glamor: Add helper functions to walk pixmap tiling
This adds a few helper functions to make pixmap fbo access symmetrical between the single fbo and tiled cases. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Eric Anholt <eric@anholt.net>
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@ -471,6 +471,52 @@ typedef struct glamor_pixmap_private {
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};
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} glamor_pixmap_private;
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static inline glamor_pixmap_fbo *
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glamor_pixmap_fbo_at(glamor_pixmap_private *priv, int x, int y)
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{
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if (priv->type == GLAMOR_TEXTURE_LARGE) {
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assert(x < priv->large.block_wcnt);
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assert(y < priv->large.block_hcnt);
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return priv->large.fbo_array[y * priv->large.block_wcnt + x];
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}
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assert (x == 0);
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assert (y == 0);
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return priv->base.fbo;
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}
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static inline BoxPtr
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glamor_pixmap_box_at(glamor_pixmap_private *priv, int x, int y)
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{
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if (priv->type == GLAMOR_TEXTURE_LARGE) {
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assert(x < priv->large.block_wcnt);
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assert(y < priv->large.block_hcnt);
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return &priv->large.box_array[y * priv->large.block_wcnt + x];
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}
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assert (x == 0);
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assert (y == 0);
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return &priv->base.box;
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}
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static inline int
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glamor_pixmap_wcnt(glamor_pixmap_private *priv)
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{
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if (priv->type == GLAMOR_TEXTURE_LARGE)
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return priv->large.block_wcnt;
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return 1;
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}
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static inline int
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glamor_pixmap_hcnt(glamor_pixmap_private *priv)
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{
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if (priv->type == GLAMOR_TEXTURE_LARGE)
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return priv->large.block_hcnt;
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return 1;
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}
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#define glamor_pixmap_loop(priv, x, y) \
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for (y = 0; y < glamor_pixmap_hcnt(priv); y++) \
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for (x = 0; x < glamor_pixmap_wcnt(priv); x++)
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/*
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* Pixmap dynamic status, used by dynamic upload feature.
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*
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