FirstPointerChild: Return the first child that has a pointer within its boundaries. FirstPointerAncestor: return the first ancestor with a child within its boundaries. These are required for the updated enter/leave model. Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
277 lines
7.3 KiB
C
277 lines
7.3 KiB
C
/*
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* Copyright © 2008 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Authors: Peter Hutterer
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*
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <X11/X.h>
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#include "windowstr.h"
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#include "exglobals.h"
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#include "enterleave.h"
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/**
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* Return TRUE if @win has a pointer within its boundaries, excluding child
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* window.
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*/
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static BOOL
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HasPointer(WindowPtr win)
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{
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int i;
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for (i = 0; i < sizeof(win->enterleave); i++)
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if (win->enterleave[i])
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return TRUE;
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return FALSE;
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}
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static BOOL
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HasOtherPointer(WindowPtr win, DeviceIntPtr dev)
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{
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int i;
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for (i = 0; i < sizeof(win->enterleave); i++)
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if (win->enterleave[i] &&
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!(i == dev->id/8 && win->enterleave[i] == (1 << (dev->id % 8))))
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{
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return TRUE;
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}
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return FALSE;
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}
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/**
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* Set the presence flag for @dev to mark that it is now in @win.
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*/
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static void
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EnterWindow(DeviceIntPtr dev, WindowPtr win, int mode)
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{
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win->enterleave[dev->id/8] |= (1 << (dev->id % 8));
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}
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/**
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* Unset the presence flag for @dev to mark that it is not in @win anymore.
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*/
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static void
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LeaveWindow(DeviceIntPtr dev, WindowPtr win, int mode)
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{
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win->enterleave[dev->id/8] &= ~(1 << (dev->id % 8));
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}
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/**
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* @return The window that is the first ancestor of both a and b.
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*/
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WindowPtr
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CommonAncestor(
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WindowPtr a,
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WindowPtr b)
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{
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for (b = b->parent; b; b = b->parent)
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if (IsParent(b, a)) return b;
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return NullWindow;
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}
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/**
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* Send enter notifies to all windows between @ancestor and @child (excluding
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* both). Events are sent running up the window hierarchy. This function
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* recurses.
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* If @core is TRUE, core events are sent, otherwise XI events will be sent.
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*/
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static void
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EnterNotifies(DeviceIntPtr dev,
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WindowPtr ancestor,
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WindowPtr child,
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int mode,
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int detail,
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BOOL core)
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{
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WindowPtr parent = child->parent;
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if (ancestor == parent)
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return;
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EnterNotifies(dev, ancestor, parent, mode, detail, core);
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if (core)
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CoreEnterLeaveEvent(dev, EnterNotify, mode, detail, parent,
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child->drawable.id);
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else
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DeviceEnterLeaveEvent(dev, DeviceEnterNotify, mode, detail, parent,
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child->drawable.id);
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}
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/**
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* Send leave notifies to all windows between @child and @ancestor.
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* Events are sent running up the hierarchy.
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*/
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static void
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LeaveNotifies(DeviceIntPtr dev,
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WindowPtr child,
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WindowPtr ancestor,
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int mode,
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int detail,
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BOOL core)
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{
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WindowPtr win;
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if (ancestor == child)
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return;
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for (win = child->parent; win != ancestor; win = win->parent)
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{
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if (core)
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CoreEnterLeaveEvent(dev, LeaveNotify, mode, detail, win,
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child->drawable.id);
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else
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DeviceEnterLeaveEvent(dev, DeviceLeaveNotify, mode, detail, win,
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child->drawable.id);
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child = win;
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}
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}
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/**
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* Search for the first window below @win that has a pointer directly within
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* it's boundaries (excluding boundaries of its own descendants).
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* Windows including @exclude and its descendants are ignored.
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*
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* @return The child window that has the pointer within its boundaries or
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* NULL.
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*/
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static WindowPtr
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FirstPointerChild(WindowPtr win, WindowPtr exclude)
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{
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static WindowPtr *queue = NULL;
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static int queue_size = 256; /* allocated size of queue */
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WindowPtr child = NULL;
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int queue_len = 0; /* no of elements in queue */
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int queue_head = 0; /* pos of current element */
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if (!win || win == exclude || !win->firstChild)
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return NULL;
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if (!queue && !(queue = xcalloc(queue_size, sizeof(WindowPtr))))
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FatalError("[dix] FirstPointerChild: OOM.\n");
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queue[0] = win;
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queue_head = 0;
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queue_len = 1;
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while (queue_len--)
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{
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if (queue[queue_head] == exclude)
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{
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queue_head = (queue_head + 1) % queue_size;
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continue;
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}
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if (queue[queue_head] != win && HasPointer(queue[queue_head]))
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return queue[queue_head];
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child = queue[queue_head]->firstChild;
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/* pop children onto queue */
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while(child)
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{
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queue_len++;
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if (queue_len >= queue_size)
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{
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const int inc = 256;
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queue = xrealloc(queue, (queue_size + inc) * sizeof(WindowPtr));
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if (!queue)
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FatalError("[dix] FirstPointerChild: OOM.\n");
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/* Are we wrapped around? */
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if (queue_head + queue_len > queue_size)
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{
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memmove(&queue[queue_head + inc], &queue[queue_head],
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(queue_size - queue_head) * sizeof(WindowPtr));
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queue_head += inc;
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}
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queue_size += inc;
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}
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queue[(queue_head + queue_len) % queue_size] = child;
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child = child->nextSib;
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}
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queue_head = (queue_head + 1) % queue_size;
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}
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return NULL;
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}
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/**
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* Find the first parent of @win that has a pointer or has a child window with
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* a pointer. Traverses up to (and including) the root window if @stopBefore
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* is NULL, otherwise it stops at @stopBefore.
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* Neither @win nor @win's descendants nor @stopBefore are tested for having a
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* pointer.
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*
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* @return the window or NULL if @stopBefore was reached.
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*/
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static WindowPtr
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FirstPointerAncestor(WindowPtr win, WindowPtr stopBefore)
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{
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WindowPtr parent;
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parent = win->parent;
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while(parent && parent != stopBefore)
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{
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if (HasPointer(parent) || FirstPointerChild(parent, win))
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return parent;
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parent = parent->parent;
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}
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return NULL;
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}
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/**
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* Figure out if enter/leave events are necessary and send them to the
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* appropriate windows.
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*
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* @param fromWin Window the sprite moved out of.
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* @param toWin Window the sprite moved into.
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*/
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void
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DoEnterLeaveEvents(DeviceIntPtr pDev,
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WindowPtr fromWin,
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WindowPtr toWin,
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int mode)
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{
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if (!IsPointerDevice(pDev))
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return;
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if (fromWin == toWin)
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return;
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CoreEnterLeaveEvents(pDev, fromWin, toWin, mode);
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DeviceEnterLeaveEvents(pDev, fromWin, toWin, mode);
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}
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