fb: Remove even/odd tile slow-pathing
Again, clearly meant to be a fast path, but this turns out not to be the case. Reviewed-by: Keith Packard <keithp@keithp.com> Signed-off-by: Adam Jackson <ajax@redhat.com>
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@ -44,7 +44,6 @@ libfb_la_SOURCES = \
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fbseg.c \
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fbseg.c \
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fbsetsp.c \
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fbsetsp.c \
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fbsolid.c \
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fbsolid.c \
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fbtile.c \
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fbtrap.c \
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fbtrap.c \
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fbutil.c \
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fbutil.c \
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fbwindow.c
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fbwindow.c
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39
fb/fb.h
39
fb/fb.h
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@ -1331,45 +1331,6 @@ fbSolid24(FbBits * dst,
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FbStride dstStride,
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FbStride dstStride,
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int dstX, int width, int height, FbBits and, FbBits xor);
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int dstX, int width, int height, FbBits and, FbBits xor);
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/*
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* fbtile.c
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*/
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extern _X_EXPORT void
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fbEvenTile(FbBits * dst,
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FbStride dstStride,
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int dstX,
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int width,
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int height,
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FbBits * tile,
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FbStride tileStride,
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int tileHeight, int alu, FbBits pm, int xRot, int yRot);
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extern _X_EXPORT void
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fbOddTile(FbBits * dst,
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FbStride dstStride,
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int dstX,
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int width,
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int height,
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FbBits * tile,
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FbStride tileStride,
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int tileWidth,
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int tileHeight, int alu, FbBits pm, int bpp, int xRot, int yRot);
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extern _X_EXPORT void
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fbTile(FbBits * dst,
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FbStride dstStride,
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int dstX,
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int width,
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int height,
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FbBits * tile,
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FbStride tileStride,
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int tileWidth,
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int tileHeight, int alu, FbBits pm, int bpp, int xRot, int yRot);
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/*
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/*
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* fbutil.c
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* fbutil.c
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*/
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*/
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38
fb/fbfill.c
38
fb/fbfill.c
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@ -26,6 +26,44 @@
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#include "fb.h"
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#include "fb.h"
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static void
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fbTile(FbBits * dst, FbStride dstStride, int dstX, int width, int height,
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FbBits * tile, FbStride tileStride, int tileWidth, int tileHeight,
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int alu, FbBits pm, int bpp, int xRot, int yRot)
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{
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int tileX, tileY;
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int widthTmp;
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int h, w;
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int x, y;
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modulus(-yRot, tileHeight, tileY);
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y = 0;
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while (height) {
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h = tileHeight - tileY;
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if (h > height)
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h = height;
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height -= h;
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widthTmp = width;
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x = dstX;
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modulus(dstX - xRot, tileWidth, tileX);
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while (widthTmp) {
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w = tileWidth - tileX;
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if (w > widthTmp)
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w = widthTmp;
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widthTmp -= w;
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fbBlt(tile + tileY * tileStride,
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tileStride,
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tileX,
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dst + y * dstStride,
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dstStride, x, w, h, alu, pm, bpp, FALSE, FALSE);
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x += w;
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tileX = 0;
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}
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y += h;
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tileY = 0;
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}
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}
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static void
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static void
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fbStipple(FbBits * dst, FbStride dstStride,
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fbStipple(FbBits * dst, FbStride dstStride,
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int dstX, int dstBpp,
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int dstX, int dstBpp,
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163
fb/fbtile.c
163
fb/fbtile.c
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@ -1,163 +0,0 @@
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/*
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* Copyright © 1998 Keith Packard
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of Keith Packard not be used in
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* advertising or publicity pertaining to distribution of the software without
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* specific, written prior permission. Keith Packard makes no
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* representations about the suitability of this software for any purpose. It
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* is provided "as is" without express or implied warranty.
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*
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* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "fb.h"
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/*
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* Accelerated tile fill -- tile width is a power of two not greater
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* than FB_UNIT
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*/
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void
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fbEvenTile(FbBits * dst,
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FbStride dstStride,
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int dstX,
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int width,
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int height,
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FbBits * tile,
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FbStride tileStride,
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int tileHeight, int alu, FbBits pm, int xRot, int yRot)
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{
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FbBits *t, *tileEnd, bits;
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FbBits startmask, endmask;
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FbBits and, xor;
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int n, nmiddle;
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int tileX, tileY;
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int rot;
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int startbyte, endbyte;
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dst += dstX >> FB_SHIFT;
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dstX &= FB_MASK;
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FbMaskBitsBytes(dstX, width, FbDestInvarientRop(alu, pm),
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startmask, startbyte, nmiddle, endmask, endbyte);
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if (startmask)
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dstStride--;
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dstStride -= nmiddle;
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/*
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* Compute tile start scanline and rotation parameters
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*/
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tileEnd = tile + tileHeight * tileStride;
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modulus(-yRot, tileHeight, tileY);
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t = tile + tileY * tileStride;
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modulus(-xRot, FB_UNIT, tileX);
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rot = tileX;
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while (height--) {
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/*
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* Pick up bits for this scanline
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*/
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bits = READ(t);
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t += tileStride;
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if (t >= tileEnd)
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t = tile;
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bits = FbRotLeft(bits, rot);
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and = fbAnd(alu, bits, pm);
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xor = fbXor(alu, bits, pm);
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if (startmask) {
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FbDoLeftMaskByteRRop(dst, startbyte, startmask, and, xor);
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dst++;
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}
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n = nmiddle;
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if (!and)
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while (n--)
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WRITE(dst++, xor);
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else
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while (n--) {
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WRITE(dst, FbDoRRop(READ(dst), and, xor));
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dst++;
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}
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if (endmask)
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FbDoRightMaskByteRRop(dst, endbyte, endmask, and, xor);
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dst += dstStride;
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}
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}
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void
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fbOddTile(FbBits * dst,
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FbStride dstStride,
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int dstX,
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int width,
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int height,
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FbBits * tile,
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FbStride tileStride,
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int tileWidth,
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int tileHeight, int alu, FbBits pm, int bpp, int xRot, int yRot)
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{
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int tileX, tileY;
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int widthTmp;
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int h, w;
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int x, y;
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modulus(-yRot, tileHeight, tileY);
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y = 0;
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while (height) {
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h = tileHeight - tileY;
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if (h > height)
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h = height;
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height -= h;
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widthTmp = width;
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x = dstX;
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modulus(dstX - xRot, tileWidth, tileX);
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while (widthTmp) {
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w = tileWidth - tileX;
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if (w > widthTmp)
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w = widthTmp;
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widthTmp -= w;
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fbBlt(tile + tileY * tileStride,
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tileStride,
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tileX,
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dst + y * dstStride,
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dstStride, x, w, h, alu, pm, bpp, FALSE, FALSE);
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x += w;
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tileX = 0;
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}
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y += h;
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tileY = 0;
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}
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}
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void
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fbTile(FbBits * dst,
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FbStride dstStride,
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int dstX,
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int width,
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int height,
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FbBits * tile,
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FbStride tileStride,
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int tileWidth,
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int tileHeight, int alu, FbBits pm, int bpp, int xRot, int yRot)
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{
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if (FbEvenTile(tileWidth))
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fbEvenTile(dst, dstStride, dstX, width, height,
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tile, tileStride, tileHeight, alu, pm, xRot, yRot);
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else
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fbOddTile(dst, dstStride, dstX, width, height,
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tile, tileStride, tileWidth, tileHeight,
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alu, pm, bpp, xRot, yRot);
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}
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@ -58,7 +58,6 @@
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#define fbDots24 wfbDots24
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#define fbDots24 wfbDots24
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#define fbDots32 wfbDots32
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#define fbDots32 wfbDots32
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#define fbDots8 wfbDots8
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#define fbDots8 wfbDots8
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#define fbEvenTile wfbEvenTile
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#define fbExpandDirectColors wfbExpandDirectColors
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#define fbExpandDirectColors wfbExpandDirectColors
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#define fbFill wfbFill
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#define fbFill wfbFill
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#define fbFillRegionSolid wfbFillRegionSolid
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#define fbFillRegionSolid wfbFillRegionSolid
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@ -83,7 +82,6 @@
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#define fbInitVisuals wfbInitVisuals
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#define fbInitVisuals wfbInitVisuals
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#define fbListInstalledColormaps wfbListInstalledColormaps
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#define fbListInstalledColormaps wfbListInstalledColormaps
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#define FbMergeRopBits wFbMergeRopBits
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#define FbMergeRopBits wFbMergeRopBits
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#define fbOddTile wfbOddTile
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#define fbOver wfbOver
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#define fbOver wfbOver
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#define fbOver24 wfbOver24
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#define fbOver24 wfbOver24
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#define fbOverlayCloseScreen wfbOverlayCloseScreen
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#define fbOverlayCloseScreen wfbOverlayCloseScreen
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@ -139,7 +137,6 @@
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#define fbSolid wfbSolid
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#define fbSolid wfbSolid
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#define fbSolid24 wfbSolid24
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#define fbSolid24 wfbSolid24
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#define fbSolidBoxClipped wfbSolidBoxClipped
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#define fbSolidBoxClipped wfbSolidBoxClipped
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#define fbTile wfbTile
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#define fbTrapezoids wfbTrapezoids
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#define fbTrapezoids wfbTrapezoids
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#define fbTriangles wfbTriangles
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#define fbTriangles wfbTriangles
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#define fbUninstallColormap wfbUninstallColormap
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#define fbUninstallColormap wfbUninstallColormap
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