Commit Graph

7 Commits

Author SHA1 Message Date
Eric Anholt
95d4a5a6ab glamor: Enable fill acceleration and flip opposite for pixmaps too.
Here's my theory for the flipping: It doesn't really matter which
orientation we store the pixmaps if we don't scan them out.  We have
to flip coordinates for the window system framebuffer.  Doing so for
everything else makes things consistent.  I'm not sure how this will
interact with future GLX integration, though.
2011-09-26 16:46:32 +08:00
Eric Anholt
d8d3fa1034 glamor: All the fallbacks in the world.
Bringup is really not flying when I can't see anything.  So dump back
to all software so I can turn on a bit at a time.
2011-09-26 16:46:32 +08:00
Eric Anholt
44e4599b83 glamor: Move planemask to a function in case I decide to fill it in. 2011-09-26 16:46:31 +08:00
Eric Anholt
e3c02c09c1 glamor: Add ALU support to solid, tile, and putimage. 2011-09-26 16:46:31 +08:00
Eric Anholt
16c3b929dd glamor: Add untested support for tile filling. 2011-09-26 16:46:31 +08:00
Eric Anholt
f1dbed5456 glamor: Move to using shader objects. 2011-09-26 16:46:30 +08:00
Eric Anholt
08097434ec add fill files, merge with first real attempt at rendering. 2011-09-26 16:46:30 +08:00