xserver-multidpi/hw/xquartz/GL/indirect.c

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/*
* GLX implementation that uses Apple's OpenGL.framework
* (Indirect rendering path -- it's also used for some direct mode code too)
*
* Copyright (c) 2007, 2008, 2009 Apple Inc.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
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*
* Portions of this file are copied from Mesa's xf86glx.c,
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* which contains the following copyright:
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
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#include "dri.h"
#include <AvailabilityMacros.h>
/*
* These define seem questionable to me, but I'm not sure why they were here
* in the first place.
*/
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
#define GL_EXT_histogram 1
#define GL_EXT_polygon_offset 1
#define GL_SGIS_pixel_texture 1
#define GL_SGIX_pixel_texture 1
#define GL_EXT_multisample 1
#define GL_SGIS_multisample 1
#define GL_EXT_vertex_array 1
#define GL_ARB_point_parameters 1
#define GL_NV_vertex_array_range 1
#define GL_MESA_resize_buffers 1
#define GL_ARB_window_pos 1
#define GL_EXT_cull_vertex 1
#define GL_NV_vertex_program 1
#define GL_APPLE_fence 1
#define GL_IBM_multimode_draw_arrays 1
#define GL_EXT_fragment_shader 1
#endif
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#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLContext.h>
#include <GL/gl.h>
#include <GL/glxproto.h>
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#include <windowstr.h>
#include <resource.h>
#include <GL/glxint.h>
#include <GL/glxtokens.h>
#include <scrnintstr.h>
#include <glxserver.h>
#include <glxscreens.h>
#include <glxdrawable.h>
#include <glxcontext.h>
#include <glxext.h>
#include <glxutil.h>
#include <glxscreens.h>
#include <GL/internal/glcore.h>
#include "x-hash.h"
#include "x-list.h"
#include "capabilities.h"
typedef unsigned long long GLuint64EXT;
typedef long long GLint64EXT;
#include <dispatch.h>
#include <Xplugin.h>
#include <glapi.h>
#include <glapitable.h>
__GLXprovider * GlxGetDRISWrastProvider (void);
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// Write debugging output, or not
#ifdef GLAQUA_DEBUG
#define GLAQUA_DEBUG_MSG ErrorF
#else
#define GLAQUA_DEBUG_MSG(a, ...)
#endif
static void setup_dispatch_table(void);
GLuint __glFloorLog2(GLuint val);
void warn_func(void * p1, char *format, ...);
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// some prototypes
static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, int type, XID drawId, __GLXconfig *conf);
static void __glXAquaContextDestroy(__GLXcontext *baseContext);
static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
static CGLPixelFormatObj makeFormat(__GLXconfig *conf);
__GLXprovider __glXDRISWRastProvider = {
__glXAquaScreenProbe,
"Core OpenGL",
NULL
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};
__GLXprovider *
GlxGetDRISWRastProvider (void)
{
GLAQUA_DEBUG_MSG("GlxGetDRISWRastProvider\n");
return &__glXDRISWRastProvider;
}
typedef struct __GLXAquaScreen __GLXAquaScreen;
typedef struct __GLXAquaContext __GLXAquaContext;
typedef struct __GLXAquaDrawable __GLXAquaDrawable;
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struct __GLXAquaScreen {
__GLXscreen base;
int index;
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int num_vis;
};
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struct __GLXAquaContext {
__GLXcontext base;
CGLContextObj ctx;
CGLPixelFormatObj pixelFormat;
xp_surface_id sid;
unsigned isAttached :1;
};
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struct __GLXAquaDrawable {
__GLXdrawable base;
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DrawablePtr pDraw;
xp_surface_id sid;
__GLXAquaContext *context;
};
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static __GLXcontext *
__glXAquaScreenCreateContext(__GLXscreen *screen,
__GLXconfig *conf,
__GLXcontext *baseShareContext)
{
__GLXAquaContext *context;
__GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
CGLError gl_err;
GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
context = xcalloc(1, sizeof (__GLXAquaContext));
if (context == NULL)
return NULL;
memset(context, 0, sizeof *context);
context->base.pGlxScreen = screen;
context->base.destroy = __glXAquaContextDestroy;
context->base.makeCurrent = __glXAquaContextMakeCurrent;
context->base.loseCurrent = __glXAquaContextLoseCurrent;
context->base.copy = __glXAquaContextCopy;
context->base.forceCurrent = __glXAquaContextForceCurrent;
/*FIXME verify that the context->base is fully initialized. */
context->pixelFormat = makeFormat(conf);
if (!context->pixelFormat) {
xfree(context);
return NULL;
}
context->ctx = NULL;
gl_err = CGLCreateContext(context->pixelFormat,
shareContext ? shareContext->ctx : NULL,
&context->ctx);
if (gl_err != 0) {
ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
CGLDestroyPixelFormat(context->pixelFormat);
xfree(context);
return NULL;
}
setup_dispatch_table();
GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
return &context->base;
}
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/* maps from surface id -> list of __GLcontext */
static x_hash_table *surface_hash;
static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
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x_list *lst;
__GLXAquaContext *context = (__GLXAquaContext *) baseContext;
GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx 0x%x)\n",
(unsigned int) baseContext);
if (context != NULL) {
if (context->sid != 0 && surface_hash != NULL) {
lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
lst = x_list_remove(lst, context);
x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
}
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if (context->ctx != NULL)
CGLDestroyContext(context->ctx);
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if (context->pixelFormat != NULL)
CGLDestroyPixelFormat(context->pixelFormat);
xfree(context);
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}
}
static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
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CGLError gl_err;
GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
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gl_err = CGLSetCurrentContext(NULL);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
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__glXLastContext = NULL; // Mesa does this; why?
return GL_TRUE;
}
/* Called when a surface is destroyed as a side effect of destroying
the window it's attached to. */
static void surface_notify(void *_arg, void *data) {
DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
__GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
__GLXAquaContext *context;
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x_list *lst;
if(_arg == NULL || data == NULL) {
ErrorF("surface_notify called with bad params");
return;
}
GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
switch (arg->kind) {
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case AppleDRISurfaceNotifyDestroyed:
if (surface_hash != NULL)
x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
draw->base.pDraw = NULL;
draw->sid = 0;
break;
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case AppleDRISurfaceNotifyChanged:
if (surface_hash != NULL) {
lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id), NULL);
for (; lst != NULL; lst = lst->next)
{
context = lst->data;
xp_update_gl_context(context->ctx);
}
}
break;
default:
ErrorF("surface_notify: unknown kind %d\n", arg->kind);
break;
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}
}
static BOOL attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
DrawablePtr pDraw;
GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
if(NULL == context || NULL == draw)
return TRUE;
pDraw = draw->base.pDraw;
if(NULL == pDraw) {
ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
return TRUE;
}
if (draw->sid == 0) {
//if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
0, &draw->sid, NULL,
surface_notify, draw))
return TRUE;
draw->pDraw = pDraw;
}
if (!context->isAttached || context->sid != draw->sid) {
x_list *lst;
if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
//quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
surface_notify, draw);
if (surface_hash != NULL)
x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(draw->sid));
draw->sid = 0;
return TRUE;
}
context->isAttached = TRUE;
context->sid = draw->sid;
if (surface_hash == NULL)
surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
lst = x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid), NULL);
if (x_list_find(lst, context) == NULL) {
lst = x_list_prepend(lst, context);
x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid), lst);
}
GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
(unsigned int) draw->sid);
}
draw->context = context;
return FALSE;
}
#if 0 // unused
static void unattach(__GLXAquaContext *context) {
x_list *lst;
GLAQUA_DEBUG_MSG("unattach\n");
if (context == NULL) {
ErrorF("Tried to unattach a null context\n");
return;
}
if (context->isAttached) {
GLAQUA_DEBUG_MSG("unattaching\n");
if (surface_hash != NULL) {
lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
lst = x_list_remove(lst, context);
x_hash_table_insert(surface_hash, (void *) context->sid, lst);
}
CGLClearDrawable(context->ctx);
context->isAttached = FALSE;
context->sid = 0;
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}
}
#endif
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static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
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CGLError gl_err;
__GLXAquaContext *context = (__GLXAquaContext *) baseContext;
__GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
if(attach(context, drawPriv))
return /*error*/ 0;
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gl_err = CGLSetCurrentContext(context->ctx);
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if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
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return gl_err == 0;
}
static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
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{
CGLError gl_err;
__GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
__GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
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gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
if (gl_err != 0)
ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
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return gl_err == 0;
}
static int __glXAquaContextForceCurrent(__GLXcontext *baseContext)
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{
CGLError gl_err;
__GLXAquaContext *context = (__GLXAquaContext *) baseContext;
GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx);
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gl_err = CGLSetCurrentContext(context->ctx);
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if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
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return gl_err == 0;
}
/* Drawing surface notification callbacks */
static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
CGLError err;
__GLXAquaDrawable *drawable;
// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
if(!base) {
ErrorF("%s passed NULL\n", __func__);
return GL_FALSE;
}
drawable = (__GLXAquaDrawable *)base;
if(NULL == drawable->context) {
ErrorF("%s called with a NULL->context for drawable %p!\n",
__func__, (void *)drawable);
return GL_FALSE;
}
err = CGLFlushDrawable(drawable->context->ctx);
if(kCGLNoError != err) {
ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
__func__);
return GL_FALSE;
}
return GL_TRUE;
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}
static CGLPixelFormatObj makeFormat(__GLXconfig *conf) {
CGLPixelFormatAttribute attr[64];
CGLPixelFormatObj fobj;
GLint formats;
CGLError error;
int i = 0;
if(conf->doubleBufferMode)
attr[i++] = kCGLPFADoubleBuffer;
if(conf->stereoMode)
attr[i++] = kCGLPFAStereo;
attr[i++] = kCGLPFAColorSize;
attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
attr[i++] = kCGLPFAAlphaSize;
attr[i++] = conf->alphaBits;
if((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
conf->accumAlphaBits) > 0) {
attr[i++] = kCGLPFAAccumSize;
attr[i++] = conf->accumRedBits + conf->accumGreenBits
+ conf->accumBlueBits + conf->accumAlphaBits;
}
attr[i++] = kCGLPFADepthSize;
attr[i++] = conf->depthBits;
if(conf->stencilBits) {
attr[i++] = kCGLPFAStencilSize;
attr[i++] = conf->stencilBits;
}
if(conf->numAuxBuffers > 0) {
attr[i++] = kCGLPFAAuxBuffers;
attr[i++] = conf->numAuxBuffers;
}
if(conf->sampleBuffers > 0) {
attr[i++] = kCGLPFASampleBuffers;
attr[i++] = conf->sampleBuffers;
attr[i++] = kCGLPFASamples;
attr[i++] = conf->samples;
}
attr[i++] = 0;
error = CGLChoosePixelFormat(attr, &fobj, &formats);
if(error) {
ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
return NULL;
}
return fobj;
}
static void __glXAquaScreenDestroy(__GLXscreen *screen) {
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GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
__glXScreenDestroy(screen);
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xfree(screen);
}
static __GLXconfig *CreateConfigs(int *numConfigsPtr, int screenNumber) {
__GLXconfig *c, *result;
struct glCapabilities cap;
struct glCapabilitiesConfig *conf = NULL;
int numConfigs = 0;
int i;
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if(getGlCapabilities(&cap))
FatalError("error from getGlCapabilities() in %s\n", __func__);
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assert(NULL != cap.configurations);
for(conf = cap.configurations; conf; conf = conf->next) {
if(conf->total_color_buffers <= 0)
continue;
numConfigs += (conf->stereo ? 2 : 1)
* (conf->aux_buffers ? 2 : 1)
* conf->buffers
* ((conf->total_stencil_bit_depths > 0) ?
conf->total_stencil_bit_depths : 1)
* conf->total_color_buffers
* ((conf->total_accum_buffers > 0) ? conf->total_accum_buffers : 1)
* conf->total_depth_buffer_depths
* (conf->multisample_buffers + 1);
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}
*numConfigsPtr = numConfigs;
c = xalloc(sizeof(*c) * numConfigs);
if(NULL == c)
return NULL;
result = c;
memset(result, 0, sizeof(*c) * numConfigs);
i = 0;
for(conf = cap.configurations; conf; conf = conf->next) {
int stereo, aux, buffers, stencil, color, accum, depth, msample;
for(stereo = 0; stereo < (conf->stereo ? 2 : 1); ++stereo) {
for(aux = 0; aux < (conf->aux_buffers ? 2 : 1); ++aux) {
for(buffers = 0; buffers < conf->buffers; ++buffers) {
for(stencil = 0; stencil < ((conf->total_stencil_bit_depths > 0) ?
conf->total_stencil_bit_depths : 1); ++stencil) {
for(color = 0; color < conf->total_color_buffers; ++color) {
for(accum = 0; accum < ((conf->total_accum_buffers > 0) ?
conf->total_accum_buffers : 1); ++accum) {
for(depth = 0; depth < conf->total_depth_buffer_depths; ++depth) {
for(msample = 0; msample < (conf->multisample_buffers + 1); ++msample) {
if((i + 1) < numConfigs) {
c->next = c + 1;
} else {
c->next = NULL;
}
c->doubleBufferMode = buffers ? GL_TRUE : GL_FALSE;
c->stereoMode = stereo ? GL_TRUE : GL_FALSE;
c->redBits = conf->color_buffers[color].r;
c->greenBits = conf->color_buffers[color].g;
c->blueBits = conf->color_buffers[color].b;
c->alphaBits = 0;
if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->color_buffers[color].a) {
c->alphaBits = conf->color_buffers[color].a;
}
c->redMask = -1;
c->greenMask = -1;
c->blueMask = -1;
c->alphaMask = -1;
c->rgbBits = c->redBits + c->greenBits + c->blueBits + c->alphaBits;
c->indexBits = 0;
c->accumRedBits = 0;
c->accumGreenBits = 0;
c->accumBlueBits = 0;
c->accumAlphaBits = 0;
if(conf->total_accum_buffers > 0) {
c->accumRedBits = conf->accum_buffers[accum].r;
c->accumGreenBits = conf->accum_buffers[accum].g;
c->accumBlueBits = conf->accum_buffers[accum].b;
if(GLCAPS_COLOR_BUF_INVALID_VALUE != conf->accum_buffers[accum].a) {
c->accumAlphaBits = conf->accum_buffers[accum].a;
}
}
c->depthBits = conf->depth_buffers[depth];
c->stencilBits = 0;
if(conf->total_stencil_bit_depths > 0) {
c->stencilBits = conf->stencil_bit_depths[stencil];
}
c->numAuxBuffers = aux ? conf->aux_buffers : 0;
c->level = 0;
/*TODO what should this be? */
c->pixmapMode = 0;
c->visualID = -1;
c->visualType = GLX_TRUE_COLOR;
if(conf->accelerated) {
c->visualRating = GLX_NONE;
} else {
c->visualRating = GLX_SLOW_VISUAL_EXT;
}
c->transparentPixel = GLX_NONE;
c->transparentRed = GLX_NONE;
c->transparentGreen = GLX_NONE;
c->transparentAlpha = GLX_NONE;
c->transparentIndex = GLX_NONE;
c->sampleBuffers = 0;
c->samples = 0;
if(msample > 0) {
c->sampleBuffers = conf->multisample_buffers;
c->samples = conf->multisample_samples;
}
/*
* The Apple libGL supports GLXPixmaps and
* GLXPbuffers in direct mode.
*/
/* SGIX_fbconfig / GLX 1.3 */
c->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT
| GLX_PBUFFER_BIT;
c->renderType = GLX_RGBA_BIT;
c->xRenderable = GL_TRUE;
c->fbconfigID = -1;
/* SGIX_pbuffer / GLX 1.3 */
/*
* The CGL layer provides a way of retrieving
* the maximum pbuffer width/height, but only
* if we create a context and call glGetIntegerv.
*
* The following values are from a test program
* that does so.
*/
c->maxPbufferWidth = 8192;
c->maxPbufferHeight = 8192;
c->maxPbufferPixels = /*Do we need this?*/ 0;
/*
* There is no introspection for this sort of thing
* with CGL. What should we do realistically?
*/
c->optimalPbufferWidth = 0;
c->optimalPbufferHeight = 0;
c->visualSelectGroup = 0;
c->swapMethod = GLX_SWAP_UNDEFINED_OML;
c->screen = screenNumber;
/* EXT_texture_from_pixmap */
c->bindToTextureRgb = 0;
c->bindToTextureRgba = 0;
c->bindToMipmapTexture = 0;
c->bindToTextureTargets = 0;
c->yInverted = 0;
if(c->next)
c = c->next;
++i;
}
}
}
}
}
}
}
}
}
if(i != numConfigs)
FatalError("The number of __GLXconfig generated does not match the initial calculation!\n");
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freeGlCapabilities(&cap);
return result;
}
/* This is called by __glXInitScreens(). */
static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
__GLXAquaScreen *screen;
GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
if (pScreen == NULL)
return NULL;
screen = xcalloc(1, sizeof *screen);
if(NULL == screen)
return NULL;
screen->base.destroy = __glXAquaScreenDestroy;
screen->base.createContext = __glXAquaScreenCreateContext;
screen->base.createDrawable = __glXAquaScreenCreateDrawable;
screen->base.swapInterval = /*FIXME*/ NULL;
screen->base.hyperpipeFuncs = NULL;
screen->base.swapBarrierFuncs = NULL;
screen->base.pScreen = pScreen;
screen->base.fbconfigs = CreateConfigs(&screen->base.numFBConfigs,
pScreen->myNum);
/* This is set by __glXScreenInit: */
screen->base.visuals = NULL;
/* This is to be initialized prior to the call to __glXScreenInit: */
screen->base.numVisuals = 0;
__glXScreenInit(&screen->base, pScreen);
screen->base.GLXversion = xstrdup("1.4");
screen->base.GLXextensions = xstrdup("GLX_SGIX_fbconfig "
"GLX_SGIS_multisample "
"GLX_ARB_multisample "
"GLX_EXT_visual_info "
"GLX_EXT_import_context ");
/*We may be able to add more GLXextensions at a later time. */
return &screen->base;
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}
static void __glXAquaDrawableCopySubBuffer (__GLXdrawable *drawable,
int x, int y, int w, int h) {
/*TODO finish me*/
}
static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
/* gstaplin: base is the head of the structure, so it's at the same
* offset in memory.
* Is this safe with strict aliasing? I noticed that the other dri code
* does this too...
*/
__GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
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GLAQUA_DEBUG_MSG(__func__);
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/* It doesn't work to call DRIDestroySurface here, the drawable's
already gone.. But dri.c notices the window destruction and
frees the surface itself. */
/*gstaplin: verify the statement above. The surface destroy
*messages weren't making it through, and may still not be.
*We need a good test case for surface creation and destruction.
*We also need a good way to enable introspection on the server
*to validate the test, beyond using gdb with print.
*/
xfree(glxPriv);
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}
static __GLXdrawable *
__glXAquaScreenCreateDrawable(__GLXscreen *screen,
DrawablePtr pDraw,
int type,
XID drawId,
__GLXconfig *conf) {
__GLXAquaDrawable *glxPriv;
glxPriv = xalloc(sizeof *glxPriv);
if(glxPriv == NULL)
return NULL;
memset(glxPriv, 0, sizeof *glxPriv);
if(!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, drawId, conf)) {
xfree(glxPriv);
return NULL;
}
glxPriv->base.destroy = __glXAquaDrawableDestroy;
glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
glxPriv->pDraw = pDraw;
glxPriv->sid = 0;
glxPriv->context = NULL;
return &glxPriv->base;
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}
// Extra goodies for glx
GLuint __glFloorLog2(GLuint val)
{
int c = 0;
while (val > 1) {
c++;
val >>= 1;
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}
return c;
}
void warn_func(void * p1, char *format, ...) {
va_list v;
va_start(v, format);
vfprintf(stderr, format, v);
va_end(v);
}
static void setup_dispatch_table(void) {
struct _glapi_table *disp=_glapi_get_dispatch();
_glapi_set_warning_func((_glapi_warning_func)warn_func);
_glapi_noop_enable_warnings(TRUE);
SET_Accum(disp, glAccum);
SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
SET_ActiveTextureARB(disp, glActiveTextureARB);
//SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT); // <-- EXT -> ATI
//SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
//SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
SET_AlphaFunc(disp, glAlphaFunc);
//SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
SET_AreTexturesResident(disp, glAreTexturesResident);
SET_ArrayElement(disp, glArrayElement);
SET_AttachObjectARB(disp, glAttachObjectARB);
SET_Begin(disp, glBegin);
//SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT); // <-- EXT -> ATI
SET_BeginQueryARB(disp, glBeginQueryARB);
SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
SET_BindBufferARB(disp, glBindBufferARB);
//SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT); // <-- EXT -> ATI
SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
//SET_BindProgramNV(disp, glBindProgramNV);
SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
SET_BindTexture(disp, glBindTexture);
SET_Bitmap(disp, glBitmap);
SET_BlendColor(disp, glBlendColor);
SET_BlendEquation(disp, glBlendEquation);
SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
SET_BlendFunc(disp, glBlendFunc);
SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1050
SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
#endif
SET_BufferDataARB(disp, glBufferDataARB);
SET_BufferSubDataARB(disp, glBufferSubDataARB);
SET_CallList(disp, glCallList);
SET_CallLists(disp, glCallLists);
SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
SET_Clear(disp, glClear);
SET_ClearAccum(disp, glClearAccum);
SET_ClearColor(disp, glClearColor);
SET_ClearDepth(disp, glClearDepth);
SET_ClearIndex(disp, glClearIndex);
SET_ClearStencil(disp, glClearStencil);
SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
SET_ClipPlane(disp, glClipPlane);
SET_Color3b(disp, glColor3b);
SET_Color3bv(disp, glColor3bv);
SET_Color3d(disp, glColor3d);
SET_Color3dv(disp, glColor3dv);
SET_Color3f(disp, glColor3f);
SET_Color3fv(disp, glColor3fv);
SET_Color3i(disp, glColor3i);
SET_Color3iv(disp, glColor3iv);
SET_Color3s(disp, glColor3s);
SET_Color3sv(disp, glColor3sv);
SET_Color3ub(disp, glColor3ub);
SET_Color3ubv(disp, glColor3ubv);
SET_Color3ui(disp, glColor3ui);
SET_Color3uiv(disp, glColor3uiv);
SET_Color3us(disp, glColor3us);
SET_Color3usv(disp, glColor3usv);
SET_Color4b(disp, glColor4b);
SET_Color4bv(disp, glColor4bv);
SET_Color4d(disp, glColor4d);
SET_Color4dv(disp, glColor4dv);
SET_Color4f(disp, glColor4f);
SET_Color4fv(disp, glColor4fv);
SET_Color4i(disp, glColor4i);
SET_Color4iv(disp, glColor4iv);
SET_Color4s(disp, glColor4s);
SET_Color4sv(disp, glColor4sv);
SET_Color4ub(disp, glColor4ub);
SET_Color4ubv(disp, glColor4ubv);
SET_Color4ui(disp, glColor4ui);
SET_Color4uiv(disp, glColor4uiv);
SET_Color4us(disp, glColor4us);
SET_Color4usv(disp, glColor4usv);
//SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT); // <-- EXT -> ATI
//SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
//SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
SET_ColorMask(disp, glColorMask);
SET_ColorMaterial(disp, glColorMaterial);
SET_ColorPointer(disp, glColorPointer);
//SET_ColorPointerEXT(disp, glColorPointerEXT);
SET_ColorSubTable(disp, glColorSubTable);
SET_ColorTable(disp, glColorTable);
SET_ColorTableParameterfv(disp, glColorTableParameterfv);
SET_ColorTableParameteriv(disp, glColorTableParameteriv);
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_CombinerInputNV(disp, glCombinerInputNV);
SET_CombinerOutputNV(disp, glCombinerOutputNV);
SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
#endif
SET_CompileShaderARB(disp, glCompileShaderARB);
SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
SET_ConvolutionParameterf(disp, glConvolutionParameterf);
SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
SET_ConvolutionParameteri(disp, glConvolutionParameteri);
SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
SET_CopyColorSubTable(disp, glCopyColorSubTable);
SET_CopyColorTable(disp, glCopyColorTable);
SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
SET_CopyPixels(disp, glCopyPixels);
SET_CopyTexImage1D(disp, glCopyTexImage1D);
SET_CopyTexImage2D(disp, glCopyTexImage2D);
SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
SET_CullFace(disp, glCullFace);
//SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
//SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
SET_DeleteFencesNV(disp, glDeleteFencesAPPLE);
//SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT); // <-- EXT -> ATI
SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
SET_DeleteLists(disp, glDeleteLists);
SET_DeleteObjectARB(disp, glDeleteObjectARB);
//SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
SET_DeleteTextures(disp, glDeleteTextures);
SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
SET_DepthFunc(disp, glDepthFunc);
SET_DepthMask(disp, glDepthMask);
SET_DepthRange(disp, glDepthRange);
SET_DetachObjectARB(disp, glDetachObjectARB);
SET_Disable(disp, glDisable);
SET_DisableClientState(disp, glDisableClientState);
SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
SET_DrawArrays(disp, glDrawArrays);
SET_DrawBuffer(disp, glDrawBuffer);
SET_DrawBuffersARB(disp, glDrawBuffersARB);
SET_DrawElements(disp, glDrawElements);
SET_DrawPixels(disp, glDrawPixels);
SET_DrawRangeElements(disp, glDrawRangeElements);
SET_EdgeFlag(disp, glEdgeFlag);
SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
//SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
SET_EdgeFlagv(disp, glEdgeFlagv);
SET_Enable(disp, glEnable);
SET_EnableClientState(disp, glEnableClientState);
SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
SET_End(disp, glEnd);
//SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT); // <-- EXT -> ATI
SET_EndList(disp, glEndList);
SET_EndQueryARB(disp, glEndQueryARB);
SET_EvalCoord1d(disp, glEvalCoord1d);
SET_EvalCoord1dv(disp, glEvalCoord1dv);
SET_EvalCoord1f(disp, glEvalCoord1f);
SET_EvalCoord1fv(disp, glEvalCoord1fv);
SET_EvalCoord2d(disp, glEvalCoord2d);
SET_EvalCoord2dv(disp, glEvalCoord2dv);
SET_EvalCoord2f(disp, glEvalCoord2f);
SET_EvalCoord2fv(disp, glEvalCoord2fv);
SET_EvalMesh1(disp, glEvalMesh1);
SET_EvalMesh2(disp, glEvalMesh2);
SET_EvalPoint1(disp, glEvalPoint1);
SET_EvalPoint2(disp, glEvalPoint2);
//SET_ExecuteProgramNV(disp, glExecuteProgramNV);
SET_FeedbackBuffer(disp, glFeedbackBuffer);
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
#endif
SET_Finish(disp, glFinish);
SET_FinishFenceNV(disp, glFinishFenceAPPLE); // <-- APPLE -> NV
SET_Flush(disp, glFlush);
//SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
SET_FogCoorddEXT(disp, glFogCoorddEXT);
SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
SET_FogCoordfEXT(disp, glFogCoordfEXT);
SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
SET_Fogf(disp, glFogf);
SET_Fogfv(disp, glFogfv);
SET_Fogi(disp, glFogi);
SET_Fogiv(disp, glFogiv);
SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
SET_FrontFace(disp, glFrontFace);
SET_Frustum(disp, glFrustum);
SET_GenBuffersARB(disp, glGenBuffersARB);
SET_GenFencesNV(disp, glGenFencesAPPLE); // <-- APPLE -> NV
//SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT); // <-- EXT -> ATI
SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
SET_GenLists(disp, glGenLists);
//SET_GenProgramsNV(disp, glGenProgramsNV);
SET_GenQueriesARB(disp, glGenQueriesARB);
SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
SET_GenTextures(disp, glGenTextures);
SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
SET_GetBooleanv(disp, glGetBooleanv);
SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
SET_GetClipPlane(disp, glGetClipPlane);
SET_GetColorTable(disp, glGetColorTable);
SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
#endif
SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
SET_GetDoublev(disp, glGetDoublev);
SET_GetError(disp, glGetError);
//SET_GetFenceivNV(disp, glGetFenceivNV);
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
#endif
SET_GetFloatv(disp, glGetFloatv);
SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
SET_GetHandleARB(disp, glGetHandleARB);
SET_GetHistogram(disp, glGetHistogram);
SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
SET_GetInfoLogARB(disp, glGetInfoLogARB);
SET_GetIntegerv(disp, glGetIntegerv);
SET_GetLightfv(disp, glGetLightfv);
SET_GetLightiv(disp, glGetLightiv);
SET_GetMapdv(disp, glGetMapdv);
SET_GetMapfv(disp, glGetMapfv);
SET_GetMapiv(disp, glGetMapiv);
SET_GetMaterialfv(disp, glGetMaterialfv);
SET_GetMaterialiv(disp, glGetMaterialiv);
SET_GetMinmax(disp, glGetMinmax);
SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
SET_GetPixelMapfv(disp, glGetPixelMapfv);
SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
SET_GetPixelMapusv(disp, glGetPixelMapusv);
//SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
//SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
SET_GetPointerv(disp, glGetPointerv);
SET_GetPolygonStipple(disp, glGetPolygonStipple);
SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
//SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
//SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
//SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
//SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
SET_GetProgramStringARB(disp, glGetProgramStringARB);
//SET_GetProgramStringNV(disp, glGetProgramStringNV);
SET_GetProgramivARB(disp, glGetProgramivARB);
//SET_GetProgramivNV(disp, glGetProgramivNV);
//SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
//SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
SET_GetQueryivARB(disp, glGetQueryivARB);
SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
SET_GetSeparableFilter(disp, glGetSeparableFilter);
SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
SET_GetString(disp, glGetString);
SET_GetTexEnvfv(disp, glGetTexEnvfv);
SET_GetTexEnviv(disp, glGetTexEnviv);
SET_GetTexGendv(disp, glGetTexGendv);
SET_GetTexGenfv(disp, glGetTexGenfv);
SET_GetTexGeniv(disp, glGetTexGeniv);
SET_GetTexImage(disp, glGetTexImage);
SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
SET_GetTexParameterfv(disp, glGetTexParameterfv);
SET_GetTexParameteriv(disp, glGetTexParameteriv);
//SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
SET_GetUniformfvARB(disp, glGetUniformfvARB);
SET_GetUniformivARB(disp, glGetUniformivARB);
//SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
//SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
//SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
//SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
SET_Hint(disp, glHint);
SET_Histogram(disp, glHistogram);
SET_IndexMask(disp, glIndexMask);
SET_IndexPointer(disp, glIndexPointer);
//SET_IndexPointerEXT(disp, glIndexPointerEXT);
SET_Indexd(disp, glIndexd);
SET_Indexdv(disp, glIndexdv);
SET_Indexf(disp, glIndexf);
SET_Indexfv(disp, glIndexfv);
SET_Indexi(disp, glIndexi);
SET_Indexiv(disp, glIndexiv);
SET_Indexs(disp, glIndexs);
SET_Indexsv(disp, glIndexsv);
SET_Indexub(disp, glIndexub);
SET_Indexubv(disp, glIndexubv);
SET_InitNames(disp, glInitNames);
SET_InterleavedArrays(disp, glInterleavedArrays);
SET_IsBufferARB(disp, glIsBufferARB);
SET_IsEnabled(disp, glIsEnabled);
SET_IsFenceNV(disp, glIsFenceAPPLE); // <-- APPLE -> NV
SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
SET_IsList(disp, glIsList);
//SET_IsProgramNV(disp, glIsProgramNV);
SET_IsQueryARB(disp, glIsQueryARB);
SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
SET_IsTexture(disp, glIsTexture);
SET_LightModelf(disp, glLightModelf);
SET_LightModelfv(disp, glLightModelfv);
SET_LightModeli(disp, glLightModeli);
SET_LightModeliv(disp, glLightModeliv);
SET_Lightf(disp, glLightf);
SET_Lightfv(disp, glLightfv);
SET_Lighti(disp, glLighti);
SET_Lightiv(disp, glLightiv);
SET_LineStipple(disp, glLineStipple);
SET_LineWidth(disp, glLineWidth);
SET_LinkProgramARB(disp, glLinkProgramARB);
SET_ListBase(disp, glListBase);
SET_LoadIdentity(disp, glLoadIdentity);
SET_LoadMatrixd(disp, glLoadMatrixd);
SET_LoadMatrixf(disp, glLoadMatrixf);
SET_LoadName(disp, glLoadName);
//SET_LoadProgramNV(disp, glLoadProgramNV);
SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
SET_LockArraysEXT(disp, glLockArraysEXT);
SET_LogicOp(disp, glLogicOp);
SET_Map1d(disp, glMap1d);
SET_Map1f(disp, glMap1f);
SET_Map2d(disp, glMap2d);
SET_Map2f(disp, glMap2f);
SET_MapBufferARB(disp, glMapBufferARB);
SET_MapGrid1d(disp, glMapGrid1d);
SET_MapGrid1f(disp, glMapGrid1f);
SET_MapGrid2d(disp, glMapGrid2d);
SET_MapGrid2f(disp, glMapGrid2f);
SET_Materialf(disp, glMaterialf);
SET_Materialfv(disp, glMaterialfv);
SET_Materiali(disp, glMateriali);
SET_Materialiv(disp, glMaterialiv);
SET_MatrixMode(disp, glMatrixMode);
SET_Minmax(disp, glMinmax);
SET_MultMatrixd(disp, glMultMatrixd);
SET_MultMatrixf(disp, glMultMatrixf);
SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
//SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
//SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
SET_NewList(disp, glNewList);
SET_Normal3b(disp, glNormal3b);
SET_Normal3bv(disp, glNormal3bv);
SET_Normal3d(disp, glNormal3d);
SET_Normal3dv(disp, glNormal3dv);
SET_Normal3f(disp, glNormal3f);
SET_Normal3fv(disp, glNormal3fv);
SET_Normal3i(disp, glNormal3i);
SET_Normal3iv(disp, glNormal3iv);
SET_Normal3s(disp, glNormal3s);
SET_Normal3sv(disp, glNormal3sv);
SET_NormalPointer(disp, glNormalPointer);
//SET_NormalPointerEXT(disp, glNormalPointerEXT);
SET_Ortho(disp, glOrtho);
//SET_PassTexCoordATI(disp, glPassTexCoordEXT); // <-- EXT -> ATI
SET_PassThrough(disp, glPassThrough);
SET_PixelMapfv(disp, glPixelMapfv);
SET_PixelMapuiv(disp, glPixelMapuiv);
SET_PixelMapusv(disp, glPixelMapusv);
SET_PixelStoref(disp, glPixelStoref);
SET_PixelStorei(disp, glPixelStorei);
//SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
//SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
//SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
//SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
// SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
SET_PixelTransferf(disp, glPixelTransferf);
SET_PixelTransferi(disp, glPixelTransferi);
SET_PixelZoom(disp, glPixelZoom);
SET_PointParameterfEXT(disp, glPointParameterfARB); // <-- ARB -> EXT
SET_PointParameterfvEXT(disp, glPointParameterfvARB); // <-- ARB -> EXT
SET_PointParameteriNV(disp, glPointParameteriNV);
SET_PointParameterivNV(disp, glPointParameterivNV);
SET_PointSize(disp, glPointSize);
SET_PolygonMode(disp, glPolygonMode);
SET_PolygonOffset(disp, glPolygonOffset);
//SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
SET_PolygonStipple(disp, glPolygonStipple);
SET_PopAttrib(disp, glPopAttrib);
SET_PopClientAttrib(disp, glPopClientAttrib);
SET_PopMatrix(disp, glPopMatrix);
SET_PopName(disp, glPopName);
SET_PrioritizeTextures(disp, glPrioritizeTextures);
SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
//SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
//SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
//SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
//SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
//SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
//SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
//SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
//SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
//SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
//SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
SET_ProgramStringARB(disp, glProgramStringARB);
SET_PushAttrib(disp, glPushAttrib);
SET_PushClientAttrib(disp, glPushClientAttrib);
SET_PushMatrix(disp, glPushMatrix);
SET_PushName(disp, glPushName);
SET_RasterPos2d(disp, glRasterPos2d);
SET_RasterPos2dv(disp, glRasterPos2dv);
SET_RasterPos2f(disp, glRasterPos2f);
SET_RasterPos2fv(disp, glRasterPos2fv);
SET_RasterPos2i(disp, glRasterPos2i);
SET_RasterPos2iv(disp, glRasterPos2iv);
SET_RasterPos2s(disp, glRasterPos2s);
SET_RasterPos2sv(disp, glRasterPos2sv);
SET_RasterPos3d(disp, glRasterPos3d);
SET_RasterPos3dv(disp, glRasterPos3dv);
SET_RasterPos3f(disp, glRasterPos3f);
SET_RasterPos3fv(disp, glRasterPos3fv);
SET_RasterPos3i(disp, glRasterPos3i);
SET_RasterPos3iv(disp, glRasterPos3iv);
SET_RasterPos3s(disp, glRasterPos3s);
SET_RasterPos3sv(disp, glRasterPos3sv);
SET_RasterPos4d(disp, glRasterPos4d);
SET_RasterPos4dv(disp, glRasterPos4dv);
SET_RasterPos4f(disp, glRasterPos4f);
SET_RasterPos4fv(disp, glRasterPos4fv);
SET_RasterPos4i(disp, glRasterPos4i);
SET_RasterPos4iv(disp, glRasterPos4iv);
SET_RasterPos4s(disp, glRasterPos4s);
SET_RasterPos4sv(disp, glRasterPos4sv);
SET_ReadBuffer(disp, glReadBuffer);
SET_ReadPixels(disp, glReadPixels);
SET_Rectd(disp, glRectd);
SET_Rectdv(disp, glRectdv);
SET_Rectf(disp, glRectf);
SET_Rectfv(disp, glRectfv);
SET_Recti(disp, glRecti);
SET_Rectiv(disp, glRectiv);
SET_Rects(disp, glRects);
SET_Rectsv(disp, glRectsv);
SET_RenderMode(disp, glRenderMode);
SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
//SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
SET_ResetHistogram(disp, glResetHistogram);
SET_ResetMinmax(disp, glResetMinmax);
//SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
SET_Rotated(disp, glRotated);
SET_Rotatef(disp, glRotatef);
SET_SampleCoverageARB(disp, glSampleCoverageARB);
//SET_SampleMapATI(disp, glSampleMapEXT); // <-- EXT -> ATI
//SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
//SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
SET_Scaled(disp, glScaled);
SET_Scalef(disp, glScalef);
SET_Scissor(disp, glScissor);
SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
SET_SelectBuffer(disp, glSelectBuffer);
SET_SeparableFilter2D(disp, glSeparableFilter2D);
SET_SetFenceNV(disp, glSetFenceAPPLE); // <-- APPLE -> NV
//SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT); // <-- EXT -> ATI
SET_ShadeModel(disp, glShadeModel);
SET_ShaderSourceARB(disp, glShaderSourceARB);
SET_StencilFunc(disp, glStencilFunc);
SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
SET_StencilMask(disp, glStencilMask);
SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
SET_StencilOp(disp, glStencilOp);
SET_StencilOpSeparate(disp, glStencilOpSeparate);
SET_TestFenceNV(disp, glTestFenceAPPLE); // <-- APPLE -> NV
SET_TexCoord1d(disp, glTexCoord1d);
SET_TexCoord1dv(disp, glTexCoord1dv);
SET_TexCoord1f(disp, glTexCoord1f);
SET_TexCoord1fv(disp, glTexCoord1fv);
SET_TexCoord1i(disp, glTexCoord1i);
SET_TexCoord1iv(disp, glTexCoord1iv);
SET_TexCoord1s(disp, glTexCoord1s);
SET_TexCoord1sv(disp, glTexCoord1sv);
SET_TexCoord2d(disp, glTexCoord2d);
SET_TexCoord2dv(disp, glTexCoord2dv);
SET_TexCoord2f(disp, glTexCoord2f);
SET_TexCoord2fv(disp, glTexCoord2fv);
SET_TexCoord2i(disp, glTexCoord2i);
SET_TexCoord2iv(disp, glTexCoord2iv);
SET_TexCoord2s(disp, glTexCoord2s);
SET_TexCoord2sv(disp, glTexCoord2sv);
SET_TexCoord3d(disp, glTexCoord3d);
SET_TexCoord3dv(disp, glTexCoord3dv);
SET_TexCoord3f(disp, glTexCoord3f);
SET_TexCoord3fv(disp, glTexCoord3fv);
SET_TexCoord3i(disp, glTexCoord3i);
SET_TexCoord3iv(disp, glTexCoord3iv);
SET_TexCoord3s(disp, glTexCoord3s);
SET_TexCoord3sv(disp, glTexCoord3sv);
SET_TexCoord4d(disp, glTexCoord4d);
SET_TexCoord4dv(disp, glTexCoord4dv);
SET_TexCoord4f(disp, glTexCoord4f);
SET_TexCoord4fv(disp, glTexCoord4fv);
SET_TexCoord4i(disp, glTexCoord4i);
SET_TexCoord4iv(disp, glTexCoord4iv);
SET_TexCoord4s(disp, glTexCoord4s);
SET_TexCoord4sv(disp, glTexCoord4sv);
SET_TexCoordPointer(disp, glTexCoordPointer);
//SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
SET_TexEnvf(disp, glTexEnvf);
SET_TexEnvfv(disp, glTexEnvfv);
SET_TexEnvi(disp, glTexEnvi);
SET_TexEnviv(disp, glTexEnviv);
SET_TexGend(disp, glTexGend);
SET_TexGendv(disp, glTexGendv);
SET_TexGenf(disp, glTexGenf);
SET_TexGenfv(disp, glTexGenfv);
SET_TexGeni(disp, glTexGeni);
SET_TexGeniv(disp, glTexGeniv);
SET_TexImage1D(disp, glTexImage1D);
SET_TexImage2D(disp, glTexImage2D);
SET_TexImage3D(disp, glTexImage3D);
SET_TexParameterf(disp, glTexParameterf);
SET_TexParameterfv(disp, glTexParameterfv);
SET_TexParameteri(disp, glTexParameteri);
SET_TexParameteriv(disp, glTexParameteriv);
SET_TexSubImage1D(disp, glTexSubImage1D);
SET_TexSubImage2D(disp, glTexSubImage2D);
SET_TexSubImage3D(disp, glTexSubImage3D);
//SET_TrackMatrixNV(disp, glTrackMatrixNV);
SET_Translated(disp, glTranslated);
SET_Translatef(disp, glTranslatef);
SET_Uniform1fARB(disp, glUniform1fARB);
SET_Uniform1fvARB(disp, glUniform1fvARB);
SET_Uniform1iARB(disp, glUniform1iARB);
SET_Uniform1ivARB(disp, glUniform1ivARB);
SET_Uniform2fARB(disp, glUniform2fARB);
SET_Uniform2fvARB(disp, glUniform2fvARB);
SET_Uniform2iARB(disp, glUniform2iARB);
SET_Uniform2ivARB(disp, glUniform2ivARB);
SET_Uniform3fARB(disp, glUniform3fARB);
SET_Uniform3fvARB(disp, glUniform3fvARB);
SET_Uniform3iARB(disp, glUniform3iARB);
SET_Uniform3ivARB(disp, glUniform3ivARB);
SET_Uniform4fARB(disp, glUniform4fARB);
SET_Uniform4fvARB(disp, glUniform4fvARB);
SET_Uniform4iARB(disp, glUniform4iARB);
SET_Uniform4ivARB(disp, glUniform4ivARB);
SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
SET_UnmapBufferARB(disp, glUnmapBufferARB);
SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
SET_ValidateProgramARB(disp, glValidateProgramARB);
SET_Vertex2d(disp, glVertex2d);
SET_Vertex2dv(disp, glVertex2dv);
SET_Vertex2f(disp, glVertex2f);
SET_Vertex2fv(disp, glVertex2fv);
SET_Vertex2i(disp, glVertex2i);
SET_Vertex2iv(disp, glVertex2iv);
SET_Vertex2s(disp, glVertex2s);
SET_Vertex2sv(disp, glVertex2sv);
SET_Vertex3d(disp, glVertex3d);
SET_Vertex3dv(disp, glVertex3dv);
SET_Vertex3f(disp, glVertex3f);
SET_Vertex3fv(disp, glVertex3fv);
SET_Vertex3i(disp, glVertex3i);
SET_Vertex3iv(disp, glVertex3iv);
SET_Vertex3s(disp, glVertex3s);
SET_Vertex3sv(disp, glVertex3sv);
SET_Vertex4d(disp, glVertex4d);
SET_Vertex4dv(disp, glVertex4dv);
SET_Vertex4f(disp, glVertex4f);
SET_Vertex4fv(disp, glVertex4fv);
SET_Vertex4i(disp, glVertex4i);
SET_Vertex4iv(disp, glVertex4iv);
SET_Vertex4s(disp, glVertex4s);
SET_Vertex4sv(disp, glVertex4sv);
//SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
SET_VertexPointer(disp, glVertexPointer);
// SET_VertexPointerEXT(disp, glVertexPointerEXT);
SET_Viewport(disp, glViewport);
SET_WindowPos2dMESA(disp, glWindowPos2dARB);
SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
SET_WindowPos2fMESA(disp, glWindowPos2fARB);
SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
SET_WindowPos2iMESA(disp, glWindowPos2iARB);
SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
SET_WindowPos2sMESA(disp, glWindowPos2sARB);
SET_WindowPos2svMESA(disp, glWindowPos2svARB);
SET_WindowPos3dMESA(disp, glWindowPos3dARB);
SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
SET_WindowPos3fMESA(disp, glWindowPos3fARB);
SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
SET_WindowPos3iMESA(disp, glWindowPos3iARB);
SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
SET_WindowPos3sMESA(disp, glWindowPos3sARB);
SET_WindowPos3svMESA(disp, glWindowPos3svARB);
//SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
//SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
//SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
//SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
//SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
//SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
//SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
//SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
}