miComputeCompositeRegion(&region,
source, NULL, dest,
x_source, y_source,
0, 0,
x_dest, y_dest,
width, height))
return TRUE;
glamor_copy_n_to_n(source->pDrawable,
dest->pDrawable, NULL,
REGION_RECTS(&region),
REGION_NUM_RECTS(&region),
x_source - x_dest, y_source - y_dest,
FALSE, FALSE, 0, NULL);
REGION_UNINIT(dest->pDrawable->pScreen,
&region);
return TRUE;
}
static Bool
good_source_format(PicturePtr picture)
{
switch (picture->format) {
case PICT_a8:
case PICT_a8r8g8b8:
return TRUE;
default:
glamor_fallback("Bad source format 0x%08x\n", picture->format);
return FALSE;
}
}
static Bool
good_mask_format(PicturePtr picture)
{
switch (picture->format) {
case PICT_a8:
case PICT_a8r8g8b8:
return TRUE;
default:
glamor_fallback("Bad mask format 0x%08x\n", picture->format);
return FALSE;
}
}
static Bool
good_dest_format(PicturePtr picture)
{
switch (picture->format) {
case PICT_a8:
case PICT_a8r8g8b8:
case PICT_x8r8g8b8:
return TRUE;
default:
glamor_fallback("Bad dest format 0x%08x\n", picture->format);
return FALSE;
}
}
static Bool
glamor_composite_with_shader(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
INT16 x_source,
INT16 y_source,
INT16 x_mask,
INT16 y_mask,
INT16 x_dest,
INT16 y_dest,
CARD16 width,
CARD16 height)
{
ScreenPtr screen = dest->pDrawable->pScreen;
PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
PixmapPtr source_pixmap, mask_pixmap = NULL;
glamor_pixmap_private *source_pixmap_priv = NULL;
glamor_pixmap_private *mask_pixmap_priv = NULL;
struct shader_key key;
glamor_composite_shader *shader;
RegionRec region;
float vertices[4][2], source_texcoords[4][2], mask_texcoords[4][2];
int i;
BoxPtr box;
memset(&key, 0, sizeof(key));
key.has_mask = (mask != NULL);
if (!source->pDrawable) {
if (source->pSourcePict->type == SourcePictTypeSolidFill) {
key.solid_source = TRUE;
} else {
ErrorF("gradient source\n");
goto fail;
}
}
if (mask && !mask->pDrawable) {
if (mask->pSourcePict->type == SourcePictTypeSolidFill) {
key.solid_mask = TRUE;
} else {
ErrorF("gradient mask\n");
goto fail;
}
}
if (source->alphaMap) {
ErrorF("source alphaMap\n");
goto fail;
}
if (mask && mask->alphaMap) {
ErrorF("mask alphaMap\n");
goto fail;
}
if (!key.solid_source) {
source_pixmap = glamor_get_drawable_pixmap(source->pDrawable);
source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
if (source_pixmap == dest_pixmap) {
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glamor_fallback("glamor_composite(): source == dest\n");
goto fail;
}
if (!source_pixmap_priv || source_pixmap_priv->tex == 0) {
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glamor_fallback("glamor_composite(): no FBO in source\n");
goto fail;
}
if (!good_source_format(source))
goto fail;
}
if (mask && !key.solid_mask) {
mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
if (mask_pixmap == dest_pixmap) {
2010-02-08 11:23:14 +01:00
glamor_fallback("glamor_composite(): mask == dest\n");
goto fail;
}
if (!mask_pixmap_priv || mask_pixmap_priv->tex == 0) {
2010-02-08 11:23:14 +01:00
glamor_fallback("glamor_composite(): no FBO in mask\n");
goto fail;
}
if (!good_mask_format(mask))
goto fail;
}
if (!good_dest_format(dest))
goto fail;
shader = glamor_lookup_composite_shader(screen, &key);
if (shader->prog == 0) {
2010-02-08 11:23:14 +01:00
glamor_fallback("glamor_composite(): "
"no shader program for this render acccel mode\n");
goto fail;
}
glUseProgramObjectARB(shader->prog);
if (!glamor_set_destination_pixmap(dest_pixmap))
goto fail;
if (!glamor_set_composite_op(screen, op, dest, mask)) {
goto fail;
}
x_dest += dest->pDrawable->x;
y_dest += dest->pDrawable->y;
if (source->pDrawable) {
x_source += source->pDrawable->x;
y_source += source->pDrawable->y;
}
if (mask && mask->pDrawable) {
x_mask += mask->pDrawable->x;
y_mask += mask->pDrawable->y;
}
if (key.solid_source) {
glamor_set_composite_solid(source, shader->source_uniform_location);
} else {
glamor_set_composite_texture(screen, 0, source, source_pixmap_priv);
}
if (key.has_mask) {
if (key.solid_mask) {
glamor_set_composite_solid(mask, shader->mask_uniform_location);
} else {
glamor_set_composite_texture(screen, 1, mask, mask_pixmap_priv);
}
}
if (!miComputeCompositeRegion(&region,
source, mask, dest,
x_source, y_source,
x_mask, y_mask,
x_dest, y_dest,
width, height))
goto done;
glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, vertices);
glEnableClientState(GL_VERTEX_ARRAY);
if (!key.solid_source) {
glClientActiveTexture(GL_TEXTURE0);
glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 2, source_texcoords);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
if (key.has_mask && !key.solid_mask) {
glClientActiveTexture(GL_TEXTURE1);
glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 2, mask_texcoords);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
box = REGION_RECTS(&region);
for (i = 0; i < REGION_NUM_RECTS(&region); i++) {
vertices[0][0] = v_from_x_coord_x(dest_pixmap, box[i].x1);
vertices[0][1] = v_from_x_coord_y(dest_pixmap, box[i].y1);
vertices[1][0] = v_from_x_coord_x(dest_pixmap, box[i].x2);
vertices[1][1] = v_from_x_coord_y(dest_pixmap, box[i].y1);
vertices[2][0] = v_from_x_coord_x(dest_pixmap, box[i].x2);
vertices[2][1] = v_from_x_coord_y(dest_pixmap, box[i].y2);
vertices[3][0] = v_from_x_coord_x(dest_pixmap, box[i].x1);
vertices[3][1] = v_from_x_coord_y(dest_pixmap, box[i].y2);
if (!key.solid_source) {
int tx1 = box[i].x1 + x_source - x_dest;
int ty1 = box[i].y1 + y_source - y_dest;
int tx2 = box[i].x2 + x_source - x_dest;
int ty2 = box[i].y2 + y_source - y_dest;
source_texcoords[0][0] = t_from_x_coord_x(source_pixmap, tx1);
source_texcoords[0][1] = t_from_x_coord_y(source_pixmap, ty1);
source_texcoords[1][0] = t_from_x_coord_x(source_pixmap, tx2);
source_texcoords[1][1] = t_from_x_coord_y(source_pixmap, ty1);
source_texcoords[2][0] = t_from_x_coord_x(source_pixmap, tx2);
source_texcoords[2][1] = t_from_x_coord_y(source_pixmap, ty2);
source_texcoords[3][0] = t_from_x_coord_x(source_pixmap, tx1);
source_texcoords[3][1] = t_from_x_coord_y(source_pixmap, ty2);
}
if (key.has_mask && !key.solid_mask) {
int tx1 = box[i].x1 + x_mask - x_dest;
int ty1 = box[i].y1 + y_mask - y_dest;
int tx2 = box[i].x2 + x_mask - x_dest;
int ty2 = box[i].y2 + y_mask - y_dest;
mask_texcoords[0][0] = t_from_x_coord_x(mask_pixmap, tx1);
mask_texcoords[0][1] = t_from_x_coord_y(mask_pixmap, ty1);
mask_texcoords[1][0] = t_from_x_coord_x(mask_pixmap, tx2);
mask_texcoords[1][1] = t_from_x_coord_y(mask_pixmap, ty1);
mask_texcoords[2][0] = t_from_x_coord_x(mask_pixmap, tx2);
mask_texcoords[2][1] = t_from_x_coord_y(mask_pixmap, ty2);
mask_texcoords[3][0] = t_from_x_coord_x(mask_pixmap, tx1);
mask_texcoords[3][1] = t_from_x_coord_y(mask_pixmap, ty2);
}
#if 0
else memset(mask_texcoords, 0, sizeof(mask_texcoords));
for (i = 0; i < 4; i++) {
ErrorF("%d: (%04.4f, %04.4f) (%04.4f, %04.4f) (%04.4f, %04.4f)\n",
i,
source_texcoords[i][0], source_texcoords[i][1],
mask_texcoords[i][0], mask_texcoords[i][1],
vertices[i][0], vertices[i][1]);
}
#endif
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
glClientActiveTexture(GL_TEXTURE0);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTexture(GL_TEXTURE1);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
done:
REGION_UNINIT(dst->pDrawable->pScreen, &region);
glDisable(GL_BLEND);
glActiveTexture(GL_TEXTURE0);
glDisable(GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE1);
glDisable(GL_TEXTURE_2D);
glUseProgramObjectARB(0);
return TRUE;
fail:
glDisable(GL_BLEND);
glUseProgramObjectARB(0);
return FALSE;
}
void
glamor_composite(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
INT16 x_source,
INT16 y_source,
INT16 x_mask,
INT16 y_mask,
INT16 x_dest,
INT16 y_dest,
CARD16 width,
CARD16 height)
{
/* Do two-pass PictOpOver componentAlpha, until we enable
* dual source color blending.
*/
if (mask && mask->componentAlpha)
goto fail;
if (mask && mask->componentAlpha && op == PictOpOver) {
glamor_composite(PictOpOutReverse,
source, mask, dest,
x_source, y_source,
x_mask, y_mask,
x_dest, y_dest,
width, height);
glamor_composite(PictOpAdd,
source, mask, dest,
x_source, y_source,
x_mask, y_mask,
x_dest, y_dest,
width, height);
return;
}
if (!mask) {
if (glamor_composite_with_copy(op, source, dest,
x_source, y_source,
x_dest, y_dest,
width, height))
return;
}
if (glamor_composite_with_shader(op, source, mask, dest,
x_source, y_source,
x_mask, y_mask,
x_dest, y_dest,
width, height))
return;
2010-02-08 11:23:14 +01:00
glamor_fallback("glamor_composite(): "
"from picts %p/%p(%c,%c) to pict %p (%c)\n",
source, mask,
glamor_get_picture_location(source),
glamor_get_picture_location(mask),
dest,
glamor_get_picture_location(dest));
fail:
glUseProgramObjectARB(0);
glDisable(GL_BLEND);
2010-02-08 11:23:14 +01:00
if (glamor_prepare_access(dest->pDrawable, GLAMOR_ACCESS_RW)) {
if (source->pDrawable == NULL ||
glamor_prepare_access(source->pDrawable, GLAMOR_ACCESS_RO))
{
if (!mask || mask->pDrawable == NULL ||
glamor_prepare_access(mask->pDrawable, GLAMOR_ACCESS_RO))
{
fbComposite(op,
source, mask, dest,
x_source, y_source,
x_mask, y_mask,
x_dest, y_dest,
width, height);
if (mask && mask->pDrawable != NULL)
glamor_finish_access(mask->pDrawable);
}
if (source->pDrawable != NULL)
glamor_finish_access(source->pDrawable);
}
glamor_finish_access(dest->pDrawable);
}
}
/**
* Creates an appropriate picture to upload our alpha mask into (which
* we calculated in system memory)
*/
static PicturePtr
glamor_create_mask_picture(ScreenPtr screen,
PicturePtr dst,
PictFormatPtr pict_format,
CARD16 width,
CARD16 height)
{
PixmapPtr pixmap;
PicturePtr picture;
int error;
if (!pict_format) {
if (dst->polyEdge == PolyEdgeSharp)
pict_format = PictureMatchFormat(screen, 1, PICT_a1);
else
pict_format = PictureMatchFormat(screen, 8, PICT_a8);
if (!pict_format)
return 0;
}
pixmap = screen->CreatePixmap(screen, width, height,
pict_format->depth,
0);
if (!pixmap)
return 0;
picture = CreatePicture(0, &pixmap->drawable, pict_format,
0, 0, serverClient, &error);
screen->DestroyPixmap(pixmap);
return picture;
}
/**
* glamor_trapezoids is a copy of miTrapezoids that does all the trapezoid
* accumulation in system memory.
*/
void
glamor_trapezoids(CARD8 op,
PicturePtr src, PicturePtr dst,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid *traps)
{
ScreenPtr screen = dst->pDrawable->pScreen;
BoxRec bounds;
PicturePtr picture;
INT16 x_dst, y_dst;
INT16 x_rel, y_rel;
int width, height, stride;
PixmapPtr pixmap;
GCPtr gc;
pixman_image_t *image;
/* If a mask format wasn't provided, we get to choose, but behavior should
* be as if there was no temporary mask the traps were accumulated into.
*/
if (!mask_format) {
if (dst->polyEdge == PolyEdgeSharp)
mask_format = PictureMatchFormat(screen, 1, PICT_a1);
else
mask_format = PictureMatchFormat(screen, 8, PICT_a8);
for (; ntrap; ntrap--, traps++)
glamor_trapezoids(op, src, dst, mask_format, x_src, y_src,
1, traps);
return;
}
miTrapezoidBounds(ntrap, traps, &bounds);
if (bounds.y1 >= bounds.y2 || bounds.x1 >= bounds.x2)
return;
x_dst = traps[0].left.p1.x >> 16;
y_dst = traps[0].left.p1.y >> 16;
width = bounds.x2 - bounds.x1;
height = bounds.y2 - bounds.y1;
stride = (width * BitsPerPixel(mask_format->depth) + 7) / 8;
picture = glamor_create_mask_picture(screen, dst, mask_format,
width, height);
if (!picture)
return;
image = pixman_image_create_bits(picture->format,
width, height,
NULL, stride);
if (!image) {
FreePicture(picture, 0);
return;
}
for (; ntrap; ntrap--, traps++)
pixman_rasterize_trapezoid(image, (pixman_trapezoid_t *) traps,
-bounds.x1, -bounds.y1);
pixmap = GetScratchPixmapHeader(screen, width, height,
mask_format->depth,
BitsPerPixel(mask_format->depth),
PixmapBytePad(width, mask_format->depth),
pixman_image_get_data(image));
if (!pixmap) {
FreePicture(picture, 0);
pixman_image_unref(image);
return;
}
gc = GetScratchGC(picture->pDrawable->depth, screen);
if (!gc) {
FreeScratchPixmapHeader(pixmap);
pixman_image_unref (image);
FreePicture(picture, 0);
return;
}
ValidateGC(picture->pDrawable, gc);
gc->ops->CopyArea(&pixmap->drawable, picture->pDrawable,
gc, 0, 0, width, height, 0, 0);
FreeScratchGC(gc);
FreeScratchPixmapHeader(pixmap);
pixman_image_unref(image);
x_rel = bounds.x1 + x_src - x_dst;
y_rel = bounds.y1 + y_src - y_dst;
CompositePicture(op, src, picture, dst,
x_rel, y_rel,
0, 0,
bounds.x1, bounds.y1,
bounds.x2 - bounds.x1, bounds.y2 - bounds.y1);
FreePicture(picture, 0);
}
void
glamor_composite_rects(CARD8 op,
PicturePtr src, PicturePtr dst,
int nrect, glamor_composite_rect_t *rects)
{
int n;
glamor_composite_rect_t *r;
ValidatePicture(src);
ValidatePicture(dst);
n = nrect;
r = rects;
while (n--) {
CompositePicture(op,
src,
NULL,
dst,
r->x_src, r->y_src,
0, 0,
r->x_dst, r->y_dst,
r->width, r->height);
r++;
}
}
#endif /* RENDER */