Disclaimer: It's 6:51am. I'm trying to be as understandable as possible.
What was happening previously was this:
* Press Alt
* Extended event generated and processed: state is now Alt down once
* Core event generated
- keyboard switched: inherited state is Alt down once
- event processed: Alt down twice
* Release Alt
* Extended event generated and processed: state is now null
* Core event generated and processed: Alt down once
If we switch the order:
* Press Alt
* Core event generated:
- keyboard switched: inherited state is null
- event processed: Alt down once
* Extended event generated and processed: state is now Alt down once
* Release Alt
* Core event generated and processed: state is now null
* Extended event generated and processed: state is now null
When we carry over the previous state, it needs to be the _previous_ state
(state and modifiersPerKey), assuming that we're going to catch now-core
events for any of these. For example, if Ctrl is held down as we pivot, we
need to carry Ctrl over with a count of one, for which an extended + core
release will then clear. Carrying over the union of the previous state _and
the state resulting from the immediate action_ was what broke things.
Add support for HAL-based hotplugging, in which we just get the list of
input devices and properties from HAL. Requires an FDI which is not yet
in mainline HAL.
For some reason, my keyboard has 25 mouse buttons, but zero valuators. This
causes GPE to blow up spectacularly, trying to get (and set) co-ordinates from
devices without valuators. For now, just prevent this from ever happening,
and whack a dirty great FIXME in.
Make sure the font path is always 'built-ins' when we use built-in fonts,
rather than having it as a fixed path for a while, then clobbering it
halfway through startup.
Break up D-Bus into two components: a D-Bus core that can be used by any
part of the server (for the moment, just the D-Bus hotplug API, and the
forthcoming HAL hotplug API), and the old D-Bus hotplug API.
We need to do this to update the sprites x/y coordinate before we assemble a
button event. Absolute devices may send a buttonEvent with valuators attached.
If we don't update the sprite before assembling the event, the valuators are
lost and the button press is delivered to the previous position of the device.
Doesn't have any effect on relative devices.
This patch changes the semantics of manual redirect windows so that they no
longer affect the clip list of their parent. Doing this means the parent can
draw to the area covered by the child without using IncludeInferiors. More
importantly, this also means that the parent receives expose events when
that region is damaged by other actions.
We need this to allow extensions to fill in extra data for an event before it
is sent to the client. This is probably to be used like
FillUpEventsFromWindow().
DeletePassiveGrabFromList() may remove the window optional, so we need to
re-alloc it if it isn't there anymore.
Thanks to Colin Harrison for spotting the bug.
This is definitely necessary in CheckDeviceGrabAndHintWindow (thanks to Paulo
Zanoni for spotting it). We're resetting it everywhere else too, just to be
save.
Device drivers flush their buttons on device init and cause a button down
event to be generated. If we unconditionally decrease the buttons, we won't be
able to ever get a passive device grab.
Format documentation for CheckDeviceGrabs to make it readable.
(cherry picked from commit 3e894974cd)
Conflicts:
Xi/exevents.c
Is set when passive grab is implicit as result of a ButtonPress event. If this
is the case, we need to store the XI mask as well as the core mask to ensure
delivery of XI events during the grab's lifetime.
Remove all core grabs on other devices when client issues a GrabPointer or
GrabKeyboard request. Let's assume that the client really only wants one
device to interact, so this seems like a reasonable solution.
Device drivers flush their buttons on device init and cause a button down
event to be generated. If we unconditionally decrease the buttons, we won't be
able to ever get a passive device grab.
Format documentation for CheckDeviceGrabs to make it readable.
Before you complain, this code hasn't seen material change since at least
X11R6. It certainly does not build with any modern version of Kerberos.
Anybody wanting krb5 auth to their X server should probably be using
GSSAPI instead of internal krb5 API anyway.
This quickfixes event delivery problems with XI events when a grab was on.
deviceMask is only used when the grab was from a ButtonPress to preserve
potential XI event masks.
This is not an ideal solution but it works until I have time to work on
PassiveGrabs.
Add XGE handling in DeliverGrabbedEvent.
We can now grab something selecting XGE events, but the current code is a
bit messy and doesn't work too well yet.
Add RawDeviceEvent (pointers only for now).
This commit changes the event queue to use EventLists instead of xEvent
arrays. Only EQ is affected, event delivery still uses xEvent* (look for
comment in mieqProcessInputEvent).
RawDeviceEvents deliver driver information to the client, without clipping or
acceleration.
If we don't do this, a device that is paired before a sprite has been
initialized for the paired device will not actually get the right sprite and
segfault the server on focus events. Happens for the VCK.
Both VCP and VCK are not in the inputInfo.devices list anymore, so we need to
check them separately. If we don't do this, we end up re-using ids 0 and 1,
causing all sorts of grief for clients.
This adds (unconditional) support for the GE extension. Anything from now on
that sends events in MPX will have to use the GE extension. No GE, no MPX
events. GE is not actually used yet from anywhere with this commit.
You will need to update x11proto, xextproto, libX11, libXext and xcb to the
matching xge branches. Things will _NOT_ work without the updated protocol
headers and libraries.
Requires moving the spriteTrace into the DeviceIntRec and adjusting a few
functions to take in device argument, most notably XYToWindow().
Cursor rendering on the second screen is busted.
Core enter/leave events with detail Notify{Ancestor|Inferior|Nonlinear} are
only sent for the first/last pointer to enter/leave. Events with detail
Notify{Nonlinear}Virtual are sent at all times, but not to those windows that
currently have one or more pointers inside their boundaries.
Send EnterNotify when first device enters the window, LeaveNotify when the
last device leaves the window. Additional devices will not cause additional
Enter/LeaveNotifies.
Make core events carry the same modifier state as the extended events, so
that holding down Ctrl on keyboard A and pressing Q on keyboard B won't
cause your app to quit.
Improve memory usage by allocating the sprite's memory only to devices that
actually have a sprite and provide means to remove a device's cursor from the
screen (more hotplugging, yay!).
This commit breaks ScreenRec's ABI.
Calloc cursor struct to ensure devPrivates are zeroed out and don't
increase the refcnt for devices automatically when allocating a new
cursor. Use new DeviceIsPointerType() to detect if device is a pointer
_before_ device has been activated and can thus be identified and set
up grab functions accordingly. This way we can increase the refcnt
when we get a pointer grab.
This commit introduces a memory leak, as the refcnt never seems to get
down to 0 and thus cursors will not be freed. Solves the problems with
GNOME segfaulting every 30 seconds though.
The former <X11/extensions/XKBsrv.h> has been pulled into the server now as
include/xkbsrv.h, and the world updated to look for it in the new place,
since it made no sense to define server API in an extension header. Any
further work along this line will need to do similar things with XKBgeom.h
and friends.
EnableDevice.
zero out spriteTrace, otherwise GetCurrentRootWindow() may return
invalid data.
Evdev adds previously hotplugged devices on its own when rescanning,
and ActivateDevice does not get called for those devices. Sprites need
to be initialized or paired before the device gets started, so the
safest place to do so is EnableDevice (which actually does get called
by the evdev driver).
dix: IsPointerDevice and IsKeyboardDevice, use same ways to identify type
of device as XI does for the XListInputDevices reply.
Autopair each non-pointer device with VCP when activating, pair with
real device after activation.
Don't return non-keyboard devices when calling GetPairedKeyboard or
PickKeyboard, otherwise we segfault for 'evdev brain'.
state field in the event, rather than using the virtual devices.
ProcessPointerEvent: name argument "device" instead of "other".
Add GetPairedKeyboard().
otherwise a Xi grab may overwrite or release a core grab.
Replace grab and associates with coreGrab and deviceGrab structures,
adjust rest of dix/Xi/etc to compile.
xfree86: Don't check for core devices, we'll have the virtual ones anyway.
If we check, the first mouse device is duplicated and sends
double events.
dix: set coreGrab flag for grabs caused by GrabPointer and button presses.
remove virtual core devices from device list, only real devices are in
the list now.
Auto-pair each keyboard with a real pointer if one is available,
provides multiple keyboards automatically after startup if devices
are configured.
fix GuessFreePointerDevice() to do what it's supposed to do.
mi: fix: call miPointerMove from miPointerWarpCursor.
fix: remove unused id field from miCursorInfoRec
don't update sprite for virtual core pointer.
ambiguious request. PickPointer and PickKeyboard are used for getting
the appropriate pointer when situation is unclear.
Fix some issues with InitializeSprite.
dix, xfree86: Remove last traces of InitSprite.
Free sprite struct if a spriteOwner is paired.
xfree86: Use PairDevices instead of passing booleans around when creating a
sprite.
Xext: Switch back to using LookupPointer/KeyboardDevice instead of
inputInfo.xyz.
Adding PointerKeyboardPairingChanged event
Correct error values for XWarpDevicePointer
dix: Adding device argument to SendMappingNotify
Adding spriteOwner flag to devices