xserver-multidpi/dix/enterleave.c
Peter Hutterer 724f83b87b dix: add FirstPointerChild, FirstPointerAncestor auxiliary functions.
FirstPointerChild: Return the first child that has a pointer within its
boundaries.

FirstPointerAncestor: return the first ancestor with a child within its
boundaries.

These are required for the updated enter/leave model.

Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
2008-11-25 09:21:46 +10:00

277 lines
7.3 KiB
C

/*
* Copyright © 2008 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors: Peter Hutterer
*
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <X11/X.h>
#include "windowstr.h"
#include "exglobals.h"
#include "enterleave.h"
/**
* Return TRUE if @win has a pointer within its boundaries, excluding child
* window.
*/
static BOOL
HasPointer(WindowPtr win)
{
int i;
for (i = 0; i < sizeof(win->enterleave); i++)
if (win->enterleave[i])
return TRUE;
return FALSE;
}
static BOOL
HasOtherPointer(WindowPtr win, DeviceIntPtr dev)
{
int i;
for (i = 0; i < sizeof(win->enterleave); i++)
if (win->enterleave[i] &&
!(i == dev->id/8 && win->enterleave[i] == (1 << (dev->id % 8))))
{
return TRUE;
}
return FALSE;
}
/**
* Set the presence flag for @dev to mark that it is now in @win.
*/
static void
EnterWindow(DeviceIntPtr dev, WindowPtr win, int mode)
{
win->enterleave[dev->id/8] |= (1 << (dev->id % 8));
}
/**
* Unset the presence flag for @dev to mark that it is not in @win anymore.
*/
static void
LeaveWindow(DeviceIntPtr dev, WindowPtr win, int mode)
{
win->enterleave[dev->id/8] &= ~(1 << (dev->id % 8));
}
/**
* @return The window that is the first ancestor of both a and b.
*/
WindowPtr
CommonAncestor(
WindowPtr a,
WindowPtr b)
{
for (b = b->parent; b; b = b->parent)
if (IsParent(b, a)) return b;
return NullWindow;
}
/**
* Send enter notifies to all windows between @ancestor and @child (excluding
* both). Events are sent running up the window hierarchy. This function
* recurses.
* If @core is TRUE, core events are sent, otherwise XI events will be sent.
*/
static void
EnterNotifies(DeviceIntPtr dev,
WindowPtr ancestor,
WindowPtr child,
int mode,
int detail,
BOOL core)
{
WindowPtr parent = child->parent;
if (ancestor == parent)
return;
EnterNotifies(dev, ancestor, parent, mode, detail, core);
if (core)
CoreEnterLeaveEvent(dev, EnterNotify, mode, detail, parent,
child->drawable.id);
else
DeviceEnterLeaveEvent(dev, DeviceEnterNotify, mode, detail, parent,
child->drawable.id);
}
/**
* Send leave notifies to all windows between @child and @ancestor.
* Events are sent running up the hierarchy.
*/
static void
LeaveNotifies(DeviceIntPtr dev,
WindowPtr child,
WindowPtr ancestor,
int mode,
int detail,
BOOL core)
{
WindowPtr win;
if (ancestor == child)
return;
for (win = child->parent; win != ancestor; win = win->parent)
{
if (core)
CoreEnterLeaveEvent(dev, LeaveNotify, mode, detail, win,
child->drawable.id);
else
DeviceEnterLeaveEvent(dev, DeviceLeaveNotify, mode, detail, win,
child->drawable.id);
child = win;
}
}
/**
* Search for the first window below @win that has a pointer directly within
* it's boundaries (excluding boundaries of its own descendants).
* Windows including @exclude and its descendants are ignored.
*
* @return The child window that has the pointer within its boundaries or
* NULL.
*/
static WindowPtr
FirstPointerChild(WindowPtr win, WindowPtr exclude)
{
static WindowPtr *queue = NULL;
static int queue_size = 256; /* allocated size of queue */
WindowPtr child = NULL;
int queue_len = 0; /* no of elements in queue */
int queue_head = 0; /* pos of current element */
if (!win || win == exclude || !win->firstChild)
return NULL;
if (!queue && !(queue = xcalloc(queue_size, sizeof(WindowPtr))))
FatalError("[dix] FirstPointerChild: OOM.\n");
queue[0] = win;
queue_head = 0;
queue_len = 1;
while (queue_len--)
{
if (queue[queue_head] == exclude)
{
queue_head = (queue_head + 1) % queue_size;
continue;
}
if (queue[queue_head] != win && HasPointer(queue[queue_head]))
return queue[queue_head];
child = queue[queue_head]->firstChild;
/* pop children onto queue */
while(child)
{
queue_len++;
if (queue_len >= queue_size)
{
const int inc = 256;
queue = xrealloc(queue, (queue_size + inc) * sizeof(WindowPtr));
if (!queue)
FatalError("[dix] FirstPointerChild: OOM.\n");
/* Are we wrapped around? */
if (queue_head + queue_len > queue_size)
{
memmove(&queue[queue_head + inc], &queue[queue_head],
(queue_size - queue_head) * sizeof(WindowPtr));
queue_head += inc;
}
queue_size += inc;
}
queue[(queue_head + queue_len) % queue_size] = child;
child = child->nextSib;
}
queue_head = (queue_head + 1) % queue_size;
}
return NULL;
}
/**
* Find the first parent of @win that has a pointer or has a child window with
* a pointer. Traverses up to (and including) the root window if @stopBefore
* is NULL, otherwise it stops at @stopBefore.
* Neither @win nor @win's descendants nor @stopBefore are tested for having a
* pointer.
*
* @return the window or NULL if @stopBefore was reached.
*/
static WindowPtr
FirstPointerAncestor(WindowPtr win, WindowPtr stopBefore)
{
WindowPtr parent;
parent = win->parent;
while(parent && parent != stopBefore)
{
if (HasPointer(parent) || FirstPointerChild(parent, win))
return parent;
parent = parent->parent;
}
return NULL;
}
/**
* Figure out if enter/leave events are necessary and send them to the
* appropriate windows.
*
* @param fromWin Window the sprite moved out of.
* @param toWin Window the sprite moved into.
*/
void
DoEnterLeaveEvents(DeviceIntPtr pDev,
WindowPtr fromWin,
WindowPtr toWin,
int mode)
{
if (!IsPointerDevice(pDev))
return;
if (fromWin == toWin)
return;
CoreEnterLeaveEvents(pDev, fromWin, toWin, mode);
DeviceEnterLeaveEvents(pDev, fromWin, toWin, mode);
}