glamor: Unify the variable name which used to indicate no alpha.

The original code use different name and the name is vague.
Now change it to no_alpha.

Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
This commit is contained in:
Zhigang Gong 2011-08-11 15:27:12 -04:00 committed by Zhigang Gong
parent 5e7fdbb498
commit 667d65534d
5 changed files with 41 additions and 39 deletions

View File

@ -41,7 +41,7 @@ glamor_get_spans(DrawablePtr drawable,
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
GLenum format, type;
int ax;
int no_alpha;
glamor_screen_private *glamor_priv = glamor_get_screen_private(drawable->pScreen);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
int i;
@ -56,7 +56,7 @@ glamor_get_spans(DrawablePtr drawable,
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type,
&ax
&no_alpha
)) {
glamor_fallback("unknown depth. %d \n",
drawable->depth);

View File

@ -272,7 +272,8 @@ __glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format, GLenum type,
* */
static void
_glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format, GLenum type, int ax, int flip)
_glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format,
GLenum type, int no_alpha, int flip)
{
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
@ -299,7 +300,7 @@ _glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format, GLenum type, i
/* Try fast path firstly, upload the pixmap to the texture attached
* to the fbo directly. */
if (ax == 0 && !need_flip) {
if (no_alpha == 0 && !need_flip) {
__glamor_upload_pixmap_to_texture(pixmap, format, type, pixmap_priv->tex);
return;
}
@ -341,9 +342,9 @@ _glamor_upload_pixmap_to_texture(PixmapPtr pixmap, GLenum format, GLenum type, i
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEnable(GL_TEXTURE_2D);
#if 0
glUseProgram(glamor_priv->finish_access_prog[ax]);
glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
#else
glUseProgram(glamor_priv->finish_access_prog[ax + 2]);
glUseProgram(glamor_priv->finish_access_prog[no_alpha + 2]);
#endif
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@ -397,13 +398,13 @@ glamor_pixmap_ensure_fb(PixmapPtr pixmap)
/*
* Prepare to upload a pixmap to texture memory.
* ax 1 means the format needs to wire alpha to 1.
* no_alpha equals 1 means the format needs to wire alpha to 1.
* Two condtion need to setup a fbo for a pixmap
* 1. !yInverted, we need to do flip if we are not yInverted.
* 2. ax != 0, we need to wire the alpha.
* 2. no_alpha != 0, we need to wire the alpha.
* */
static int
glamor_pixmap_upload_prepare(PixmapPtr pixmap, int ax)
glamor_pixmap_upload_prepare(PixmapPtr pixmap, int no_alpha)
{
int need_fbo;
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
@ -419,7 +420,7 @@ glamor_pixmap_upload_prepare(PixmapPtr pixmap, int ax)
if (GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return 0;
if (ax != 0 || !glamor_priv->yInverted)
if (no_alpha != 0 || !glamor_priv->yInverted)
need_fbo = 1;
else
need_fbo = 0;
@ -444,16 +445,16 @@ enum glamor_pixmap_status
glamor_upload_pixmap_to_texture(PixmapPtr pixmap)
{
GLenum format, type;
int ax;
int no_alpha;
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type,
&ax)) {
&no_alpha)) {
glamor_fallback("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
return GLAMOR_UPLOAD_FAILED;
}
if (glamor_pixmap_upload_prepare(pixmap, ax))
if (glamor_pixmap_upload_prepare(pixmap, no_alpha))
return GLAMOR_UPLOAD_FAILED;
glamor_debug_output(GLAMOR_DEBUG_TEXTURE_DYNAMIC_UPLOAD,
"Uploading pixmap %p %dx%d depth%d.\n",
@ -461,7 +462,7 @@ glamor_upload_pixmap_to_texture(PixmapPtr pixmap)
pixmap->drawable.width,
pixmap->drawable.height,
pixmap->drawable.depth);
_glamor_upload_pixmap_to_texture(pixmap, format, type, ax, 1);
_glamor_upload_pixmap_to_texture(pixmap, format, type, no_alpha, 1);
return GLAMOR_UPLOAD_DONE;
}
@ -485,16 +486,16 @@ void
glamor_restore_pixmap_to_texture(PixmapPtr pixmap)
{
GLenum format, type;
int ax;
int no_alpha;
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type,
&ax)) {
&no_alpha)) {
ErrorF("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
assert(0);
}
_glamor_upload_pixmap_to_texture(pixmap, format, type, ax, 1);
_glamor_upload_pixmap_to_texture(pixmap, format, type, no_alpha, 1);
}
@ -514,7 +515,7 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
unsigned int stride, row_length, y;
GLenum format, type, gl_access, gl_usage;
int ax;
int no_alpha;
uint8_t *data, *read;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
@ -522,12 +523,10 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return TRUE;
/* XXX we may don't need to validate it on GPU here,
* we can just validate it on CPU. */
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type,
&ax)) {
&no_alpha)) {
ErrorF("Unknown pixmap depth %d.\n", pixmap->drawable.depth);
assert(0); // Should never happen.
return FALSE;
@ -543,6 +542,8 @@ glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access)
stride = pixmap->devKind;
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
/* XXX we may don't need to validate it on GPU here,
* we can just validate it on CPU. */
glamor_validate_pixmap(pixmap);
switch (access) {
case GLAMOR_ACCESS_RO:

View File

@ -404,7 +404,7 @@ format_for_pixmap(PixmapPtr pixmap)
/*
* Map picture's format to the correct gl texture format and type.
* xa is used to indicate whehter we need to wire alpha to 1.
* no_alpha is used to indicate whehter we need to wire alpha to 1.
*
* Return 0 if find a matched texture type. Otherwise return -1.
**/
@ -412,41 +412,41 @@ static inline int
glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
GLenum *tex_format,
GLenum *tex_type,
int *xa)
int *no_alpha)
{
*xa = 0;
*no_alpha = 0;
switch (format) {
case PICT_a1:
*tex_format = GL_COLOR_INDEX;
*tex_type = GL_BITMAP;
break;
case PICT_b8g8r8x8:
*xa = 1;
*no_alpha = 1;
case PICT_b8g8r8a8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8;
break;
case PICT_x8r8g8b8:
*xa = 1;
*no_alpha = 1;
case PICT_a8r8g8b8:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case PICT_x8b8g8r8:
*xa = 1;
*no_alpha = 1;
case PICT_a8b8g8r8:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case PICT_x2r10g10b10:
*xa = 1;
*no_alpha = 1;
case PICT_a2r10g10b10:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case PICT_x2b10g10r10:
*xa = 1;
*no_alpha = 1;
case PICT_a2b10g10r10:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_INT_2_10_10_10_REV;
@ -461,14 +461,14 @@ glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
*tex_type = GL_UNSIGNED_SHORT_5_6_5_REV;
break;
case PICT_x1b5g5r5:
*xa = 1;
*no_alpha = 1;
case PICT_a1b5g5r5:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case PICT_x1r5g5b5:
*xa = 1;
*no_alpha = 1;
case PICT_a1r5g5b5:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
@ -478,14 +478,14 @@ glamor_get_tex_format_type_from_pictformat(PictFormatShort format,
*tex_type = GL_UNSIGNED_BYTE;
break;
case PICT_x4r4g4b4:
*xa = 1;
*no_alpha = 1;
case PICT_a4r4g4b4:
*tex_format = GL_BGRA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
case PICT_x4b4g4r4:
*xa = 1;
*no_alpha = 1;
case PICT_a4b4g4r4:
*tex_format = GL_RGBA;
*tex_type = GL_UNSIGNED_SHORT_4_4_4_4_REV;

View File

@ -265,7 +265,7 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
float vertices[8], texcoords[8];
GLfloat xscale, yscale, txscale, tyscale;
GLuint tex;
int ax = 0;
int no_alpha;
if (image_format == XYBitmap) {
assert(depth == 1);
goto fail;
@ -290,7 +290,7 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
if (glamor_get_tex_format_type_from_pixmap(pixmap,
&format,
&type,
&ax
&no_alpha
)) {
glamor_fallback("unknown depth. %d \n",
drawable->depth);
@ -347,9 +347,9 @@ glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
glEnable(GL_TEXTURE_2D);
#if 0
glUseProgram(glamor_priv->finish_access_prog[ax]);
glUseProgram(glamor_priv->finish_access_prog[no_alpha]);
#else
glUseProgram(glamor_priv->finish_access_prog[ax + 2]);
glUseProgram(glamor_priv->finish_access_prog[no_alpha + 2]);
#endif
x += drawable->x;

View File

@ -37,18 +37,19 @@ glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
{
PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(drawable);
GLenum format, type;
int ax, i;
int no_alpha, i;
uint8_t *drawpixels_src = (uint8_t *)src;
RegionPtr clip = fbGetCompositeClip(gc);
BoxRec *pbox;
int x_off, y_off;
goto fail;
if (glamor_get_tex_format_type_from_pixmap(dest_pixmap,
&format,
&type,
&ax
&no_alpha
)) {
glamor_fallback("unknown depth. %d \n",
drawable->depth);