Don't explicitly init sprite for VCP, EnableDevice() will take care of that.

This commit is contained in:
Peter Hutterer 2007-04-09 18:35:47 +09:30
parent 00b1d52f41
commit 6081b8c76f

View File

@ -424,7 +424,6 @@ InitCoreDevices()
if (!AllocateDevicePrivate(dev, CoreDevicePrivatesIndex))
FatalError("Couldn't allocate pointer devPrivates\n");
dev->devPrivates[CoreDevicePrivatesIndex].ptr = NULL;
InitializeSprite(dev, NullWindow);
(void)ActivateDevice(dev);
/* Enable device, and then remove it from the device list. Virtual