glamor: Skip actual FBO setup in our glyph atlas.

VC4 (and many GLES2 renderers) can't render to GL_ALPHA, so our pixmap
would end up as GLAMOR_MEMORY and our dereference of the FBO would
setfault.  Instead, tell the pixmap creation that we don't need an FBO
at all.  Our glyph upload path was already glTexImage for non-a1, and
a more general software fallback for a1 (since the glyph is also in
system memory).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Eric Anholt 2015-05-31 16:07:01 -07:00
parent 077bb1bdea
commit 9c679d0605

View File

@ -112,7 +112,8 @@ glamor_glyph_atlas_init(ScreenPtr screen, struct glamor_glyph_atlas *atlas)
PictFormatPtr format = atlas->format;
atlas->atlas = glamor_create_pixmap(screen, glamor_priv->glyph_atlas_dim,
glamor_priv->glyph_atlas_dim, format->depth, 0);
glamor_priv->glyph_atlas_dim, format->depth,
GLAMOR_CREATE_FBO_NO_FBO);
atlas->x = 0;
atlas->y = 0;
atlas->row_height = 0;