Make valuator event state match other events by using the device state
from before processing the event, not after. Also, we already check the
number of valuators in UpdateDeviceState, so no need to do it again.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We always use soft-repeat at the moment; XKB posts a release/press sequence,
which admittedly needs cleaning up, but that's for another day.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Instead of always keeping two copies of the keymap, only generate the
core keymap from the XKB keymap when we really need to, and use the XKB
keymap as the canonical keymap.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Replace both core and Xi functions with one function that validates the
proposed map, and sends out both kinds of notification.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Keyboard map notifications are always generated from within XKB code,
which also takes care of copying the keysyms, etc. If you need to
mangle the keymap yourself, generate a new core keymap/modmap, and pass
it to XkbApplyMappingChange.
SendMappingNotify is renamed to SendPointerMappingNotify (and ditto its
Device variants), which still only _sends_ the notifications, as opposed
to also doing the copying a la XkbApplyMappingChange.
Also have the modmap change code traverse the device hierachy, rather
than just going off the core keyboard.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
XIShouldNotify just lets you know if you should send an event for a
keymap change (or similar) concerning a given device to a given client;
at the moment, this is only for devices which are sending events to that
client.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We already have modmap (in the exact same format!) in XKB, so just use
that all the time, instead of duplicating the information.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Since modifierKeyMap is generated from modifierMap, just remove it, and
only generate it when we need to send the modifier map to the client.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Modifiers get cleared by the XKB code when we drop down into core input
processing, so just delete the dead code path to simplify things a bit.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We already have state fully stored within XKB, so instead of duplicating it,
just generate the values to send to clients when required.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
XkbInitKeyboardDeviceStruct is now the only valid keyboard
initialisation: all the details are hidden behind here. This now makes
it impossible to supply a core keymap at startup.
If dev->key is valid, dev->key->xkbInfo->desc is also valid.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
No more #ifdef XKB, because you can't disable the build, and no more
noXkbExtension either.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This fixes the following bug. Assuming your window manager grabs
Alt+Button1 to move windows, map Button3 to 0 via XSetPointerMapping,
then press the physical button 3 (this shouldn't have any effect), press
Alt and then button 1. The press event is delivered to the application
instead of firing the grab.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
CheckMotion updates the sprite position so we need to call it for all devices
that have a sprite - including floating SDs (which have an invisible sprite).
We mustn't realloc as we are inside a signal handler. With
SetMinimumEventSize, this code should never be hit anyway, as the event list
should have the required memory before this code is hit.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
A grep on xorg/* revealed there's no consumer of this define.
Quote Alan Coopersmith:
"The consumer was in past versions of the headers now located
in proto/x11proto - for instance, in X11R6.0's xc/include/Xproto.h,
all the event definitions were only available if NEED_EVENTS were
defined, and all the reply definitions required NEED_REPLIES.
Looks like Xproto.h dropped them by X11R6.3, which didn't have
the #ifdef's anymore, so these are truly ancient now."
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
The device's button down state array was changed to use DOWN_LENGTH and thus
bitflags for each button in cfcb3da7.
Update the DBSN events to copy this bit-wise state.
Update xkb and Xi to check for the bit flag instead of the array value.
Reported by ajax.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
This is the biggest "visibility" patch. Instead of doing a "export"
symbol on demand, export everything in the sdk, so that if some module
fails due to an unresolved symbol, it is because it is using a symbol
not in the sdk.
Most exported symbols shouldn't really be made visible, neither
advertised in the sdk, as they are only used by a single shared object.
Symbols in the sdk (or referenced in sdk macros), but not defined
anywhere include:
XkbBuildCoreState()
XkbInitialMap
XkbXIUnsupported
XkbCheckActionVMods()
XkbSendCompatNotify()
XkbDDXFakePointerButton()
XkbDDXApplyConfig()
_XkbStrCaseCmp()
_XkbErrMessages[]
_XkbErrCode
_XkbErrLocation
_XkbErrData
XkbAccessXDetailText()
XkbNKNDetailMaskText()
XkbLookupGroupAndLevel()
XkbInitAtoms()
XkbGetOrderedDrawables()
XkbFreeOrderedDrawables()
XkbConvertXkbComponents()
XkbWriteXKBSemantics()
XkbWriteXKBLayout()
XkbWriteXKBKeymap()
XkbWriteXKBFile()
XkbWriteCFile()
XkbWriteXKMFile()
XkbWriteToServer()
XkbMergeFile()
XkmFindTOCEntry()
XkmReadFileSection()
XkmReadFileSectionName()
InitExtInput()
xf86CheckButton()
xf86SwitchCoreDevice()
RamDacSetGamma()
RamDacRestoreDACValues()
xf86Bpp
xf86ConfigPix24
xf86MouseCflags[]
xf86SupportedMouseTypes[]
xf86NumMouseTypes
xf86ChangeBusIndex()
xf86EntityEnter()
xf86EntityLeave()
xf86WrapperInit()
xf86RingBell()
xf86findOptionBoolean()
xf86debugListOptions()
LoadSubModuleLocal()
LoaderSymbolLocal()
getInt10Rec()
xf86CurrentScreen
xf86ReallocatePciResources()
xf86NewSerialNumber()
xf86RandRSetInitialMode()
fbCompositeSolidMask_nx1xn
fbCompositeSolidMask_nx8888x0565C
fbCompositeSolidMask_nx8888x8888C
fbCompositeSolidMask_nx8x0565
fbCompositeSolidMask_nx8x0888
fbCompositeSolidMask_nx8x8888
fbCompositeSrc_0565x0565
fbCompositeSrc_8888x0565
fbCompositeSrc_8888x0888
fbCompositeSrc_8888x8888
fbCompositeSrcAdd_1000x1000
fbCompositeSrcAdd_8000x8000
fbCompositeSrcAdd_8888x8888
fbGeneration
fbIn
fbOver
fbOver24
fbOverlayGeneration
fbRasterizeEdges
fbRestoreAreas
fbSaveAreas
composeFunctions
VBEBuildVbeModeList()
VBECalcVbeModeIndex()
TIramdac3030CalculateMNPForClock()
shadowBufPtr
shadowFindBuf()
miRRGetScreenInfo()
RRSetScreenConfig()
RRModePruneUnused()
PixmanImageFromPicture()
extern int miPointerGetMotionEvents()
miClipPicture()
miRasterizeTriangle()
fbPush1toN()
fbInitializeBackingStore()
ddxBeforeReset()
SetupSprite()
InitSprite()
DGADeliverEvent()
SPECIAL CASES
o defined as _X_INTERNAL
xf86NewInputDevice()
o defined as static
fbGCPrivateKey
fbOverlayScreenPrivateKey
fbScreenPrivateKey
fbWinPrivateKey
o defined in libXfont.so, but declared in xorg/dixfont.h
GetGlyphs()
QueryGlyphExtents()
QueryTextExtents()
ParseGlyphCachingMode()
InitGlyphCaching()
SetGlyphCachingMode()
If the event is an XI event, we need to work on the correct device, not on
the VCK.
Adds XIGetDevice(event) function to extract the device from an event.
Most of its component get copied during CopyKeyClass anyway.
The ones that aren't:
postdown - never changed for virtual devices anyway.
down - shouldn't change that without sending events.
memcpy'ing the struct also copied mapWidth, which means we didn't realloc
during SetKeySymsMap lateron, overwriting the memory assigned to us.
X.Org Bug 16167 <http://bugs.freedesktop.org/show_bug.cgi?id=16167>
Mixing usage where some parts of the code treated this field as a bitmask
and other parts as an array of card8 was wrong, and as the wire protocol
wanted bitmasks, it was less invasive to switch the newer counting code use
booleans.
Master devices track slave buttons by waiting for all slave buttons to be
released before delivering the release event to the client.
This also removes the state merging code in DeepCopyDeviceClasses -- that
code was changing master device state without delivering any events,
violating protocol invariants. The result will be that existing slave
button state which does not match the master will not be visible through the
master device. Fixing this would require that we synthesize events in this
function, which seems like a bad idea. Note that keyboards have the same
issue.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter@cs.unisa.edu.au>
device->button->down used to be a 32-byte bitmask with one bit for each
button. This has changed into a 256-byte array, with one byte assigned for
each button. Some of the callers were still using this array as a bitmask
however, this is fixed with this patch.
Thanks to Keith Packard for pointing this out. See also:
http://lists.freedesktop.org/archives/xorg/2008-June/036202.html
Button events were mapped once in GetPointerEvents and then again in
UpdateDeviceState. While it might make sense to just fix up UpdateDeviceState,
it turns out to be better to leave the raw button number in the event because
DGA reports raw device events without button translation, and so when it calls
UpdateDeviceState, the button down counts get scrambled and buttons get stuck
down.
See also:
http://lists.freedesktop.org/archives/xorg/2008-June/036201.html
Signed-off-by: Peter Hutterer <peter@cs.unisa.edu.au>
Add each event to the master's MH as well as to the SDs. In the MD, store
min/max and the actual value. When retrieving the MH, rescale all coordinates
to the current coordinate range and only post those valuators that are
currently active on the device.
Event is always absolute, update the device's valuators (always absolute too),
and then change the deviceValuator event to reflect the device's reporting
mode.
We can't rely on GPE to update device->valuators->axisVal. If a SIGIO occurs
during event processing this may have incoherent results.
This reverts commit f6645ddbf7.
The state field of the event must specify the state of the devices before the
event occured. With the code as it was, the state would also include the
event (e.g. state from a button press event would show the button as pressed)
Gathering the state before updating the device should fix this.
X.Org Bug 15934 <http://bugs.freedesktop.org/show_bug.cgi?id=15934>
After UpdateDeviceState, the device has the current position in absolute
coordinates, the event has the correct valuator data to be delivered to the
client.
Some leftover code from the previously used alloc/free device classes left us
with a incorrect button count. So a button release didn't come through if
a different pointer was moved after the button press.
Rather than freeing/allocing classes each time the device capabilities need to
swap, store them in the devPrivates system.
When a class is unused, it is pushed into the devPrivates, and later recovered
when needed again. This saves us a lot of memory allocations/frees, admittedly
on the cost of some memory.
We don't free the class anymore, so just store the previous pointers, do the
memcpy from the SD and then restore the pointers.
Plugs a memleak too, before xkbInfo was never freed.
Setting it to NULL isn't correct either. The correct behaviour is to realloc
it to the size necessary (or newly alloc it/free it). Otherwise we have a
memleak.
XkbInitIndicatorMap (in XkbInitDevice) calls XkbFindSrvLedInfo. This accesses
the devices kbdfeed struct, which is all nice and dandy if it is NULL. When
copying the device classes however, kbdfeed may not be NULL and thus
XkbFindSrvLedInfo goes on its merry way to do whatever it does.
By copying kbdfeed first, we avoid XkbFSLI to reference the "old" kbdfeed
struct of the previous SD.
Blindly copying will override the focus setting of the master. If there's XI
applications running, they may set the SD focus, while leaving the
MD's focus as it was. In this case, after a class swap we still want to get
the MD's events to the same window as before.
Floating SDs are paired with themselves, so the paired device may not be a
proper keyboard or mouse. Put some extra checks in to avoid dereferencing a
nullpointer later.
This is a significant shift in how input events are perceived. The common
approach was to treat a core event as a different entity than the XI event.
This could result in the XI event being delivered to a different client than
the core event. This doesn't work nicely if they come from the same device.
Instead, we treat an input event as a single event, that is delivered through
two separate APIs. So when delivering an event, we first try the XI event,
then the core event. If the window want's neither, we go to the parent and
repeat. Once either core or XI has been delivered, the processing stops.
Important: Different to the previous method, if a client registers for core
button events, the parent window will not get XI events. This should only
cause problems when you're mixing core and XI events, so don't do that!
Generic events don't fit into this yet, they cause me headaches.
This should restore the correct passive grab processing. When checking for
passive grabs, the core event is emulated and we check first for XI grabs on
the window, then for core grabs. Regardless of which event activates the grab,
the XI event is stored in the device's EQ.
When replaying the event, we take the XI event and replay it on the next
window, again including the emulation of the core event.
If two devices are attached to the same master device, pressing button 1 on
each of them leads to two button presses from the same device. Some apps
really don't like that.
So we just put a counter in place and only send the first press and the last
release.
If we have one global filter, one pointer may change the filter value and
affect another pointer.
Reproduceable effect:
blackbox and xterm, start dragging xterm then click anywhere with the other
pointer (attached to different masterd device!). The button release resets
the filter[Motion_Filter(button)] value, thus stopping dragging and no event
is sent to the client anymore.
Having the filters set per device gets around this.
Sometimes (e.g. on my debian ppc box) maxKeysPerModifier of the SD is 0. So we
try to malloc(0), bringing the whole server down with a FatalError because it
looks as if the malloc failed. This is bad, so only alloc if we actually have
something to alloc.
Turns out it's really really hard synchronising device state across multiple
duplicated events if they all share the same struct. So instead of doing so,
when the SD changes deep-copy all it's classes into the MD. The MD then has
the same capabilities, but the state can be set separately. This should fix
xkb, key state, repeat etc. problems.
Updating the device state allows us to remove the SwitchCoreKeyboard from the
event gathering, it's all done during event processing now.
The master needs to have the same devPrivate as the slave, in case a client
issues a request that goes down to the driver.
Example: if a driver wants to ring the keyboard bell, it'll pick a keyboard.
The KeyClassPtr will direct it to the matching method in the driver, but
because the MD doesn't have the devPrivate set the driver segfaults.
Even if all drivers were updated to not dereference the nullpointer, nothing
would actually ever happen.
To avoid this, we flip the master's public.devPrivate to the last SDs
devPrivate.
POE now only deals with processing the event and calling the appropriate
delivery methods. Actually modifying the device state is done in
UpdateDeviceState. This separation should make it easier to avoid setting the
state twice when master events are processed.
Each time a different slave device sends through a master, an
DeviceClassesChangedEvent is enqueued. When this event is processed, all
classes of the matching master device are changed, and the event is sent to
the clients.
Next time the master is queried, it thus shows the evclasses of the last slave
device. The original classes are stored in the devPrivates.
TODO: if all slave devices are removed, the master's original classes need to
be restored.