dix: add FirstPointerChild, FirstPointerAncestor auxiliary functions.

FirstPointerChild: Return the first child that has a pointer within its
boundaries.

FirstPointerAncestor: return the first ancestor with a child within its
boundaries.

These are required for the updated enter/leave model.

Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
This commit is contained in:
Peter Hutterer 2008-11-14 15:29:01 +10:00
parent 7d3e595f93
commit 724f83b87b
1 changed files with 100 additions and 0 deletions

View File

@ -152,6 +152,106 @@ LeaveNotifies(DeviceIntPtr dev,
}
}
/**
* Search for the first window below @win that has a pointer directly within
* it's boundaries (excluding boundaries of its own descendants).
* Windows including @exclude and its descendants are ignored.
*
* @return The child window that has the pointer within its boundaries or
* NULL.
*/
static WindowPtr
FirstPointerChild(WindowPtr win, WindowPtr exclude)
{
static WindowPtr *queue = NULL;
static int queue_size = 256; /* allocated size of queue */
WindowPtr child = NULL;
int queue_len = 0; /* no of elements in queue */
int queue_head = 0; /* pos of current element */
if (!win || win == exclude || !win->firstChild)
return NULL;
if (!queue && !(queue = xcalloc(queue_size, sizeof(WindowPtr))))
FatalError("[dix] FirstPointerChild: OOM.\n");
queue[0] = win;
queue_head = 0;
queue_len = 1;
while (queue_len--)
{
if (queue[queue_head] == exclude)
{
queue_head = (queue_head + 1) % queue_size;
continue;
}
if (queue[queue_head] != win && HasPointer(queue[queue_head]))
return queue[queue_head];
child = queue[queue_head]->firstChild;
/* pop children onto queue */
while(child)
{
queue_len++;
if (queue_len >= queue_size)
{
const int inc = 256;
queue = xrealloc(queue, (queue_size + inc) * sizeof(WindowPtr));
if (!queue)
FatalError("[dix] FirstPointerChild: OOM.\n");
/* Are we wrapped around? */
if (queue_head + queue_len > queue_size)
{
memmove(&queue[queue_head + inc], &queue[queue_head],
(queue_size - queue_head) * sizeof(WindowPtr));
queue_head += inc;
}
queue_size += inc;
}
queue[(queue_head + queue_len) % queue_size] = child;
child = child->nextSib;
}
queue_head = (queue_head + 1) % queue_size;
}
return NULL;
}
/**
* Find the first parent of @win that has a pointer or has a child window with
* a pointer. Traverses up to (and including) the root window if @stopBefore
* is NULL, otherwise it stops at @stopBefore.
* Neither @win nor @win's descendants nor @stopBefore are tested for having a
* pointer.
*
* @return the window or NULL if @stopBefore was reached.
*/
static WindowPtr
FirstPointerAncestor(WindowPtr win, WindowPtr stopBefore)
{
WindowPtr parent;
parent = win->parent;
while(parent && parent != stopBefore)
{
if (HasPointer(parent) || FirstPointerChild(parent, win))
return parent;
parent = parent->parent;
}
return NULL;
}
/**
* Figure out if enter/leave events are necessary and send them to the
* appropriate windows.