Fix context sharing between direct/indirect contexts
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@ -614,6 +614,9 @@ __glXDRIscreenCreateContext(__GLXscreen *baseScreen,
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else
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else
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driShare = NULL;
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driShare = NULL;
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if (baseShareContext && baseShareContext->isDirect)
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return NULL;
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context = xalloc(sizeof *context);
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context = xalloc(sizeof *context);
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if (context == NULL)
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if (context == NULL)
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return NULL;
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return NULL;
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@ -649,6 +652,11 @@ __glXDRIscreenCreateContext(__GLXscreen *baseScreen,
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hwContext,
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hwContext,
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&context->driContext);
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&context->driContext);
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if (context->driContext.private == NULL) {
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xfree(context);
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return NULL;
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}
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return &context->base;
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return &context->base;
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}
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}
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