glx: Move Composite's synthetic visuals to a different select group

Should you find yourself using a 16bpp display while also using a
compositor, you poor soul, you may find that your GLX applications
behave strangely; in particular, glxgears will be transparent. This is
because it clears to (0,0,0,0) which is transparent if you honor alpha,
and it will choose the synthetic visual because it has the most
available r/g/b bits.

To avoid this, bump synthetic visuals to a higher (less-preferred)
select group. Unless the client explicitly asks for non-zero alpha bits,
this will prefer any rgb565 visual ahead of the argb8888 visual.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
This commit is contained in:
Adam Jackson 2017-01-19 17:20:49 -05:00
parent 43efaa6e4f
commit ea483af99a
1 changed files with 5 additions and 0 deletions

View File

@ -43,6 +43,7 @@
#include "glxutil.h"
#include "glxext.h"
#include "protocol-versions.h"
#include "compositeext.h"
static DevPrivateKeyRec glxScreenPrivateKeyRec;
@ -336,6 +337,10 @@ __glXScreenInit(__GLXscreen * pGlxScreen, ScreenPtr pScreen)
if (config) {
pGlxScreen->visuals[pGlxScreen->numVisuals++] = config;
config->visualID = visual->vid;
#ifdef COMPOSITE
if (compIsAlternateVisual(pScreen, visual->vid))
config->visualSelectGroup++;
#endif
}
}