This can happen if we check for a passive core grab and our device is a
floating slave device. Doesn't really change anything as SDs can't send core
events but it stops the server from segfaulting.
Each time a different slave device sends through a master, an
DeviceClassesChangedEvent is enqueued. When this event is processed, all
classes of the matching master device are changed, and the event is sent to
the clients.
Next time the master is queried, it thus shows the evclasses of the last slave
device. The original classes are stored in the devPrivates.
TODO: if all slave devices are removed, the master's original classes need to
be restored.
For pointers: don't try to set master->valuator fields if there is no master.
For keyboards: check if device is valid before trying to access the fields in
miPointerGetScreen (btw. this disables DGA events for floating keyboards).
Also stop the hideous number of ErrorFs if we request the paired device for a
floating dev.
Subject: [PATCH] fix some performance gaps in Xace
The XaceHook function is used in several hotpaths.
The problem with it (performance wise) is twofold:
* The XaceHook function has a big switch() statement for the hook number in it
* The XaceHook function uses varargs to reassemble the final dispatch arguments again
Both are expensive operations... for something that is known at compile time
This patch turns the hotpath XaceHook call into a direct call to avoid
the switch and varargs; this gives me over 10% performance gain
on the x11perf benchmark.
These hints allow an acceleration architecture to optimize allocation of certain
types of pixmaps, such as pixmaps that will serve as backing pixmaps for
redirected windows.
If we inherited a signal mask from the parent process that ignores SIGUSR1,
then we will send SIGUSR1 to the parent to indicate when we're ready to
accept connections. Unfortunately, we send this notification way too
early, right after creating the sockets rather than just before entering
the main loop.
Move it to just before Dispatch() so we're not lying quite so much.
FixKeyState needs to be able to handle XI events, otherwise we get "impossible
keyboard events" on server zaps and other special key combos.
(cherry picked from commit 5ee409794e)
Floating devices get sprites, but still aren't spriteOwners. This prevents
them from getting rendered, and also stops segfaulting.
(not really solving the problems with keyboards though)
Set isMaster for VCP/VCK.
Init sprites for master pointer devices.
Pair master kbds with master pointers (1:1 pairing!).
Attach other devices to VCP/VCK.
For now, we don't allow attaching slaves to other slaves, and we don't allow
pairing slaves with other slaves.
Pairing is for master keyboard->master pointer only.
Attaching is for slave device->master device only.
We re-pair them with the VCP, not a real device! If we would do otherwise,
somebody may change our keyboard focus and thus get us typing where we don't
want to type.
If the pairing client is not set, then the pairing is initiated internally
(e.g. when a new keyboard device is configured). In this case we _must_ pair
regardless of who is the pairing client.
In some cases a button press may activate a passive core grab. If the client
owning the passive grab already has a core grab on another device, don't
actually activate it. Otherwise the client gets two simultaneous passive
core grabs, and may never ungrab the device again (only if the other grab uses
GrabModeSync).
Reproducable: fire up gnome-session, open up gnome-terminal. Click with the
ClientPointer onto the window decoration, then click with another pointer onto
an application icon in the panel. Drag the icon out, release the button and
voila - you just lost your second mouse.
This is a half-assed attempt at getting rid of some enter-leave problems. When
a grab is activated, the events didn't get sent before, leading to interesting
results. This commit papers over it but doesn't actually fix it properly. The
whole enter/leave (focusin/out) structure needs to be ripped out and changed
for multiple devices.