These hints allow an acceleration architecture to optimize allocation of certain
types of pixmaps, such as pixmaps that will serve as backing pixmaps for
redirected windows.
This changes the module initalization order so that the GLX module initializes
after COMPOSITE. The reason for this change is to be able to initialize a
GLX visual config for the COMPOSITE ARGB visual.
Instead of the fragile setup where we filter the modes common between the
DDX generated GLX visuals and the DRI driver generated fbconfigs, we now
just take the fbconfigs returned by the DRI driver to be our supported set.
* dix/events.c, include/dix.h:
(UpdateSpriteForScreen): added this to update the mouse sprite context
when we switch from a pScreen to another.
* mi/mipointer.c:
(miPointerWarpCursor): as we are switching to a new pScreen,
don't forget to update the mouse sprite context.
This was an attempt to avoid scratch gc creation and validation for paintwin
because that was expensive. This is not the case in current servers, and the
danger of failure to implement it correctly (as seen in all previous
implementations) is high enough to justify removing it. No performance
difference detected with x11perf -create -move -resize -circulate on Xvfb.
Leave the screen hooks for PaintWindow* in for now to avoid ABI change.
Instead of drawing to window pixmap for everything, draw to window for
background as that works for Xnest and Xdmx; draw to pixmap for borders
which neither of those X servers use.
miPaintWindow was drawing to the root window, or (sometimes) drawing to the
window after smashing the window clip list. This is losing, and easily fixed
by just drawing to the window pixmap.
Composite's automatic redirection is a more general mechanism than the
ad-hoc BS machinery, so it's much prettier to implement the one in terms
of the other. Composite now wraps ChangeWindowAttributes and activates
automatic redirection for windows with backing store requested. The old
backing store infrastructure is completely gutted: ABI-visible structures
retain the function pointers, but they never get called, and all the
open-coded conditionals throughout the DIX layer to implement BS are gone.
Note that this is still not a strictly complete implementation of backing
store, since Composite will throw the bits away on unmap and therefore
WhenMapped and Always hints are equivalent.
The pixman headers have been located under pixman-1/ instead of pixman/ since
around 2007-08-06, and pixman-1.pc has the updated include paths to account
for this.
This reverts commit feb1b3e455.
This patch changes the semantics of manual redirect windows so that they no
longer affect the clip list of their parent. Doing this means the parent can
draw to the area covered by the child without using IncludeInferiors. More
importantly, this also means that the parent receives expose events when
that region is damaged by other actions.
Fix up prototypes for PrintChildren and PrintWindowTree in the dix.
Make miPrintRegion be unconditionally defined, and move the prototype into
regionstr.h.
Change a bunch of ScreenPtr pScreen = foo; to
ScreenPtr pScreen; pScreen = foo; in window.c, so we avoid unused variable
references (as inline REGION_* doesn't reference pScreen).
Move the keymap copying to event processing time (in
ProcessInputEvents), instead of being at event enqueuing time.
Break SetCore{Pointer,Keyboard} out into separate functions.
Change mieqEnqueue to take a device pointer, that asks for the
_original_ device associated with this event.