glamor: Scissor CopyArea to the bounds of the drawing.

Like the previous fix to rectangles, this reduces the area drawn on
tiled renderers by letting the CPU-side tile setup know what tiles
might be drawn at all.

Surprisingly, it improves x11perf -copypixwin1 -repeat 1 -reps 10000
on i965 by 2.93185% +/- 1.5561% (n=90).

v2: Drop extra glamor_bounds_union_box() from previous debugging
    (caught by Mark Marshall).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com> (v1)
This commit is contained in:
Eric Anholt 2017-07-06 16:15:17 -07:00
parent 60cc7e367a
commit e6ab3b1109
2 changed files with 30 additions and 4 deletions

View File

@ -351,6 +351,7 @@ glamor_copy_fbo_fbo_draw(DrawablePtr src,
const glamor_facet *copy_facet;
int n;
Bool ret = FALSE;
BoxRec bounds = glamor_no_rendering_bounds();
glamor_make_current(glamor_priv);
@ -391,11 +392,18 @@ glamor_copy_fbo_fbo_draw(DrawablePtr src,
glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
2 * sizeof (GLshort), vbo_offset);
if (nbox < 100) {
bounds = glamor_start_rendering_bounds();
for (int i = 0; i < nbox; i++)
glamor_bounds_union_box(&bounds, &box[i]);
}
for (n = 0; n < nbox; n++) {
v[0] = box->x1; v[1] = box->y1;
v[2] = box->x1; v[3] = box->y2;
v[4] = box->x2; v[5] = box->y2;
v[6] = box->x2; v[7] = box->y1;
v += 8;
box++;
}
@ -417,15 +425,24 @@ glamor_copy_fbo_fbo_draw(DrawablePtr src,
goto bail_ctx;
glamor_pixmap_loop(dst_priv, dst_box_index) {
BoxRec scissor = {
.x1 = max(-args.dx, bounds.x1),
.y1 = max(-args.dy, bounds.y1),
.x2 = min(-args.dx + src_box->x2 - src_box->x1, bounds.x2),
.y2 = min(-args.dy + src_box->y2 - src_box->y1, bounds.y2),
};
if (scissor.x1 >= scissor.x2 || scissor.y1 >= scissor.y2)
continue;
if (!glamor_set_destination_drawable(dst, dst_box_index, FALSE, FALSE,
prog->matrix_uniform,
&dst_off_x, &dst_off_y))
goto bail_ctx;
glScissor(dst_off_x - args.dx,
dst_off_y - args.dy,
src_box->x2 - src_box->x1,
src_box->y2 - src_box->y1);
glScissor(scissor.x1 + dst_off_x,
scissor.y1 + dst_off_y,
scissor.x2 - scissor.x1,
scissor.y2 - scissor.y1);
glamor_glDrawArrays_GL_QUADS(glamor_priv, nbox);
}

View File

@ -764,6 +764,15 @@ glamor_bounds_union_rect(BoxPtr bounds, xRectangle *rect)
bounds->y2 = min(SHRT_MAX, max(bounds->y2, rect->y + rect->height));
}
static inline void
glamor_bounds_union_box(BoxPtr bounds, BoxPtr box)
{
bounds->x1 = min(bounds->x1, box->x1);
bounds->y1 = min(bounds->y1, box->y1);
bounds->x2 = max(bounds->x2, box->x2);
bounds->y2 = max(bounds->y2, box->y2);
}
/**
* Helper function for implementing draws with GL_QUADS on GLES2,
* where we don't have them.